Register items for blocks
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@@ -5,7 +5,7 @@ export class EverythingRegistry {
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static #key_to_id = new Map<string, Map<string, number>>();
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static #id_to_value = new Map<string, unknown[]>();
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static register<T>(registry: string, key: string, value: T) {
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static register<T>(registry: string, key: string, value: T): T {
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if (!this.#key_to_id.has(registry)) {
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this.#key_to_id.set(registry, new Map());
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this.#id_to_value.set(registry, []);
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@@ -18,6 +18,8 @@ export class EverythingRegistry {
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key_map.set(key, id);
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values[id] = value;
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return value;
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}
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static get<T>(registry: string, key: string): T | undefined {
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@@ -61,6 +63,7 @@ interface TextureFront {
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}
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export interface BlockRegistry<T = unknown | undefined> {
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id: string;
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textures: string | TextureSideTopBottom | TextureFront;
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transparent?: boolean;
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alpha?: number;
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@@ -1,5 +1,6 @@
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import { AssetManager } from "../client/assets.ts";
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import { SpriteRegion } from "./constants.ts";
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import { BlockRegistry, EverythingRegistry, ItemRegistry } from "./everything_registry.ts";
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export function point_inside_rec(
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point_x: number,
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@@ -43,3 +44,13 @@ export function distance_point_point(ax: number, ay: number, az: number, bx: num
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const dz = az - bz;
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return dx * dx + dy * dy + dz * dz;
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}
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export function register_block_item(block: BlockRegistry) {
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let texture_id = "bworld:missing";
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if (typeof block.textures === "string") {
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texture_id = block.textures;
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}
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EverythingRegistry.register<ItemRegistry>("items", block.id, {
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texture_id,
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});
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}
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