Basic gameplay?
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@@ -1,3 +1,6 @@
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import { ClientWorld } from "../client/client_world.ts";
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import { Tile } from "../client/components/dimension.ts";
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export class EverythingRegistry {
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static #registries = new Map<string, Map<string, unknown>>();
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@@ -13,3 +16,11 @@ export class EverythingRegistry {
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return this.#registries.get(registry_name)?.get(key) as T;
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}
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}
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export interface TileRegistry {
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texture_id: string;
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has_collision: boolean;
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on_click?(world: ClientWorld, tile: Tile): void;
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on_interact?(world: ClientWorld, tile: Tile): void;
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}
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