Remove transparent mesh and block placing and breaking
This commit is contained in:
+127
-26
@@ -1,9 +1,10 @@
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import { Component } from "$/common/ecs/mod.ts";
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import { EverythingRegistry, TileRegistry } from "$/common/everything_registry.ts";
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import { Faces } from "../../common/constants.ts";
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import { AssetManager } from "../assets.ts";
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import { ClientWorld } from "../client_world.ts";
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import { generate_chunk } from "../generation.ts";
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import { gl, Texture } from "../renderer/mod.ts";
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import { Camera } from "./camera.ts";
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export interface Block<T = unknown> {
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x: number;
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@@ -21,13 +22,11 @@ export const CHUNK_AREA = CHUNK_SIZE * CHUNK_SIZE;
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export interface Chunk {
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x: number;
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z: number;
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blocks: Int32Array;
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blocks: Int16Array;
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generated: boolean;
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dirty: boolean;
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vertexBuffer?: WebGLBuffer;
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vertexCount?: number;
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vertexTransparentBuffer?: WebGLBuffer;
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vertexTransparentCount?: number;
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vertex_buffer?: WebGLBuffer;
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vertex_count?: number;
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}
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export class Dimension extends Component {
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@@ -37,15 +36,19 @@ export class Dimension extends Component {
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tick_timer = 0;
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add_chunk(x: number, z: number) {
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const chunk = { x, z, blocks: new Int32Array(CHUNK_AREA * CHUNK_HEIGHT), dirty: true, generated: false };
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const chunk = { x, z, blocks: new Int16Array(CHUNK_AREA * CHUNK_HEIGHT), dirty: true, generated: false };
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this.chunks.push(chunk);
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return chunk;
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}
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get_chunk(x: number, z: number) {
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return this.chunks.find((chunk) => chunk.x === x && chunk.z === z);
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}
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add_block(block: Block) {
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const block_chunk_x = Math.floor(block.x / CHUNK_SIZE);
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const block_chunk_z = Math.floor(block.z / CHUNK_SIZE);
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let chunk = this.chunks.find((chunk) => chunk.x === block_chunk_x && chunk.z === block_chunk_z);
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let chunk = this.get_chunk(block_chunk_x, block_chunk_z);
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if (!chunk) {
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chunk = this.add_chunk(block_chunk_x, block_chunk_z);
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}
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@@ -59,6 +62,7 @@ export class Dimension extends Component {
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const index = ly * CHUNK_SIZE * CHUNK_SIZE + lz * CHUNK_SIZE + lx;
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chunk.blocks[index] = nid;
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chunk.dirty = true;
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if (block_info?.on_create) {
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block_info?.on_create(this, block);
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}
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@@ -68,9 +72,7 @@ export class Dimension extends Component {
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const chunk_x = Math.floor(x / CHUNK_SIZE);
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const chunk_z = Math.floor(z / CHUNK_SIZE);
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const chunk = this.chunks.find(
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(c) => c.x === chunk_x && c.z === chunk_z,
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);
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const chunk = this.get_chunk(chunk_x, chunk_z);
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if (!chunk) {
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return -1;
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@@ -85,15 +87,49 @@ export class Dimension extends Component {
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return chunk.blocks[index];
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}
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delete_tile(_world: ClientWorld, _block: Block) {
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// const index = this.blocks.indexOf(tile);
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// if (index !== -1) {
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// this.blocks.splice(index, 1);
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// }
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break_block(x: number, y: number, z: number) {
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const block_chunk_x = Math.floor(x / CHUNK_SIZE);
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const block_chunk_z = Math.floor(z / CHUNK_SIZE);
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let chunk = this.get_chunk(block_chunk_x, block_chunk_z);
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if (!chunk) {
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chunk = this.add_chunk(block_chunk_x, block_chunk_z);
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}
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// const tile_info = EverythingRegistry.get<TileRegistry>("blocks", tile.id);
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// if (tile_info?.on_delete) {
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// tile_info?.on_delete(world, tile);
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// const [nid, block_info] = EverythingRegistry.get_full<TileRegistry>("blocks", block.id)!;
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const lx = x - block_chunk_x * CHUNK_SIZE;
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const lz = z - block_chunk_z * CHUNK_SIZE;
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const ly = y;
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const index = ly * CHUNK_SIZE * CHUNK_SIZE + lz * CHUNK_SIZE + lx;
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chunk.blocks[index] = 0;
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chunk.dirty = true;
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if (lx === 0) {
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const n = this.get_chunk(block_chunk_x - 1, block_chunk_z);
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if (n) {
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n.dirty = true;
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}
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} else if (lx === CHUNK_SIZE - 1) {
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const n = this.get_chunk(block_chunk_x + 1, block_chunk_z);
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if (n) {
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n.dirty = true;
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}
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}
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if (lz === 0) {
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const n = this.get_chunk(block_chunk_x, block_chunk_z - 1);
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if (n) {
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n.dirty = true;
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}
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} else if (lz === CHUNK_SIZE - 1) {
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const n = this.get_chunk(block_chunk_x, block_chunk_z + 1);
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if (n) {
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n.dirty = true;
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}
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}
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// if (block_info?.on_create) {
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// block_info?.on_create(this, block);
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// }
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}
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@@ -109,7 +145,7 @@ export class Dimension extends Component {
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load_chunk(cx: number, cz: number) {
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generate_chunk(this, cx, cz);
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const chunk = this.chunks.find((c) => c.x === cx && c.z === cz);
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const chunk = this.get_chunk(cx, cz);
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if (chunk) {
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chunk.generated = true;
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chunk.dirty = true;
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@@ -133,7 +169,7 @@ export class Dimension extends Component {
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unload_chunk(cx: number, cz: number) {
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const chunk_i = this.chunks.findIndex((c) => c.x === cx && c.z === cz);
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if (chunk_i === -1) {
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console.warn("Tried unloading a chunk that doesn't exist dumbass");
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console.warn("Tried unloading a chunk that doesn't exist");
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return;
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}
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@@ -142,11 +178,76 @@ export class Dimension extends Component {
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}
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delete_chunk_mesh(chunk: Chunk) {
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if (chunk.vertexBuffer) {
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gl.deleteBuffer(chunk.vertexBuffer);
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}
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if (chunk.vertexTransparentBuffer) {
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gl.deleteBuffer(chunk.vertexTransparentBuffer);
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if (chunk.vertex_buffer) {
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gl.deleteBuffer(chunk.vertex_buffer);
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}
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}
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get_looked_block(
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dimension: Dimension,
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camera: Camera,
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max_distance = 6,
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step = 0.05,
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): { x: number; y: number; z: number; block: number; face: Faces } | undefined {
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const yaw = camera.yaw;
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const pitch = camera.pitch;
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const cos_pitch = Math.cos(pitch);
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const dx = -Math.sin(yaw) * cos_pitch;
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const dy = Math.sin(pitch);
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const dz = -Math.cos(yaw) * cos_pitch;
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let x = camera.x;
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let y = camera.y;
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let z = camera.z;
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let prev_bx = Math.floor(x);
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let prev_by = Math.floor(y);
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let prev_bz = Math.floor(z);
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let dist = 0;
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while (dist <= max_distance) {
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x += dx * step;
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y += dy * step;
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z += dz * step;
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dist += step;
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const bx = Math.floor(x);
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const by = Math.floor(y);
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const bz = Math.floor(z);
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if (bx === prev_bx && by === prev_by && bz === prev_bz) {
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continue;
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}
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const block = dimension.get_block(bx, by, bz);
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if (block && block !== 0) {
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let face: Faces;
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if (bx > prev_bx) {
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face = "west";
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} else if (bx < prev_bx) {
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face = "east";
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} else if (by > prev_by) {
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face = "bottom";
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} else if (by < prev_by) {
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face = "top";
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} else if (bz > prev_bz) {
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face = "north";
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} else {
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face = "south";
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}
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return { x: bx, y: by, z: bz, face, block };
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}
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prev_bx = bx;
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prev_by = by;
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prev_bz = bz;
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}
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return undefined;
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}
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}
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@@ -1,7 +1,7 @@
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import { Texture } from "./types.ts";
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export function push_cube_to_mesh(
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vertices: number[],
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vertices: Float32Array,
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vertex_count: number,
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texture: Texture,
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x: number,
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@@ -94,6 +94,29 @@ export class PlayerControlsSystem extends System {
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InputManager.set_mouse_grabbed(player_component.screens.length === 0);
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const block = world.dimension.get_looked_block(world.dimension, camera);
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if (block) {
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if (InputManager.is_mouse_pressed(0)) {
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world.dimension.break_block(block.x, block.y, block.z);
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} else if (InputManager.is_mouse_pressed(2)) {
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const FACE_OFFSETS = {
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top: { x: 0, y: 1, z: 0 },
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bottom: { x: 0, y: -1, z: 0 },
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north: { x: 0, y: 0, z: -1 },
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south: { x: 0, y: 0, z: 1 },
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west: { x: -1, y: 0, z: 0 },
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east: { x: 1, y: 0, z: 0 },
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};
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const offset = FACE_OFFSETS[block.face];
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world.dimension.add_block({
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x: block.x + offset.x,
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y: block.y + offset.y,
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z: block.z + offset.z,
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id: "bworld:dirt",
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});
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}
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}
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if (player_component.screens.length === 0) {
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const player_inventory = player_component.player_inventory;
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const scroll = InputManager.get_wheel_delta();
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@@ -7,7 +7,7 @@ import { Camera } from "$/client/components/camera.ts";
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import { render_animated_sprite, render_sprite } from "./rendering/sprites.ts";
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import { render_dimension } from "./rendering/dimension.ts";
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import { render_player_hotbar } from "./rendering/player.ts";
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import { render_player_crosshair, render_player_hotbar } from "./rendering/player.ts";
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import { PlayerComponent } from "../player.ts";
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import { begin_mode_3d, end_mode_3d } from "../renderer/core.ts";
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@@ -52,6 +52,7 @@ export class RenderSystem extends System {
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const player_component = entity.get(PlayerComponent);
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if (player_component) {
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render_player_hotbar(player_component.player_inventory);
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render_player_crosshair();
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}
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}
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}
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@@ -1,5 +1,5 @@
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import { distance_point_point, get_sprite_region } from "$/common/utils.ts";
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import { Chunk, CHUNK_SIZE, Dimension } from "$/client/components/dimension.ts";
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import { get_sprite_region } from "$/common/utils.ts";
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import { Chunk, CHUNK_AREA, CHUNK_SIZE, Dimension } from "$/client/components/dimension.ts";
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import { TEXTURE_SIZE } from "$/common/constants.ts";
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import { EverythingRegistry, TileRegistry } from "$/common/everything_registry.ts";
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import { flush_buffer, gl, push_cube_to_mesh, set_current_texture } from "$/client/renderer/mod.ts";
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@@ -12,52 +12,43 @@ export function render_dimension(dimension: Dimension, camera: Camera) {
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dimension.delete_chunk_mesh(chunk);
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chunk.dirty = false;
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make_chunk_mesh(chunk, dimension, camera);
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// only generate one mesh per frame
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break;
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}
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render_chunk_opaque(chunk);
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}
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gl.enable(gl.BLEND);
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gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA);
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gl.depthMask(false);
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for (const chunk of dimension.chunks) {
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render_chunk_transparent(chunk);
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render_chunk_opaque(chunk);
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}
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}
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function render_chunk_opaque(chunk: Chunk) {
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if (!chunk.vertexBuffer || !chunk.vertexCount) {
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if (!chunk.vertex_buffer || !chunk.vertex_count) {
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return;
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}
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flush_buffer(chunk.vertexBuffer, chunk.vertexCount);
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}
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function render_chunk_transparent(chunk: Chunk) {
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if (!chunk.vertexTransparentBuffer || !chunk.vertexTransparentCount) {
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return;
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}
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flush_buffer(chunk.vertexTransparentBuffer, chunk.vertexTransparentCount);
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flush_buffer(chunk.vertex_buffer, chunk.vertex_count);
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}
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function make_chunk_mesh(chunk: Chunk, dimension: Dimension, camera: Camera) {
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const vertices: number[] = [];
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const transparent_vertices: number[] = [];
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let vertices = new Float32Array(CHUNK_AREA * 24 * 6 * 9);
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let count = 0;
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let transparent_count = 0;
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const transparent_blocks: [
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number,
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number,
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number,
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number,
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number,
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boolean,
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boolean,
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boolean,
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boolean,
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boolean,
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boolean,
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][] = [];
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const blocks_registry = EverythingRegistry.get_registry<TileRegistry>("blocks");
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const show_face = (x: number, y: number, z: number) => {
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const block = dimension.get_block(x, y, z);
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if (block === -1) {
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return false;
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}
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if (block === 0) {
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return true;
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}
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const block_info = blocks_registry[block];
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if (block_info?.transparent) {
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return true;
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}
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return false;
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};
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for (let i = 0; i < chunk.blocks.length; i += 1) {
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const block_nid = chunk.blocks[i];
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if (block_nid === 0) {
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@@ -80,20 +71,6 @@ function make_chunk_mesh(chunk: Chunk, dimension: Dimension, camera: Camera) {
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const wx = chunk.x * CHUNK_SIZE + x;
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const wz = chunk.z * CHUNK_SIZE + z;
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const show_face = (x: number, y: number, z: number) => {
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const block = dimension.get_block(x, y, z);
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if (block === -1) {
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return false;
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}
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if (block === 0) {
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return true;
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}
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const block_info = blocks_registry[block];
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if (block_info?.transparent) {
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return true;
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}
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return false;
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};
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const front = show_face(wx, y, wz + 1);
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const back = show_face(wx, y, wz - 1);
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const left = show_face(wx - 1, y, wz);
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@@ -103,21 +80,7 @@ function make_chunk_mesh(chunk: Chunk, dimension: Dimension, camera: Camera) {
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const region = get_sprite_region(texture_id);
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if (tile_info.transparent) {
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transparent_blocks.push([
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wx,
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y,
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wz,
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region.x * TEXTURE_SIZE,
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region.y * TEXTURE_SIZE,
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front,
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back,
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left,
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right,
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top,
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bottom,
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]);
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} else {
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vertices = ensure_capacity(vertices, count + (6 * 6 * 9));
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count = push_cube_to_mesh(
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vertices,
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count,
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@@ -144,60 +107,30 @@ function make_chunk_mesh(chunk: Chunk, dimension: Dimension, camera: Camera) {
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bottom,
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);
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}
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}
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transparent_blocks.sort((a, b) => {
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const da = distance_point_point(a[0], a[1], a[2], camera.x, camera.y, camera.z);
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const db = distance_point_point(b[0], b[1], b[2], camera.x, camera.y, camera.z);
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chunk.vertex_buffer = gl.createBuffer();
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chunk.vertex_count = count / 9;
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return da - db;
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});
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for (const block of transparent_blocks) {
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transparent_count = push_cube_to_mesh(
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transparent_vertices,
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transparent_count,
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dimension.image,
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block[0],
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block[1],
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block[2],
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1,
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1,
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1,
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block[3],
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block[4],
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TEXTURE_SIZE,
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TEXTURE_SIZE,
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1,
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1,
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1,
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1,
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block[5],
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block[6],
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block[7],
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block[8],
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block[9],
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block[10],
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);
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}
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chunk.vertexBuffer = gl.createBuffer();
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chunk.vertexCount = count / 9;
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gl.bindBuffer(gl.ARRAY_BUFFER, chunk.vertexBuffer);
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gl.bindBuffer(gl.ARRAY_BUFFER, chunk.vertex_buffer);
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gl.bufferData(
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gl.ARRAY_BUFFER,
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new Float32Array(vertices),
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gl.STATIC_DRAW,
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);
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chunk.vertexTransparentBuffer = gl.createBuffer();
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chunk.vertexTransparentCount = transparent_count / 9;
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gl.bindBuffer(gl.ARRAY_BUFFER, chunk.vertexTransparentBuffer);
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||||
gl.bufferData(
|
||||
gl.ARRAY_BUFFER,
|
||||
new Float32Array(transparent_vertices),
|
||||
vertices.subarray(0, count),
|
||||
gl.STATIC_DRAW,
|
||||
);
|
||||
}
|
||||
|
||||
function ensure_capacity(
|
||||
buffer: Float32Array<ArrayBuffer>,
|
||||
required: number,
|
||||
) {
|
||||
if (required <= buffer.length) return buffer;
|
||||
|
||||
let new_length = buffer.length;
|
||||
while (new_length < required) {
|
||||
new_length *= 2;
|
||||
}
|
||||
|
||||
const new_buffer = new Float32Array(new_length);
|
||||
new_buffer.set(buffer);
|
||||
return new_buffer;
|
||||
}
|
||||
|
||||
@@ -2,7 +2,7 @@ import { SLOT_SIZE } from "$/common/constants.ts";
|
||||
import { AssetManager } from "$/client/assets.ts";
|
||||
import { PlayerInventory } from "../../inventory.ts";
|
||||
import { draw_item, draw_nine_slice } from "./render_utils.ts";
|
||||
import { canvas, Texture } from "$/client/renderer/mod.ts";
|
||||
import { canvas, draw_rect_stroke, Texture } from "$/client/renderer/mod.ts";
|
||||
|
||||
const PADDING = 10;
|
||||
|
||||
@@ -56,3 +56,14 @@ export function render_player_hotbar(player_inventory: PlayerInventory) {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export function render_player_crosshair() {
|
||||
const CROSSHAIR_SIZE = 8;
|
||||
draw_rect_stroke(
|
||||
(canvas.width - CROSSHAIR_SIZE) / 2,
|
||||
(canvas.height - CROSSHAIR_SIZE) / 2,
|
||||
CROSSHAIR_SIZE,
|
||||
CROSSHAIR_SIZE,
|
||||
[0, 0, 0, 0.6],
|
||||
);
|
||||
}
|
||||
|
||||
@@ -35,6 +35,7 @@ export class WorldGenerationSystem extends System {
|
||||
if (!maybe_chunk || !maybe_chunk.generated) {
|
||||
console.log("loading chunk", i, j);
|
||||
dimension.load_chunk(i, j);
|
||||
// only generate one chunk per frame
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -10,3 +10,6 @@ export interface SpriteRegion {
|
||||
x: number;
|
||||
y: number;
|
||||
}
|
||||
|
||||
export const faces = ["west", "east", "bottom", "top", "north", "south"] as const;
|
||||
export type Faces = typeof faces[number];
|
||||
|
||||
Reference in New Issue
Block a user