less than half finished block states
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+51
-1
@@ -1,5 +1,5 @@
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import { AssetManager } from "../client/assets.ts";
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import { SpriteRegion } from "./constants.ts";
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import { ID_MASK, SpriteRegion, STATE_SHIFT } from "./constants.ts";
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import { BlockRegistry, EverythingRegistry, ItemRegistry } from "./everything_registry.ts";
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export function point_inside_rec(
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@@ -56,3 +56,53 @@ export function register_block_item(block: BlockRegistry) {
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block_id: block.id,
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});
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}
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export function get_state_value(value: number, block_info: BlockRegistry, name: string) {
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if (!block_info.states) {
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return undefined;
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}
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if (!block_info.compiled_states) {
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compile_block_states(block_info);
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}
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const state_bits = value >>> STATE_SHIFT;
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const s = block_info.compiled_states!.find((s) => s.name === name)!;
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return (state_bits & s.mask) >>> s.shift;
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}
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export function set_state_value(value: number, block_info: BlockRegistry, name: string, new_value: number) {
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if (!block_info.states) {
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return undefined;
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}
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if (!block_info.compiled_states) {
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compile_block_states(block_info);
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}
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const id = value & ID_MASK;
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let state_bits = value >>> 16;
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const s = block_info.compiled_states!.find((s) => s.name === name)!;
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state_bits = (state_bits & ~s.mask) | (new_value << s.shift);
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return (state_bits << 16) | id;
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}
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function compile_block_states(block_info: BlockRegistry) {
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if (!block_info.states) {
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return;
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}
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let offset = 0;
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block_info.compiled_states = block_info.states.map((s) => {
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const shift = offset;
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const mask = ((1 << s.bits) - 1) << shift;
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offset += s.bits;
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return { name: s.name, mask, shift };
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});
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}
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