Game states and main menu
This commit is contained in:
+18
-40
@@ -1,19 +1,14 @@
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import { Entity, World } from "$/common/ecs/mod.ts";
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import { World } from "$/common/ecs/mod.ts";
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import { MovementSystem } from "$/common/systems/movement_system.ts";
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import { RenderSystem } from "$/client/systems/render_system.ts";
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import { PlayerControlsSystem } from "$/client/systems/player_controls.ts";
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import { DebugUI } from "$/client/debug_ui.ts";
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import { DebugSystem } from "$/client/systems/debug_system.ts";
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import { create_player } from "$/client/player.ts";
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import { Tilemap } from "$/client/components/tilemap.ts";
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import { AssetManager } from "$/client/assets.ts";
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import { TileEditorSystem } from "$/client/systems/tile_editor_system.ts";
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import { InventorySystem } from "$/client/systems/inventory_system.ts";
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import { UIInteractionSystem } from "$/client/systems/ui_interaction_system.ts";
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import { UIRenderSystem } from "$/client/systems/ui_render_system.ts";
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import { UIButton } from "./components/ui_components.ts";
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import { Position } from "../common/components/position.ts";
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import { open_about } from "./about.ts";
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import { create_main_menu } from "./main_menu.ts";
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export class ClientWorld extends World {
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canvas: HTMLCanvasElement;
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@@ -23,7 +18,11 @@ export class ClientWorld extends World {
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debugging = false;
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constructor(canvas: HTMLCanvasElement) {
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super();
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super("main_menu");
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this.add_state("main_menu");
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this.add_state("paused");
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this.add_state("game");
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this.canvas = canvas;
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const ctx = canvas.getContext("2d");
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@@ -52,41 +51,20 @@ export class ClientWorld extends World {
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DebugUI.initialize(this.ctx);
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const tilemap = new Entity("backgroundtiles");
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tilemap.add(
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new Tilemap(
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AssetManager.instance.get("bworld:roguelike"),
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16,
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[],
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2,
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1,
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),
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);
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this.add_entity(tilemap);
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const player = create_player(this);
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// UI !
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const unpause_button = new Entity("unpausebutton");
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unpause_button.add(new Position(canvas.width / 2 - 150, canvas.height / 2 - 80));
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unpause_button.add(new UIButton("Unpause", 320, 64, () => this.paused = false));
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this.add_entity(unpause_button);
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const about_button = new Entity("aboutbutton");
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about_button.add(new Position(canvas.width / 2 - 150, canvas.height / 2 + 80));
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about_button.add(new UIButton("About", 320, 64, () => open_about()));
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this.add_entity(about_button);
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create_main_menu(this);
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// Logic systems
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this.add_system(new UIInteractionSystem());
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this.add_system(new InventorySystem());
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this.add_system(new PlayerControlsSystem(player));
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this.add_system(new MovementSystem());
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this.add_system(new UIInteractionSystem(), "main_menu");
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this.add_system(new UIInteractionSystem(), "paused");
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this.add_system(new InventorySystem(), "game");
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this.add_system(new PlayerControlsSystem(), "game");
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this.add_system(new MovementSystem(), "game");
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// render systems
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this.add_system(new RenderSystem(this.ctx));
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this.add_system(new DebugSystem());
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this.add_system(new TileEditorSystem());
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this.add_system(new UIRenderSystem());
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this.add_system(new RenderSystem(this.ctx), "game");
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this.add_system(new DebugSystem(), "*");
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this.add_system(new TileEditorSystem(), "game");
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this.add_system(new UIRenderSystem(), "main_menu");
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this.add_system(new UIRenderSystem(), "paused");
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}
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}
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