Bad breaking blocks code (unfinished i need to work on something first

This commit is contained in:
2026-03-27 20:10:24 -03:00
parent d17d5185d6
commit 43b00b556e
21 changed files with 86 additions and 10 deletions
+7 -4
View File
@@ -7,12 +7,15 @@ interface TileChestData {
inventory: Inventory;
}
EverythingRegistry.register<BlockRegistry<TileChestData>>("blocks", "bworld:chest", {
EverythingRegistry.register<BlockRegistry>("blocks", "bworld:chest", {
id: "bworld:chest",
textures: "bworld:chest",
has_collision: false,
toughness: 10,
requires_tool: false,
tool_to_break: "axe",
on_interact(dimension, tile) {
has_collision: false,
/*on_interact(dimension, tile) {
const [player] = dimension.world.get_tag("player")!;
const player_component = player.get(PlayerComponent)!;
if (tile.data && tile.data.inventory) {
@@ -21,5 +24,5 @@ EverythingRegistry.register<BlockRegistry<TileChestData>>("blocks", "bworld:ches
},
on_create(_, tile) {
tile.data = { inventory: new Inventory(new Container(9 * 3)) };
},
},*/
});
+3
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@@ -6,6 +6,9 @@ const block = EverythingRegistry.register<BlockRegistry>("blocks", "bworld:coal_
textures: "bworld:stone_coal",
has_collision: true,
drop_table: "bworld:coal_ore",
toughness: 5,
requires_tool: true,
tool_to_break: "pickaxe",
});
register_block_item(block);
+3
View File
@@ -6,6 +6,9 @@ const block = EverythingRegistry.register<BlockRegistry>("blocks", "bworld:coppe
textures: "bworld:stone_copper",
has_collision: true,
drop_table: "bworld:copper_ore",
toughness: 5,
requires_tool: true,
tool_to_break: "pickaxe",
});
register_block_item(block);
+5
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@@ -7,6 +7,9 @@ const block = EverythingRegistry.register<BlockRegistry>("blocks", "bworld:dirt"
textures: "bworld:dirt",
has_collision: false,
drop_table: "bworld:dirt",
toughness: 2,
requires_tool: false,
tool_to_break: "shovel",
on_interact(dimension, block) {
const [player] = dimension.world.get_tag("player")!;
@@ -14,7 +17,9 @@ const block = EverythingRegistry.register<BlockRegistry>("blocks", "bworld:dirt"
const maybe_item = player_inventory.container.get_item(player_inventory.hotbar_selected);
if (maybe_item && maybe_item.type_id === "bworld:hoe") {
dimension.add_block({ x: block.x, y: block.y, z: block.z, id: "bworld:hoed_dirt" });
return true;
}
return false;
},
});
+3
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@@ -123,6 +123,9 @@ const block = EverythingRegistry.register<BlockRegistry>("blocks", "bworld:furna
textures: { front: "bworld:furnace", side: "bworld:stone" },
has_collision: true,
drop_table: "bworld:furnace",
toughness: 5,
requires_tool: true,
tool_to_break: "pickaxe",
on_interact(dimension, block) {
const [player] = dimension.world.get_tag("player")!;
+3
View File
@@ -6,6 +6,9 @@ const block = EverythingRegistry.register<BlockRegistry>("blocks", "bworld:glass
textures: "bworld:glass",
has_collision: true,
transparent: true,
toughness: 3,
requires_tool: false,
tool_to_break: "pickaxe",
});
register_block_item(block);
+3
View File
@@ -6,6 +6,9 @@ const block = EverythingRegistry.register<BlockRegistry>("blocks", "bworld:gold_
textures: "bworld:stone_gold",
has_collision: true,
drop_table: "bworld:gold_ore",
toughness: 5,
requires_tool: true,
tool_to_break: "pickaxe",
});
register_block_item(block);
+3
View File
@@ -6,6 +6,9 @@ EverythingRegistry.register<BlockRegistry>("blocks", "bworld:grass", {
textures: { top: "bworld:grass_top", bottom: "bworld:dirt", "side": "bworld:grass_side" },
has_collision: false,
drop_table: "bworld:dirt",
toughness: 2,
requires_tool: false,
tool_to_break: "shovel",
on_interact(dimension, block) {
const [player] = dimension.world.get_tag("player")!;
+3
View File
@@ -7,6 +7,9 @@ const block = EverythingRegistry.register<BlockRegistry>("blocks", "bworld:hoed_
textures: { side: "bworld:dirt", top: "bworld:hoed_dirt", bottom: "bworld:dirt" },
has_collision: false,
drop_table: "bworld:dirt",
toughness: 5,
requires_tool: false,
tool_to_break: "shovel",
});
register_block_item(block);
+3
View File
@@ -6,6 +6,9 @@ const block = EverythingRegistry.register<BlockRegistry>("blocks", "bworld:iron_
textures: "bworld:stone_iron",
has_collision: true,
drop_table: "bworld:iron_ore",
toughness: 5,
requires_tool: true,
tool_to_break: "pickaxe",
});
register_block_item(block);
+3
View File
@@ -6,6 +6,9 @@ const block = EverythingRegistry.register<BlockRegistry>("blocks", "bworld:leave
textures: "bworld:leaves",
has_collision: true,
transparent: true,
toughness: 3,
requires_tool: false,
tool_to_break: "hoe",
});
register_block_item(block);
+3
View File
@@ -6,6 +6,9 @@ const block = EverythingRegistry.register<BlockRegistry>("blocks", "bworld:log",
textures: { side: "bworld:log_side", top: "bworld:log_top", bottom: "bworld:log_top" },
has_collision: true,
drop_table: "bworld:log",
toughness: 3,
requires_tool: false,
tool_to_break: "axe",
});
register_block_item(block);
+3
View File
@@ -6,6 +6,9 @@ const block = EverythingRegistry.register<BlockRegistry>("blocks", "bworld:plank
textures: "bworld:planks",
has_collision: true,
drop_table: "bworld:log",
toughness: 3,
requires_tool: false,
tool_to_break: "axe",
});
register_block_item(block);
+4 -1
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@@ -1,11 +1,14 @@
import { BlockRegistry, EverythingRegistry } from "$/common/everything_registry.ts";
import { register_block_item } from "../../common/utils.ts";
import { register_block_item } from "$/common/utils.ts";
const block = EverythingRegistry.register<BlockRegistry>("blocks", "bworld:sand", {
id: "bworld:sand",
textures: "bworld:sand",
has_collision: true,
drop_table: "bworld:sand",
toughness: 3,
requires_tool: false,
tool_to_break: "shovel",
});
register_block_item(block);
+3
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@@ -5,6 +5,9 @@ const block = EverythingRegistry.register<BlockRegistry>("blocks", "bworld:snow"
id: "bworld:snow",
textures: "bworld:snow",
has_collision: true,
toughness: 2,
requires_tool: true,
tool_to_break: "shovel",
});
register_block_item(block);
+3
View File
@@ -6,6 +6,9 @@ const block = EverythingRegistry.register<BlockRegistry>("blocks", "bworld:stone
textures: "bworld:stone",
has_collision: true,
drop_table: "bworld:stone",
toughness: 3,
requires_tool: true,
tool_to_break: "pickaxe",
});
register_block_item(block);
+3
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@@ -6,6 +6,9 @@ const block = EverythingRegistry.register<BlockRegistry>("blocks", "bworld:tin_o
textures: "bworld:stone_tin",
has_collision: true,
drop_table: "bworld:tin_ore",
toughness: 5,
requires_tool: true,
tool_to_break: "pickaxe",
});
register_block_item(block);