Basic gameplay?
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import { System } from "$/common/ecs/mod.ts";
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import { ClientWorld } from "../client_world.ts";
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import { Dimension } from "../components/dimension.ts";
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import { Camera, screen_to_world } from "../components/camera.ts";
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import { InputManager } from "../input_manager.ts";
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import { canvas } from "../renderer.ts";
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import { TILE_SIZE } from "$/common/constants.ts";
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import { EverythingRegistry, TileRegistry } from "$/common/everything_registry.ts";
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export class DimensionLogicSystem extends System {
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update(world: ClientWorld, _delta: number): void {
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const dimension_entity = world.get_entities().values().find((ent) => ent.get(Dimension));
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const dimension = dimension_entity!.get(Dimension)!;
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const [player] = world.get_tag("player")!;
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const camera = player.get(Camera)!;
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const mouse = InputManager.get_mouse_position();
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const world_mouse = screen_to_world(
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mouse.x,
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mouse.y,
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camera,
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canvas.width,
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canvas.height,
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);
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const tile_x = Math.floor(world_mouse.x / TILE_SIZE);
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const tile_y = Math.floor(world_mouse.y / TILE_SIZE);
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const tile = dimension.tiles.findLast((tile) => tile.x === tile_x && tile.y === tile_y);
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if (tile) {
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const tile_info = EverythingRegistry.get<TileRegistry>("tiles", tile.id);
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if (!tile_info) {
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return;
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}
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if (tile_info.on_interact || tile_info.on_click) {
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if (tile_info.on_interact && InputManager.is_mouse_pressed(2)) {
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InputManager.consume_mouse(2);
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tile_info.on_interact(world, tile);
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}
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if (tile_info.on_click && InputManager.is_mouse_pressed(0)) {
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InputManager.consume_mouse(0);
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tile_info.on_click(world, tile);
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}
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}
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}
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/*for (const tile of dimension.tiles) {
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const tile_info = EverythingRegistry.get<TileRegistry>("tiles", tile.id);
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if (!tile_info) {
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continue;
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}
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if (tile_info.on_interact || tile_info.on_click) {
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console.log(tile_info);
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const hovered = point_inside_rec(
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world_mouse.x,
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world_mouse.y,
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tile.x * TILE_SIZE,
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tile.y * TILE_SIZE,
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TILE_SIZE,
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TILE_SIZE,
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);
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if (tile_info.on_interact && hovered && InputManager.is_mouse_pressed(2)) {
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InputManager.consume_mouse(2);
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tile_info.on_interact(world, tile);
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}
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if (tile_info.on_click && hovered && InputManager.is_mouse_pressed(0)) {
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InputManager.consume_mouse(0);
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tile_info.on_click(world, tile);
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}
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}
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}*/
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}
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}
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