Game states and main menu
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@@ -9,10 +9,6 @@ import { Sprite } from "../components/sprite.ts";
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export class InventorySystem extends System {
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update(world: ClientWorld, _delta: number): void {
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if (world.paused) {
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return;
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}
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for (const entity of world.get_entities()) {
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const player_inventory = entity.get(PlayerInventory);
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