less than half finished block states

This commit is contained in:
2026-03-30 15:43:26 -03:00
parent 3eec92d18e
commit 436adf9647
6 changed files with 93 additions and 12 deletions
+3
View File
@@ -10,6 +10,9 @@ const block = EverythingRegistry.register<BlockRegistry>("blocks", "bworld:hoed_
toughness: 5,
requires_tool: false,
tool_to_break: "shovel",
states: [
{ name: "watered", bits: 1, default: 0 },
],
});
register_block_item(block);
+10 -10
View File
@@ -1,6 +1,6 @@
import { Component } from "$/common/ecs/mod.ts";
import { BlockRegistry, EverythingRegistry } from "$/common/everything_registry.ts";
import { Faces } from "../../common/constants.ts";
import { AIR, Faces, ID_MASK, VOID } from "../../common/constants.ts";
import { AssetManager } from "../assets.ts";
import { ClientWorld } from "../client_world.ts";
import { generate_chunk } from "../generation.ts";
@@ -31,7 +31,7 @@ export const CHUNK_AREA = CHUNK_SIZE * CHUNK_SIZE;
export interface Chunk {
x: number;
z: number;
blocks: Int16Array;
blocks: Uint32Array;
blocks_data: BlockData[];
generated: boolean;
dirty: boolean;
@@ -57,7 +57,7 @@ export class Dimension extends Component {
const chunk = {
x,
z,
blocks: new Int16Array(CHUNK_AREA * CHUNK_HEIGHT),
blocks: new Uint32Array(CHUNK_AREA * CHUNK_HEIGHT),
blocks_data: [],
dirty: true,
generated: false,
@@ -100,7 +100,7 @@ export class Dimension extends Component {
const chunk = this.get_chunk(chunk_x, chunk_z);
if (!chunk) {
return -1;
return VOID;
}
const lx = x - chunk_x * CHUNK_SIZE;
@@ -109,7 +109,7 @@ export class Dimension extends Component {
const index = ly * CHUNK_SIZE * CHUNK_SIZE + lz * CHUNK_SIZE + lx;
return chunk.blocks[index];
return chunk.blocks[index] & ID_MASK;
}
add_block_data(block_data: BlockData) {
@@ -159,7 +159,7 @@ export class Dimension extends Component {
const ly = y;
const index = ly * CHUNK_SIZE * CHUNK_SIZE + lz * CHUNK_SIZE + lx;
chunk.blocks[index] = 0;
chunk.blocks[index] = AIR;
chunk.dirty = true;
if (lx === 0) {
@@ -283,7 +283,7 @@ export class Dimension extends Component {
const block = dimension.get_block(bx, by, bz);
if (block && block !== 0 && block !== -1) {
if (block && block !== AIR && block !== VOID) {
let face: Faces;
if (bx > prev_bx) {
@@ -316,7 +316,7 @@ export class Dimension extends Component {
const cz = chunk.z;
const size = CHUNK_SIZE + 2;
const padded = new Int16Array(size * size * CHUNK_HEIGHT);
const padded = new Uint32Array(size * size * CHUNK_HEIGHT);
for (let y = 0; y < CHUNK_HEIGHT; y++) {
for (let z = -1; z <= CHUNK_SIZE; z++) {
@@ -325,11 +325,11 @@ export class Dimension extends Component {
if (x >= 0 && x < CHUNK_SIZE && z >= 0 && z < CHUNK_SIZE) {
const index = y * CHUNK_SIZE * CHUNK_SIZE + z * CHUNK_SIZE + x;
block = chunk.blocks[index];
block = chunk.blocks[index] & ID_MASK;
} else {
const wx = cx * CHUNK_SIZE + x;
const wz = cz * CHUNK_SIZE + z;
block = this.get_block(wx, y, wz) ?? 0;
block = this.get_block(wx, y, wz) ?? AIR;
}
const px = x + 1;
+1 -1
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@@ -279,7 +279,7 @@ self.onmessage = (event) => {
function make_chunk_mesh(
chunk_x: number,
chunk_z: number,
padded_chunk: Int16Array,
padded_chunk: Uint32Array,
blocks_registry: BlockRegistry[],
textures_info: TexturesInfo,
image: Texture,
+6
View File
@@ -12,3 +12,9 @@ export interface SpriteRegion {
export const faces = ["west", "east", "bottom", "top", "north", "south"] as const;
export type Faces = typeof faces[number];
export const AIR = 0;
export const VOID = 0xFFFFFFFF;
export const ID_MASK = 0xFFFF;
export const STATE_SHIFT = 16;
+22
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@@ -62,6 +62,23 @@ interface TextureFront {
side: string;
}
export interface BlockStateDefinition {
name: string;
bits: number;
default: number;
}
interface CompiledStateDefinition {
name: string;
mask: number;
shift: number;
}
interface BlockStateVariant {
model: string;
y: number;
}
export interface BlockRegistry {
id: string;
textures: string | TextureSideTopBottom | TextureFront;
@@ -74,12 +91,17 @@ export interface BlockRegistry {
tool_to_break?: string;
drop_table?: string;
states?: BlockStateDefinition[];
variants?: Record<string, BlockStateVariant>;
on_create?(dimension: Dimension, block: Block): void;
on_break?(dimension: Dimension, block: Block): void;
on_click?(dimension: Dimension, block: Block): void;
on_interact?(dimension: Dimension, block: Block): boolean;
on_tick?(dimension: Dimension, block: Block, tick_delta: number): void;
on_second?(dimension: Dimension, block: Block, second_delta: number): void;
compiled_states?: CompiledStateDefinition[];
}
export interface ItemRegistry<T = unknown | undefined> {
+51 -1
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@@ -1,5 +1,5 @@
import { AssetManager } from "../client/assets.ts";
import { SpriteRegion } from "./constants.ts";
import { ID_MASK, SpriteRegion, STATE_SHIFT } from "./constants.ts";
import { BlockRegistry, EverythingRegistry, ItemRegistry } from "./everything_registry.ts";
export function point_inside_rec(
@@ -56,3 +56,53 @@ export function register_block_item(block: BlockRegistry) {
block_id: block.id,
});
}
export function get_state_value(value: number, block_info: BlockRegistry, name: string) {
if (!block_info.states) {
return undefined;
}
if (!block_info.compiled_states) {
compile_block_states(block_info);
}
const state_bits = value >>> STATE_SHIFT;
const s = block_info.compiled_states!.find((s) => s.name === name)!;
return (state_bits & s.mask) >>> s.shift;
}
export function set_state_value(value: number, block_info: BlockRegistry, name: string, new_value: number) {
if (!block_info.states) {
return undefined;
}
if (!block_info.compiled_states) {
compile_block_states(block_info);
}
const id = value & ID_MASK;
let state_bits = value >>> 16;
const s = block_info.compiled_states!.find((s) => s.name === name)!;
state_bits = (state_bits & ~s.mask) | (new_value << s.shift);
return (state_bits << 16) | id;
}
function compile_block_states(block_info: BlockRegistry) {
if (!block_info.states) {
return;
}
let offset = 0;
block_info.compiled_states = block_info.states.map((s) => {
const shift = offset;
const mask = ((1 << s.bits) - 1) << shift;
offset += s.bits;
return { name: s.name, mask, shift };
});
}