Furnace
This commit is contained in:
+40
-24
@@ -2,6 +2,7 @@ import { BlockRegistry, EverythingRegistry } from "$/common/everything_registry.
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import { Container, Inventory, ItemStack } from "../inventory.ts";
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import { PlayerComponent } from "../player.ts";
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import { GuiFurnace } from "$/client/gui/gui_furnace.ts";
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import { register_block_item } from "../../common/utils.ts";
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function can_craft(container: Container) {
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const input = container.get_item(0);
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@@ -66,50 +67,65 @@ interface TileChestData {
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fuel: number;
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}
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EverythingRegistry.register<BlockRegistry<TileChestData>>("blocks", "bworld:furnace", {
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textures: "bworld:furnace",
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has_collision: false,
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const block = EverythingRegistry.register<BlockRegistry>("blocks", "bworld:furnace", {
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id: "bworld:furnace",
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textures: { front: "bworld:furnace", side: "bworld:stone" },
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has_collision: true,
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drop_table: "bworld:furnace",
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on_interact(world, tile) {
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const [player] = world.get_tag("player")!;
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on_interact(dimension, block) {
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const [player] = dimension.world.get_tag("player")!;
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const player_component = player.get(PlayerComponent)!;
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if (tile.data && tile.data.inventory) {
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const gui = new GuiFurnace(tile.data.inventory, player_component.player_inventory, tile.data);
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const block_data = dimension.get_block_data<TileChestData>(block.x, block.y, block.z);
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if (block_data && block_data.data.inventory) {
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const gui = new GuiFurnace(block_data.data.inventory, player_component.player_inventory, block_data.data);
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player_component.screens.push(gui);
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}
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},
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on_create(_, tile) {
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tile.data = {
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inventory: new Inventory(new Container(3)),
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progress: 0,
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fuel: 0,
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};
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on_create(dimension, block) {
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dimension.add_block_data({
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id: block.id,
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x: block.x,
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y: block.y,
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z: block.z,
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data: {
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inventory: new Inventory(new Container(3)),
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progress: 0,
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fuel: 0,
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},
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});
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},
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on_tick(_, tile) {
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if (!tile.data) {
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on_break() {
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// TODO: remove block data
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},
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on_tick(dimension, block) {
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const block_data = dimension.get_block_data<TileChestData>(block.x, block.y, block.z);
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if (!block_data) {
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return;
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}
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if (tile.data.fuel > 0) {
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tile.data.fuel -= 1;
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if (block_data.data.fuel > 0) {
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block_data.data.fuel -= 1;
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}
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const container = tile.data.inventory.container;
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const container = block_data.data.inventory.container;
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if (can_craft(container)) {
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if (tile.data.fuel === 0 && has_fuel(container)) {
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if (block_data.data.fuel === 0 && has_fuel(container)) {
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consume_fuel(container);
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tile.data.fuel = 200;
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block_data.data.fuel = 200;
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}
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if (tile.data.fuel > 0) {
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tile.data.progress += 1;
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if (block_data.data.fuel > 0) {
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block_data.data.progress += 1;
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if (tile.data.progress >= 100) {
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tile.data.progress = 0;
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if (block_data.data.progress >= 100) {
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block_data.data.progress = 0;
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craft(container, new ItemStack("bworld:coal"));
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}
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}
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}
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},
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});
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register_block_item(block);
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@@ -2,11 +2,11 @@ import { BlockRegistry, EverythingRegistry } from "$/common/everything_registry.
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import { PlayerComponent } from "../player.ts";
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EverythingRegistry.register<BlockRegistry>("blocks", "bworld:grass", {
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id: "bworld:grass",
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textures: { top: "bworld:grass_top", bottom: "bworld:dirt", "side": "bworld:grass_side" },
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has_collision: false,
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drop_table: "bworld:dirt",
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on_interact(world, tile) {
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/*on_interact(world, tile) {
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const [player] = world.get_tag("player")!;
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const player_inventory = player.get(PlayerComponent)!.player_inventory;
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const item = player_inventory.container.get_item(player_inventory.hotbar_selected);
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@@ -17,5 +17,5 @@ EverythingRegistry.register<BlockRegistry>("blocks", "bworld:grass", {
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} else if (item?.type_id === "bworld:furnace") {
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// world.dimension.add_block(world, { x: tile.x, y: tile.y, id: "bworld:furnace", tickable: true });
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}
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},
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},*/
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});
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@@ -9,13 +9,19 @@ import { PlayerComponent } from "../player.ts";
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import { gl, Texture } from "../renderer/mod.ts";
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import { Camera } from "./camera.ts";
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export interface Block<T = unknown> {
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export interface BlockData<T = unknown> {
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id: string;
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x: number;
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y: number;
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z: number;
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data: T;
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}
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export interface Block {
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id: string;
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data?: T;
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tickable?: boolean;
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x: number;
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y: number;
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z: number;
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}
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export const CHUNK_SIZE = 16;
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@@ -26,6 +32,7 @@ export interface Chunk {
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x: number;
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z: number;
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blocks: Int16Array;
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blocks_data: BlockData[];
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generated: boolean;
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dirty: boolean;
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opaque_vertex_buffer?: WebGLBuffer;
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@@ -47,7 +54,14 @@ export class Dimension extends Component {
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}
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add_chunk(x: number, z: number) {
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const chunk = { x, z, blocks: new Int16Array(CHUNK_AREA * CHUNK_HEIGHT), dirty: true, generated: false };
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const chunk = {
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x,
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z,
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blocks: new Int16Array(CHUNK_AREA * CHUNK_HEIGHT),
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blocks_data: [],
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dirty: true,
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generated: false,
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};
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this.chunks.push(chunk);
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return chunk;
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}
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@@ -98,6 +112,32 @@ export class Dimension extends Component {
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return chunk.blocks[index];
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}
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add_block_data(block_data: BlockData) {
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const block_chunk_x = Math.floor(block_data.x / CHUNK_SIZE);
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const block_chunk_z = Math.floor(block_data.z / CHUNK_SIZE);
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let chunk = this.get_chunk(block_chunk_x, block_chunk_z);
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if (!chunk) {
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chunk = this.add_chunk(block_chunk_x, block_chunk_z);
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}
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chunk.blocks_data.push(block_data);
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}
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get_block_data<T>(x: number, y: number, z: number) {
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const chunk_x = Math.floor(x / CHUNK_SIZE);
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const chunk_z = Math.floor(z / CHUNK_SIZE);
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const chunk = this.get_chunk(chunk_x, chunk_z);
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if (!chunk) {
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return undefined;
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}
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return chunk.blocks_data.find((block_data) =>
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block_data.x === x && block_data.y === y && block_data.z === z
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) as BlockData<T>;
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}
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break_block(x: number, y: number, z: number) {
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const block_chunk_x = Math.floor(x / CHUNK_SIZE);
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const block_chunk_z = Math.floor(z / CHUNK_SIZE);
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@@ -145,9 +185,9 @@ export class Dimension extends Component {
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}
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}
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// if (block_info?.on_create) {
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// block_info?.on_create(this, block);
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// }
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if (block_info?.on_break) {
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block_info.on_break(this, { x, y, z, id: block_info.id });
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}
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}
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index_to_xyz(index: number) {
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+10
-1
@@ -44,7 +44,16 @@ export class ContainerSlot {
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return this.#item_stack?.type_id;
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}
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get amount() {
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set amount(new_amount: number) {
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if (this.#item_stack) {
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this.#item_stack.amount = new_amount;
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if (this.#item_stack.amount <= 0) {
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this.#item_stack = undefined;
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}
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}
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}
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get amount(): number | undefined {
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return this.#item_stack?.amount;
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}
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@@ -1,18 +1,12 @@
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import { System } from "$/common/ecs/mod.ts";
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import { ClientWorld } from "../client_world.ts";
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import { Dimension } from "../components/dimension.ts";
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import { Camera, screen_to_world } from "../components/camera.ts";
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import { InputManager } from "../input_manager.ts";
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import { canvas } from "../renderer/mod.ts";
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import { TICK_DELTA, TILE_SIZE } from "$/common/constants.ts";
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import { TICK_DELTA } from "$/common/constants.ts";
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import { BlockRegistry, EverythingRegistry } from "$/common/everything_registry.ts";
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import { Position } from "$/common/components/position.ts";
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import { distance_point_rectangle } from "../../common/utils.ts";
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export class DimensionLogicSystem extends System {
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update(world: ClientWorld, delta: number): void {
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/*const dimension_entity = world.get_entities().values().find((ent) => ent.get(Dimension));
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const dimension = dimension_entity!.get(Dimension)!;
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const dimension = world.dimension;
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dimension.second_timer += delta;
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dimension.tick_timer += delta;
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@@ -23,74 +17,26 @@ export class DimensionLogicSystem extends System {
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if (dimension.tick_timer >= TICK_DELTA) {
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this.handle_tick(world, dimension);
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}
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const [player] = world.get_tag("player")!;
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const player_position = player.get(Position)!;
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const camera = player.get(Camera)!;
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const mouse = InputManager.get_mouse_position();
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const world_mouse = screen_to_world(
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mouse.x,
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mouse.y,
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camera,
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canvas.width,
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canvas.height,
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);
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const tile_x = Math.floor(world_mouse.x / TILE_SIZE);
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const tile_y = Math.floor(world_mouse.y / TILE_SIZE);
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const tile = dimension.tiles.findLast((tile) => tile.x === tile_x && tile.y === tile_y);
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if (tile) {
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const tile_info = EverythingRegistry.get<TileRegistry>("blocks", tile.id);
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if (!tile_info) {
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return;
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}
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const distance_to_player = distance_point_rectangle(
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player_position.x + (72 / 2),
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player_position.y + (72 / 2),
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tile.x * TILE_SIZE,
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tile.y * TILE_SIZE,
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TILE_SIZE,
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TILE_SIZE,
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);
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if (distance_to_player > TILE_SIZE * 2) {
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return;
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}
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if (tile_info.on_interact || tile_info.on_click) {
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if (tile_info.on_interact && InputManager.is_mouse_pressed(2)) {
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InputManager.consume_mouse(2);
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tile_info.on_interact(world, tile);
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}
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if (tile_info.on_click && InputManager.is_mouse_pressed(0)) {
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InputManager.consume_mouse(0);
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tile_info.on_click(world, tile);
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}
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}
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}*/
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}
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handle_second(world: ClientWorld, dimension: Dimension) {
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const tickables = dimension.blocks.filter((t) => t.tickable);
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for (const tickable of tickables) {
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const tile_info = EverythingRegistry.get<BlockRegistry>("blocks", tickable.id);
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if (tile_info && tile_info.on_second) {
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tile_info.on_second(world, tickable, dimension.second_timer);
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for (const chunk of dimension.chunks) {
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for (const tickable of chunk.blocks_data) {
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const tile_info = EverythingRegistry.get<BlockRegistry>("blocks", tickable.id);
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if (tile_info && tile_info.on_second) {
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tile_info.on_second(world.dimension, tickable, dimension.second_timer);
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}
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}
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}
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dimension.second_timer = 0;
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}
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handle_tick(world: ClientWorld, dimension: Dimension) {
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const tickables = dimension.blocks.filter((t) => t.tickable);
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for (const tickable of tickables) {
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const tile_info = EverythingRegistry.get<BlockRegistry>("blocks", tickable.id);
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if (tile_info && tile_info.on_tick) {
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tile_info.on_tick(world, tickable, dimension.tick_timer);
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for (const chunk of dimension.chunks) {
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for (const tickable of chunk.blocks_data) {
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const tile_info = EverythingRegistry.get<BlockRegistry>("blocks", tickable.id);
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if (tile_info && tile_info.on_tick) {
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tile_info.on_tick(world.dimension, tickable, dimension.tick_timer);
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}
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}
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}
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dimension.tick_timer = 0;
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@@ -8,6 +8,7 @@ import { Position } from "../../common/components/position.ts";
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import { PlayerComponent } from "../player.ts";
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import { GuiPlayerInventory } from "../gui/gui_player_inventory.ts";
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import { CollisionCuboid } from "../components/collision.ts";
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import { BlockRegistry, EverythingRegistry, ItemRegistry } from "$/common/everything_registry.ts";
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export class PlayerControlsSystem extends System {
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constructor() {
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@@ -96,28 +97,44 @@ export class PlayerControlsSystem extends System {
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InputManager.set_mouse_grabbed(player_component.screens.length === 0);
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const block = world.dimension.get_looked_block(world.dimension, camera);
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if (block) {
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if (block && player_component.screens.length === 0) {
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if (InputManager.is_mouse_pressed(0)) {
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world.dimension.break_block(block.x, block.y, block.z);
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} else if (InputManager.is_mouse_pressed(2)) {
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const inventory = player_component.player_inventory;
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const hotbar_slot = inventory.container.get_slot(inventory.hotbar_selected);
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if (hotbar_slot.has_item()) {
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const FACE_OFFSETS = {
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top: { x: 0, y: 1, z: 0 },
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bottom: { x: 0, y: -1, z: 0 },
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north: { x: 0, y: 0, z: -1 },
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south: { x: 0, y: 0, z: 1 },
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west: { x: -1, y: 0, z: 0 },
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east: { x: 1, y: 0, z: 0 },
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};
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const offset = FACE_OFFSETS[block.face];
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world.dimension.add_block({
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x: block.x + offset.x,
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y: block.y + offset.y,
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z: block.z + offset.z,
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id: "bworld:glass",
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// interact if possible
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const block_info = EverythingRegistry.get_by_id<BlockRegistry>("blocks", block.block);
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if (block_info && block_info.on_interact) {
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block_info.on_interact(world.dimension, {
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x: block.x,
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y: block.y,
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z: block.z,
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id: block_info.id,
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});
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} else {
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const inventory = player_component.player_inventory;
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const hotbar_slot = inventory.container.get_slot(inventory.hotbar_selected);
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if (hotbar_slot && hotbar_slot.has_item()) {
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const item = hotbar_slot.get_item()!;
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const item_info = EverythingRegistry.get<ItemRegistry>("items", item.type_id);
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if (item_info && item_info.block_id) {
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const FACE_OFFSETS = {
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top: { x: 0, y: 1, z: 0 },
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bottom: { x: 0, y: -1, z: 0 },
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north: { x: 0, y: 0, z: -1 },
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south: { x: 0, y: 0, z: 1 },
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west: { x: -1, y: 0, z: 0 },
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east: { x: 1, y: 0, z: 0 },
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};
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const offset = FACE_OFFSETS[block.face];
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world.dimension.add_block({
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x: block.x + offset.x,
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y: block.y + offset.y,
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z: block.z + offset.z,
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id: item_info.block_id,
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});
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hotbar_slot.amount! -= 1;
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}
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}
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}
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}
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}
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