No more ecs
This commit is contained in:
+4
-47
@@ -2,14 +2,6 @@ import { BlockChange, ClientMessage, PlayerInfo, ServerMessage } from "$/common/
|
||||
import type { ModListing } from "$/common/mod_loader.ts";
|
||||
import type { Join, ServerSocket, Welcome } from "./handshake.ts";
|
||||
|
||||
export interface RemotePlayer extends PlayerInfo {
|
||||
// where we draw them, eased towards x/y/z so movement isnt choppy
|
||||
display_x: number;
|
||||
display_y: number;
|
||||
display_z: number;
|
||||
color: [number, number, number];
|
||||
}
|
||||
|
||||
export class Connection {
|
||||
#server: ServerSocket;
|
||||
id: string;
|
||||
@@ -19,7 +11,8 @@ export class Connection {
|
||||
initial_changes: BlockChange[];
|
||||
spawn: { x: number; y: number; z: number; yaw: number; pitch: number };
|
||||
selected_slot: number;
|
||||
players = new Map<string, RemotePlayer>();
|
||||
// who was already there when we joined, they become entities in the level
|
||||
initial_players: PlayerInfo[];
|
||||
|
||||
constructor(server: ServerSocket, welcome: Welcome, join: Join) {
|
||||
this.#server = server;
|
||||
@@ -30,12 +23,10 @@ export class Connection {
|
||||
this.initial_changes = join.changes;
|
||||
this.spawn = join.spawn;
|
||||
this.selected_slot = join.selected_slot;
|
||||
for (const player of join.players) {
|
||||
this.add_player(player);
|
||||
}
|
||||
this.initial_players = join.players;
|
||||
}
|
||||
|
||||
// handled by the network system inside the game loop, not whenever the socket feels like it
|
||||
// handled by the packet listener inside the game loop, not whenever the socket feels like it
|
||||
get incoming(): ServerMessage[] {
|
||||
return this.#server.messages;
|
||||
}
|
||||
@@ -47,40 +38,6 @@ export class Connection {
|
||||
send(message: ClientMessage) {
|
||||
this.#server.send(message);
|
||||
}
|
||||
|
||||
add_player(player: PlayerInfo) {
|
||||
this.players.set(player.id, {
|
||||
...player,
|
||||
display_x: player.x,
|
||||
display_y: player.y,
|
||||
display_z: player.z,
|
||||
color: color_from_name(player.name),
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
function color_from_name(name: string): [number, number, number] {
|
||||
let hash = 0;
|
||||
for (const ch of name) {
|
||||
hash = (hash * 31 + ch.charCodeAt(0)) | 0;
|
||||
}
|
||||
const hue = ((hash % 360) + 360) % 360;
|
||||
// hsl with s=0.6 l=0.6 to rgb
|
||||
const c = 0.48;
|
||||
const x = c * (1 - Math.abs(((hue / 60) % 2) - 1));
|
||||
const m = 0.36;
|
||||
const [r, g, b] = hue < 60
|
||||
? [c, x, 0]
|
||||
: hue < 120
|
||||
? [x, c, 0]
|
||||
: hue < 180
|
||||
? [0, c, x]
|
||||
: hue < 240
|
||||
? [0, x, c]
|
||||
: hue < 300
|
||||
? [x, 0, c]
|
||||
: [c, 0, x];
|
||||
return [r + m, g + m, b + m];
|
||||
}
|
||||
|
||||
export function get_player_name(): string {
|
||||
|
||||
Reference in New Issue
Block a user