Furnace
This commit is contained in:
@@ -8,6 +8,7 @@ import { Position } from "../../common/components/position.ts";
|
||||
import { PlayerComponent } from "../player.ts";
|
||||
import { GuiPlayerInventory } from "../gui/gui_player_inventory.ts";
|
||||
import { CollisionCuboid } from "../components/collision.ts";
|
||||
import { BlockRegistry, EverythingRegistry, ItemRegistry } from "$/common/everything_registry.ts";
|
||||
|
||||
export class PlayerControlsSystem extends System {
|
||||
constructor() {
|
||||
@@ -96,28 +97,44 @@ export class PlayerControlsSystem extends System {
|
||||
InputManager.set_mouse_grabbed(player_component.screens.length === 0);
|
||||
|
||||
const block = world.dimension.get_looked_block(world.dimension, camera);
|
||||
if (block) {
|
||||
if (block && player_component.screens.length === 0) {
|
||||
if (InputManager.is_mouse_pressed(0)) {
|
||||
world.dimension.break_block(block.x, block.y, block.z);
|
||||
} else if (InputManager.is_mouse_pressed(2)) {
|
||||
const inventory = player_component.player_inventory;
|
||||
const hotbar_slot = inventory.container.get_slot(inventory.hotbar_selected);
|
||||
if (hotbar_slot.has_item()) {
|
||||
const FACE_OFFSETS = {
|
||||
top: { x: 0, y: 1, z: 0 },
|
||||
bottom: { x: 0, y: -1, z: 0 },
|
||||
north: { x: 0, y: 0, z: -1 },
|
||||
south: { x: 0, y: 0, z: 1 },
|
||||
west: { x: -1, y: 0, z: 0 },
|
||||
east: { x: 1, y: 0, z: 0 },
|
||||
};
|
||||
const offset = FACE_OFFSETS[block.face];
|
||||
world.dimension.add_block({
|
||||
x: block.x + offset.x,
|
||||
y: block.y + offset.y,
|
||||
z: block.z + offset.z,
|
||||
id: "bworld:glass",
|
||||
// interact if possible
|
||||
const block_info = EverythingRegistry.get_by_id<BlockRegistry>("blocks", block.block);
|
||||
if (block_info && block_info.on_interact) {
|
||||
block_info.on_interact(world.dimension, {
|
||||
x: block.x,
|
||||
y: block.y,
|
||||
z: block.z,
|
||||
id: block_info.id,
|
||||
});
|
||||
} else {
|
||||
const inventory = player_component.player_inventory;
|
||||
const hotbar_slot = inventory.container.get_slot(inventory.hotbar_selected);
|
||||
if (hotbar_slot && hotbar_slot.has_item()) {
|
||||
const item = hotbar_slot.get_item()!;
|
||||
const item_info = EverythingRegistry.get<ItemRegistry>("items", item.type_id);
|
||||
if (item_info && item_info.block_id) {
|
||||
const FACE_OFFSETS = {
|
||||
top: { x: 0, y: 1, z: 0 },
|
||||
bottom: { x: 0, y: -1, z: 0 },
|
||||
north: { x: 0, y: 0, z: -1 },
|
||||
south: { x: 0, y: 0, z: 1 },
|
||||
west: { x: -1, y: 0, z: 0 },
|
||||
east: { x: 1, y: 0, z: 0 },
|
||||
};
|
||||
const offset = FACE_OFFSETS[block.face];
|
||||
world.dimension.add_block({
|
||||
x: block.x + offset.x,
|
||||
y: block.y + offset.y,
|
||||
z: block.z + offset.z,
|
||||
id: item_info.block_id,
|
||||
});
|
||||
hotbar_slot.amount! -= 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user