Basic gameplay?
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import { EverythingRegistry, TileRegistry } from "$/common/everything_registry.ts";
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import { PlayerInventory } from "../components/inventory.ts";
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EverythingRegistry.register<TileRegistry>("tiles", "bworld:dirt", {
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texture_id: "bworld:dirt",
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has_collision: false,
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on_interact(world, tile) {
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const [player] = world.get_tag("player")!;
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const player_inventory = player.get(PlayerInventory)!;
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const maybe_item = player_inventory.container.get_item(player_inventory.hotbar_selected);
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if (maybe_item && maybe_item.type_id === "bworld:hoe") {
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tile.id = "bworld:hoed_dirt";
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}
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},
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});
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EverythingRegistry.register<TileRegistry>("tiles", "bworld:hoed_dirt", {
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texture_id: "bworld:hoed_dirt",
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has_collision: false,
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on_click(world, tile) {
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const [player] = world.get_tag("player")!;
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const player_inventory = player.get(PlayerInventory)!;
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const item = player_inventory.container.get_item(player_inventory.hotbar_selected);
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if (!item) {
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return;
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}
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if (item.type_id === "bworld:pickaxe") {
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tile.id = "bworld:dirt";
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}
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},
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on_interact(world, tile) {
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const [player] = world.get_tag("player")!;
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const player_inventory = player.get(PlayerInventory)!;
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const item = player_inventory.container.get_item(player_inventory.hotbar_selected);
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if (!item) {
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return;
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}
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if (item.type_id === "bworld:watering_can") {
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tile.id = "bworld:hoed_watered_dirt";
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}
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},
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});
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EverythingRegistry.register<TileRegistry>("tiles", "bworld:hoed_watered_dirt", {
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texture_id: "bworld:hoed_watered_dirt",
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has_collision: false,
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on_click(world, tile) {
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const [player] = world.get_tag("player")!;
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const player_inventory = player.get(PlayerInventory)!;
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const item = player_inventory.container.get_item(player_inventory.hotbar_selected);
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if (!item) {
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return;
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}
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if (item.type_id === "bworld:pickaxe") {
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tile.id = "bworld:dirt";
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}
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},
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on_interact(world, tile) {
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const [player] = world.get_tag("player")!;
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const player_inventory = player.get(PlayerInventory)!;
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const item = player_inventory.container.get_item(player_inventory.hotbar_selected);
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if (!item) {
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return;
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}
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if (item.type_id === "bworld:tomato_seeds") {
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world.dimension.tiles.push({ x: tile.x, y: tile.y, id: "bworld:tomato_seeds" });
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item.amount -= 1;
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player_inventory.container.set_item(player_inventory.hotbar_selected, item);
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}
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},
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});
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