No more ecs
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@@ -0,0 +1,334 @@
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import { SLOT_SIZE, TEXTURE_SIZE } from "$/common/constants.ts";
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import { get_sprite_region } from "$/client/sprites.ts";
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import { BlockRegistry, EverythingRegistry, ItemRegistry } from "$/common/everything_registry.ts";
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import { AssetManager } from "$/client/assets.ts";
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import { ItemStack } from "$/common/inventory.ts";
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import { draw_text, draw_texture_region, draw_texture_region_skewed, Texture } from "$/client/renderer/mod.ts";
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export function draw_nine_slice(
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image: Texture,
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source_x: number,
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source_y: number,
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source_width: number,
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source_height: number,
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left: number,
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right: number,
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top: number,
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bottom: number,
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x: number,
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y: number,
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width: number,
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height: number,
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color = [1, 1, 1, 1],
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) {
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const center_width = source_width - left - right;
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const center_height = source_height - top - bottom;
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const dest_center_width = width - left - right;
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const dest_center_height = height - top - bottom;
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// top left
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draw_texture_region(
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image,
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source_x,
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source_y,
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left,
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top,
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x,
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y,
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left,
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top,
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false,
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false,
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color[0],
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color[1],
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color[2],
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color[3],
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);
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// top right
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draw_texture_region(
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image,
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source_x + source_width - right,
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source_y,
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right,
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top,
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x + width - right,
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y,
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right,
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top,
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false,
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false,
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color[0],
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color[1],
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color[2],
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color[3],
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);
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// bottom left
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draw_texture_region(
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image,
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source_x,
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source_y + source_height - bottom,
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left,
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bottom,
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x,
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y + height - bottom,
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left,
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bottom,
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false,
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false,
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color[0],
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color[1],
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color[2],
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color[3],
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);
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// bottom right
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draw_texture_region(
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image,
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source_x + source_width - right,
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source_y + source_height - bottom,
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right,
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bottom,
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x + width - right,
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y + height - bottom,
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right,
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bottom,
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false,
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false,
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color[0],
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color[1],
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color[2],
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color[3],
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);
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// top
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draw_texture_region(
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image,
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source_x + left,
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source_y,
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center_width,
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top,
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x + left,
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y,
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dest_center_width,
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top,
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false,
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false,
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color[0],
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color[1],
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color[2],
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color[3],
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);
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// bottom
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draw_texture_region(
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image,
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source_x + left,
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source_y + source_height - bottom,
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center_width,
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bottom,
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x + left,
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y + height - bottom,
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dest_center_width,
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bottom,
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false,
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false,
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color[0],
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color[1],
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color[2],
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color[3],
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);
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// left
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draw_texture_region(
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image,
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source_x,
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source_y + top,
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left,
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center_height,
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x,
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y + top,
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left,
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dest_center_height,
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false,
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false,
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color[0],
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color[1],
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color[2],
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color[3],
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);
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// right
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draw_texture_region(
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image,
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source_x + source_width - right,
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source_y + top,
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right,
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center_height,
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x + width - right,
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y + top,
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right,
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dest_center_height,
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false,
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false,
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color[0],
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color[1],
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color[2],
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color[3],
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);
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// center !
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draw_texture_region(
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image,
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source_x + left,
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source_y + top,
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center_width,
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center_height,
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x + left,
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y + top,
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dest_center_width,
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dest_center_height,
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false,
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false,
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color[0],
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color[1],
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color[2],
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color[3],
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);
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}
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export function draw_item(item: ItemStack, x: number, y: number) {
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const item_info = EverythingRegistry.get<ItemRegistry>("items", item.type_id);
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if (!item_info) {
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throw Error(`Didn't find item registry for '${item.type_id}'`);
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}
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if (item_info?.block_id) {
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draw_item_block(item, item_info, x, y);
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} else {
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draw_item_item(item, item_info, x, y);
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}
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if (item.max_amount !== 1) {
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draw_text(
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String(item.amount),
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x + SLOT_SIZE + 2 - 11 * 2,
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y + SLOT_SIZE + 2 - 11 * 2,
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1,
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[63 / 255, 63 / 255, 63 / 255],
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);
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draw_text(
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String(item.amount),
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x + SLOT_SIZE - 11 * 2,
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y + SLOT_SIZE - 11 * 2,
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1,
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);
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}
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}
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// ey its not a bad name
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function draw_item_item(item: ItemStack, item_info: ItemRegistry, x: number, y: number) {
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let texture_id = "engine:missing";
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if (typeof item_info?.texture_id === "string") {
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texture_id = item_info.texture_id;
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} else if (typeof item_info?.texture_id === "function") {
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texture_id = item_info.texture_id(item);
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}
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const sprite_region = get_sprite_region(texture_id);
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draw_texture_region(
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AssetManager.instance.get("bworld:textures"),
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sprite_region.x * 16,
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sprite_region.y * 16,
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16,
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16,
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x + 3,
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y + 3,
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SLOT_SIZE - 6,
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SLOT_SIZE - 6,
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);
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}
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function draw_item_block(_item: ItemStack, item_info: ItemRegistry, x: number, y: number) {
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const block_info = EverythingRegistry.get<BlockRegistry>("blocks", item_info.block_id!);
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if (!block_info) throw new Error(`no textures for ${item_info.block_id}`);
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let front_texture = "engine:missing";
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let top_texture = "engine:missing";
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let left_texture = "engine:missing";
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const textures = block_info.textures;
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if (typeof textures === "string") {
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front_texture = textures;
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top_texture = textures;
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left_texture = textures;
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} else if ("top" in textures && "bottom" in textures && "side" in textures) {
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top_texture = textures.top;
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front_texture = textures.side;
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left_texture = textures.side;
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} else if ("front" in textures && "side" in textures) {
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top_texture = textures.side;
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front_texture = textures.front;
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left_texture = textures.side;
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}
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const atlas = AssetManager.instance.get<Texture>("bworld:textures");
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const top = get_sprite_region(top_texture);
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const front = get_sprite_region(front_texture);
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const left = get_sprite_region(left_texture);
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const padding = 4;
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const size = (SLOT_SIZE - padding * 2) / 2;
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const cx = x + SLOT_SIZE / 2;
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const cy = y + SLOT_SIZE / 2 - 10;
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const half_w = size;
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const half_h = size / 2;
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const height = size;
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draw_texture_region_skewed(
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atlas,
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top.x * TEXTURE_SIZE,
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top.y * TEXTURE_SIZE,
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TEXTURE_SIZE,
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TEXTURE_SIZE,
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[
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{ x: cx, y: cy - half_h },
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{ x: cx + half_w, y: cy },
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{ x: cx, y: cy + half_h },
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{ x: cx - half_w, y: cy },
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],
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);
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draw_texture_region_skewed(
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atlas,
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left.x * TEXTURE_SIZE,
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left.y * TEXTURE_SIZE,
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TEXTURE_SIZE,
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TEXTURE_SIZE,
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[
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{ x: cx - half_w, y: cy },
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{ x: cx, y: cy + half_h },
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{ x: cx, y: cy + half_h + height },
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{ x: cx - half_w, y: cy + height },
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],
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);
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draw_texture_region_skewed(
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atlas,
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front.x * TEXTURE_SIZE,
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front.y * TEXTURE_SIZE,
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TEXTURE_SIZE,
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TEXTURE_SIZE,
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[
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{ x: cx + half_w, y: cy },
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{ x: cx, y: cy + half_h },
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{ x: cx, y: cy + half_h + height },
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{ x: cx + half_w, y: cy + height },
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],
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);
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}
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