Terrain generation
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+1
-13
@@ -1,18 +1,6 @@
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import { EverythingRegistry, TileRegistry } from "$/common/everything_registry.ts";
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import { WateringCanData } from "../items/watering_can.ts";
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import { PlayerComponent } from "../player.ts";
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EverythingRegistry.register<TileRegistry>("blocks", "bworld:water", {
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texture_id: "bworld:water",
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has_collision: true,
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on_interact(world, _tile) {
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const [player] = world.get_tag("player")!;
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const player_inventory = player.get(PlayerComponent)!.player_inventory;
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const maybe_item = player_inventory.container.get_item(player_inventory.hotbar_selected);
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if (maybe_item && maybe_item.type_id === "bworld:watering_can") {
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const data = maybe_item.data as WateringCanData;
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data.water = data.max_water;
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}
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},
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has_collision: false,
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});
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