less than half finished block states

This commit is contained in:
2026-03-30 15:43:26 -03:00
parent 3eec92d18e
commit 436adf9647
6 changed files with 93 additions and 12 deletions
+6
View File
@@ -12,3 +12,9 @@ export interface SpriteRegion {
export const faces = ["west", "east", "bottom", "top", "north", "south"] as const;
export type Faces = typeof faces[number];
export const AIR = 0;
export const VOID = 0xFFFFFFFF;
export const ID_MASK = 0xFFFF;
export const STATE_SHIFT = 16;
+22
View File
@@ -62,6 +62,23 @@ interface TextureFront {
side: string;
}
export interface BlockStateDefinition {
name: string;
bits: number;
default: number;
}
interface CompiledStateDefinition {
name: string;
mask: number;
shift: number;
}
interface BlockStateVariant {
model: string;
y: number;
}
export interface BlockRegistry {
id: string;
textures: string | TextureSideTopBottom | TextureFront;
@@ -74,12 +91,17 @@ export interface BlockRegistry {
tool_to_break?: string;
drop_table?: string;
states?: BlockStateDefinition[];
variants?: Record<string, BlockStateVariant>;
on_create?(dimension: Dimension, block: Block): void;
on_break?(dimension: Dimension, block: Block): void;
on_click?(dimension: Dimension, block: Block): void;
on_interact?(dimension: Dimension, block: Block): boolean;
on_tick?(dimension: Dimension, block: Block, tick_delta: number): void;
on_second?(dimension: Dimension, block: Block, second_delta: number): void;
compiled_states?: CompiledStateDefinition[];
}
export interface ItemRegistry<T = unknown | undefined> {
+51 -1
View File
@@ -1,5 +1,5 @@
import { AssetManager } from "../client/assets.ts";
import { SpriteRegion } from "./constants.ts";
import { ID_MASK, SpriteRegion, STATE_SHIFT } from "./constants.ts";
import { BlockRegistry, EverythingRegistry, ItemRegistry } from "./everything_registry.ts";
export function point_inside_rec(
@@ -56,3 +56,53 @@ export function register_block_item(block: BlockRegistry) {
block_id: block.id,
});
}
export function get_state_value(value: number, block_info: BlockRegistry, name: string) {
if (!block_info.states) {
return undefined;
}
if (!block_info.compiled_states) {
compile_block_states(block_info);
}
const state_bits = value >>> STATE_SHIFT;
const s = block_info.compiled_states!.find((s) => s.name === name)!;
return (state_bits & s.mask) >>> s.shift;
}
export function set_state_value(value: number, block_info: BlockRegistry, name: string, new_value: number) {
if (!block_info.states) {
return undefined;
}
if (!block_info.compiled_states) {
compile_block_states(block_info);
}
const id = value & ID_MASK;
let state_bits = value >>> 16;
const s = block_info.compiled_states!.find((s) => s.name === name)!;
state_bits = (state_bits & ~s.mask) | (new_value << s.shift);
return (state_bits << 16) | id;
}
function compile_block_states(block_info: BlockRegistry) {
if (!block_info.states) {
return;
}
let offset = 0;
block_info.compiled_states = block_info.states.map((s) => {
const shift = offset;
const mask = ((1 << s.bits) - 1) << shift;
offset += s.bits;
return { name: s.name, mask, shift };
});
}