Basic gameplay?

This commit is contained in:
2026-03-07 13:01:52 -03:00
parent 3074316606
commit 5218fab55a
15 changed files with 239 additions and 28 deletions
+17
View File
@@ -0,0 +1,17 @@
import { EverythingRegistry, TileRegistry } from "$/common/everything_registry.ts";
import { ItemStack, PlayerInventory } from "../components/inventory.ts";
EverythingRegistry.register<TileRegistry>("tiles", "bworld:tree", {
texture_id: "bworld:tree",
has_collision: false,
on_click(world, tile) {
const [player] = world.get_tag("player")!;
const player_inventory = player.get(PlayerInventory)!;
const maybe_item = player_inventory.container.get_item(player_inventory.hotbar_selected);
if (maybe_item && maybe_item.type_id === "bworld:axe") {
tile.id = "bworld:grass";
player_inventory.container.add_item(new ItemStack("bworld:log", 7));
}
},
});