Blocks with sides !
This commit is contained in:
@@ -8,7 +8,7 @@ interface TileChestData {
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}
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EverythingRegistry.register<BlockRegistry<TileChestData>>("blocks", "bworld:chest", {
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texture_id: "bworld:chest",
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textures: "bworld:chest",
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has_collision: false,
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on_interact(world, tile) {
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@@ -67,7 +67,7 @@ interface TileCropData {
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current_stage: number;
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growth_time: number;
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}
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/*
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function create_crop_tile(crop_id: string) {
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const crop_info = EverythingRegistry.get<CropsRegistry>("crops", crop_id);
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@@ -144,3 +144,4 @@ EverythingRegistry.register<BlockRegistry<TileCropData>>(
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"bworld:pumpkin_crop",
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create_crop_tile("bworld:pumpkin"),
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);
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*/
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@@ -3,7 +3,7 @@ import { WateringCanData } from "../items/watering_can.ts";
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import { PlayerComponent } from "../player.ts";
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EverythingRegistry.register<BlockRegistry>("blocks", "bworld:dirt", {
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texture_id: "bworld:dirt",
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textures: "bworld:dirt",
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has_collision: false,
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on_interact(world, tile) {
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@@ -17,7 +17,7 @@ EverythingRegistry.register<BlockRegistry>("blocks", "bworld:dirt", {
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});
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EverythingRegistry.register<BlockRegistry>("blocks", "bworld:hoed_dirt", {
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texture_id: "bworld:hoed_dirt",
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textures: "bworld:hoed_dirt",
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has_collision: false,
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on_click(world, tile) {
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@@ -51,7 +51,7 @@ EverythingRegistry.register<BlockRegistry>("blocks", "bworld:hoed_dirt", {
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});
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EverythingRegistry.register<BlockRegistry>("blocks", "bworld:hoed_watered_dirt", {
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texture_id: "bworld:hoed_watered_dirt",
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textures: "bworld:hoed_watered_dirt",
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has_collision: false,
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on_click(world, tile) {
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@@ -67,7 +67,7 @@ interface TileChestData {
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}
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EverythingRegistry.register<BlockRegistry<TileChestData>>("blocks", "bworld:furnace", {
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texture_id: "bworld:furnace",
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textures: "bworld:furnace",
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has_collision: false,
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on_interact(world, tile) {
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@@ -2,7 +2,7 @@ import { BlockRegistry, EverythingRegistry } from "$/common/everything_registry.
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import { PlayerComponent } from "../player.ts";
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EverythingRegistry.register<BlockRegistry>("blocks", "bworld:grass", {
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texture_id: "bworld:grass",
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textures: { top: "bworld:grass_top", bottom: "bworld:dirt", "side": "bworld:grass_side" },
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has_collision: false,
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on_interact(world, tile) {
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@@ -1,12 +1,12 @@
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import { BlockRegistry, EverythingRegistry } from "$/common/everything_registry.ts";
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EverythingRegistry.register<BlockRegistry>("blocks", "bworld:log", {
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texture_id: "bworld:log_side",
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textures: { side: "bworld:log_side", top: "bworld:log_top", bottom: "bworld:log_top" },
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has_collision: true,
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});
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EverythingRegistry.register<BlockRegistry>("blocks", "bworld:leaves", {
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texture_id: "bworld:leaves",
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textures: "bworld:leaves",
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has_collision: true,
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transparent: true,
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});
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@@ -1,6 +1,5 @@
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import "./grass.ts";
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import "./dirt.ts";
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import "./tree.ts";
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import "./crops.ts";
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import "./water.ts";
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import "./chest.ts";
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@@ -1,6 +1,6 @@
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import { BlockRegistry, EverythingRegistry } from "$/common/everything_registry.ts";
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EverythingRegistry.register<BlockRegistry>("blocks", "bworld:sand", {
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texture_id: "bworld:sand",
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textures: "bworld:sand",
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has_collision: true,
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});
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@@ -1,6 +1,6 @@
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import { BlockRegistry, EverythingRegistry } from "$/common/everything_registry.ts";
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EverythingRegistry.register<BlockRegistry>("blocks", "bworld:snow", {
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texture_id: "bworld:snow",
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textures: "bworld:snow",
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has_collision: true,
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});
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@@ -1,6 +1,6 @@
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import { BlockRegistry, EverythingRegistry } from "$/common/everything_registry.ts";
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EverythingRegistry.register<BlockRegistry>("blocks", "bworld:stone", {
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texture_id: "bworld:stone",
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textures: "bworld:stone",
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has_collision: true,
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});
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@@ -1,18 +0,0 @@
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import { BlockRegistry, EverythingRegistry } from "$/common/everything_registry.ts";
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import { ItemStack } from "../inventory.ts";
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import { PlayerComponent } from "../player.ts";
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EverythingRegistry.register<BlockRegistry>("blocks", "bworld:tree", {
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texture_id: "bworld:tree",
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has_collision: false,
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on_click(world, tile) {
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const [player] = world.get_tag("player")!;
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const player_inventory = player.get(PlayerComponent)!.player_inventory;
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const maybe_item = player_inventory.container.get_item(player_inventory.hotbar_selected);
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if (maybe_item && maybe_item.type_id === "bworld:axe") {
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tile.id = "bworld:grass";
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player_inventory.container.add_item(new ItemStack("bworld:log", 7));
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}
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},
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});
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@@ -1,6 +1,6 @@
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import { BlockRegistry, EverythingRegistry } from "$/common/everything_registry.ts";
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EverythingRegistry.register<BlockRegistry>("blocks", "bworld:water", {
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texture_id: "bworld:water",
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textures: "bworld:water",
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has_collision: false,
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});
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+220
-86
@@ -1,8 +1,34 @@
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import { Texture } from "./types.ts";
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export function push_cube_to_mesh(
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function push_vertex(
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vertices: Float32Array,
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vertex_count: number,
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i: number,
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px: number,
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py: number,
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pz: number,
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u: number,
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v: number,
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r: number,
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g: number,
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b: number,
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a: number,
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) {
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vertices[i++] = px;
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vertices[i++] = py;
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vertices[i++] = pz;
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vertices[i++] = u;
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vertices[i++] = v;
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vertices[i++] = r;
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vertices[i++] = g;
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vertices[i++] = b;
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vertices[i++] = a;
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return i;
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}
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export function pushFrontFace(
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vertices: Float32Array,
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i: number,
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texture: Texture,
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x: number,
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y: number,
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@@ -18,12 +44,6 @@ export function push_cube_to_mesh(
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g = 1,
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b = 1,
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a = 1,
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front = true,
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back = true,
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left = true,
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right = true,
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top = true,
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bottom = true,
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) {
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const x2 = x + w;
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const y2 = y + h;
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@@ -34,85 +54,199 @@ export function push_cube_to_mesh(
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const u1 = (sx + sw) / texture.width;
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const v1 = (sy + sh) / texture.height;
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let i = vertex_count;
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i = push_vertex(vertices, i, x, y, z2, u0, v1, r, g, b, a);
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i = push_vertex(vertices, i, x2, y, z2, u1, v1, r, g, b, a);
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i = push_vertex(vertices, i, x2, y2, z2, u1, v0, r, g, b, a);
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const push = (px: number, py: number, pz: number, u: number, vv: number) => {
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vertices[i++] = px;
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vertices[i++] = py;
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vertices[i++] = pz;
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vertices[i++] = u;
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vertices[i++] = vv;
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vertices[i++] = r;
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vertices[i++] = g;
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vertices[i++] = b;
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vertices[i++] = a;
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};
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// front (+z)
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if (front) {
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push(x, y, z2, u0, v1);
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push(x2, y, z2, u1, v1);
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push(x2, y2, z2, u1, v0);
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push(x, y, z2, u0, v1);
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push(x2, y2, z2, u1, v0);
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push(x, y2, z2, u0, v0);
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}
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// back (-z)
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if (back) {
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push(x2, y, z, u0, v1);
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push(x, y, z, u1, v1);
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push(x, y2, z, u1, v0);
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push(x2, y, z, u0, v1);
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push(x, y2, z, u1, v0);
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push(x2, y2, z, u0, v0);
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}
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// left (-x)
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if (left) {
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push(x, y, z, u0, v1);
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push(x, y, z2, u1, v1);
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push(x, y2, z2, u1, v0);
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push(x, y, z, u0, v1);
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push(x, y2, z2, u1, v0);
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push(x, y2, z, u0, v0);
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}
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// right (+x)
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if (right) {
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push(x2, y, z2, u0, v1);
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push(x2, y, z, u1, v1);
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push(x2, y2, z, u1, v0);
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push(x2, y, z2, u0, v1);
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push(x2, y2, z, u1, v0);
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push(x2, y2, z2, u0, v0);
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}
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// top (+y)
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if (top) {
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push(x, y2, z2, u0, v1);
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push(x2, y2, z2, u1, v1);
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push(x2, y2, z, u1, v0);
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push(x, y2, z2, u0, v1);
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push(x2, y2, z, u1, v0);
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push(x, y2, z, u0, v0);
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}
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// bottom (-y)
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if (bottom) {
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push(x, y, z, u0, v1);
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push(x2, y, z, u1, v1);
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push(x2, y, z2, u1, v0);
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push(x, y, z, u0, v1);
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push(x2, y, z2, u1, v0);
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push(x, y, z2, u0, v0);
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}
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i = push_vertex(vertices, i, x, y, z2, u0, v1, r, g, b, a);
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i = push_vertex(vertices, i, x2, y2, z2, u1, v0, r, g, b, a);
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i = push_vertex(vertices, i, x, y2, z2, u0, v0, r, g, b, a);
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return i;
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}
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export function pushBackFace(
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vertices: Float32Array,
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i: number,
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texture: Texture,
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x: number,
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y: number,
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z: number,
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w: number,
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h: number,
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d: number,
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sx: number,
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sy: number,
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sw: number,
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sh: number,
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r = 1,
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g = 1,
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b = 1,
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a = 1,
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) {
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const x2 = x + w, y2 = y + h;
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const u0 = sx / texture.width;
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const v0 = sy / texture.height;
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const u1 = (sx + sw) / texture.width;
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const v1 = (sy + sh) / texture.height;
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i = push_vertex(vertices, i, x2, y, z, u0, v1, r, g, b, a);
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i = push_vertex(vertices, i, x, y, z, u1, v1, r, g, b, a);
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i = push_vertex(vertices, i, x, y2, z, u1, v0, r, g, b, a);
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i = push_vertex(vertices, i, x2, y, z, u0, v1, r, g, b, a);
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i = push_vertex(vertices, i, x, y2, z, u1, v0, r, g, b, a);
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i = push_vertex(vertices, i, x2, y2, z, u0, v0, r, g, b, a);
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return i;
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}
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export function pushLeftFace(
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vertices: Float32Array,
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i: number,
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texture: Texture,
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x: number,
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y: number,
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z: number,
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w: number,
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h: number,
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d: number,
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sx: number,
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sy: number,
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sw: number,
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sh: number,
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r = 1,
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g = 1,
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b = 1,
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a = 1,
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) {
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const y2 = y + h;
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const z2 = z + d;
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const u0 = sx / texture.width;
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const v0 = sy / texture.height;
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const u1 = (sx + sw) / texture.width;
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const v1 = (sy + sh) / texture.height;
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i = push_vertex(vertices, i, x, y, z, u0, v1, r, g, b, a);
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i = push_vertex(vertices, i, x, y, z2, u1, v1, r, g, b, a);
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i = push_vertex(vertices, i, x, y2, z2, u1, v0, r, g, b, a);
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i = push_vertex(vertices, i, x, y, z, u0, v1, r, g, b, a);
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i = push_vertex(vertices, i, x, y2, z2, u1, v0, r, g, b, a);
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i = push_vertex(vertices, i, x, y2, z, u0, v0, r, g, b, a);
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return i;
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}
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export function pushRightFace(
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vertices: Float32Array,
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i: number,
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texture: Texture,
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x: number,
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y: number,
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z: number,
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w: number,
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h: number,
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d: number,
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sx: number,
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sy: number,
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sw: number,
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sh: number,
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r = 1,
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g = 1,
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b = 1,
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a = 1,
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) {
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const x2 = x + w, y2 = y + h;
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const u0 = sx / texture.width;
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const v0 = sy / texture.height;
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const u1 = (sx + sw) / texture.width;
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const v1 = (sy + sh) / texture.height;
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i = push_vertex(vertices, i, x2, y, z + d, u0, v1, r, g, b, a);
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i = push_vertex(vertices, i, x2, y, z, u1, v1, r, g, b, a);
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i = push_vertex(vertices, i, x2, y2, z, u1, v0, r, g, b, a);
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i = push_vertex(vertices, i, x2, y, z + d, u0, v1, r, g, b, a);
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i = push_vertex(vertices, i, x2, y2, z, u1, v0, r, g, b, a);
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i = push_vertex(vertices, i, x2, y2, z + d, u0, v0, r, g, b, a);
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return i;
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}
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export function pushTopFace(
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vertices: Float32Array,
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i: number,
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texture: Texture,
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x: number,
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y: number,
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z: number,
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w: number,
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h: number,
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d: number,
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sx: number,
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sy: number,
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sw: number,
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sh: number,
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r = 1,
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g = 1,
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b = 1,
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a = 1,
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) {
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const x2 = x + w, z2 = z + d, y2 = y + h;
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const u0 = sx / texture.width;
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const v0 = sy / texture.height;
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const u1 = (sx + sw) / texture.width;
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const v1 = (sy + sh) / texture.height;
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i = push_vertex(vertices, i, x, y2, z2, u0, v1, r, g, b, a);
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i = push_vertex(vertices, i, x2, y2, z2, u1, v1, r, g, b, a);
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i = push_vertex(vertices, i, x2, y2, z, u1, v0, r, g, b, a);
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i = push_vertex(vertices, i, x, y2, z2, u0, v1, r, g, b, a);
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i = push_vertex(vertices, i, x2, y2, z, u1, v0, r, g, b, a);
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i = push_vertex(vertices, i, x, y2, z, u0, v0, r, g, b, a);
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return i;
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}
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export function pushBottomFace(
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vertices: Float32Array,
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i: number,
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texture: Texture,
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x: number,
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y: number,
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||||
z: number,
|
||||
w: number,
|
||||
h: number,
|
||||
d: number,
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sx: number,
|
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sy: number,
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sw: number,
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||||
sh: number,
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r = 1,
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||||
g = 1,
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||||
b = 1,
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||||
a = 1,
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) {
|
||||
const x2 = x + w, z2 = z + d;
|
||||
|
||||
const u0 = sx / texture.width;
|
||||
const v0 = sy / texture.height;
|
||||
const u1 = (sx + sw) / texture.width;
|
||||
const v1 = (sy + sh) / texture.height;
|
||||
|
||||
i = push_vertex(vertices, i, x, y, z, u0, v1, r, g, b, a);
|
||||
i = push_vertex(vertices, i, x2, y, z, u1, v1, r, g, b, a);
|
||||
i = push_vertex(vertices, i, x2, y, z2, u1, v0, r, g, b, a);
|
||||
|
||||
i = push_vertex(vertices, i, x, y, z, u0, v1, r, g, b, a);
|
||||
i = push_vertex(vertices, i, x2, y, z2, u1, v0, r, g, b, a);
|
||||
i = push_vertex(vertices, i, x, y, z2, u0, v0, r, g, b, a);
|
||||
|
||||
return i;
|
||||
}
|
||||
|
||||
@@ -2,7 +2,17 @@ import { get_sprite_region } from "$/common/utils.ts";
|
||||
import { Chunk, CHUNK_AREA, CHUNK_SIZE, Dimension } from "$/client/components/dimension.ts";
|
||||
import { TEXTURE_SIZE } from "$/common/constants.ts";
|
||||
import { BlockRegistry, EverythingRegistry } from "$/common/everything_registry.ts";
|
||||
import { flush_buffer, gl, push_cube_to_mesh, set_current_texture } from "$/client/renderer/mod.ts";
|
||||
import {
|
||||
flush_buffer,
|
||||
gl,
|
||||
pushBackFace,
|
||||
pushBottomFace,
|
||||
pushFrontFace,
|
||||
pushLeftFace,
|
||||
pushRightFace,
|
||||
pushTopFace,
|
||||
set_current_texture,
|
||||
} from "$/client/renderer/mod.ts";
|
||||
import { Camera } from "$/client/components/camera.ts";
|
||||
|
||||
export function render_dimension(dimension: Dimension, camera: Camera) {
|
||||
@@ -29,6 +39,15 @@ function render_chunk_opaque(chunk: Chunk) {
|
||||
flush_buffer(chunk.vertex_buffer, chunk.vertex_count);
|
||||
}
|
||||
|
||||
const FACE_PUSHING_FUNCTIONS = {
|
||||
top: pushTopFace,
|
||||
bottom: pushBottomFace,
|
||||
front: pushFrontFace,
|
||||
back: pushBackFace,
|
||||
left: pushLeftFace,
|
||||
right: pushRightFace,
|
||||
} as const;
|
||||
|
||||
function make_chunk_mesh(chunk: Chunk, dimension: Dimension, camera: Camera) {
|
||||
let vertices = new Float32Array(CHUNK_AREA * 24 * 6 * 9);
|
||||
let count = 0;
|
||||
@@ -57,13 +76,41 @@ function make_chunk_mesh(chunk: Chunk, dimension: Dimension, camera: Camera) {
|
||||
|
||||
const block_info = blocks_registry[block_nid];
|
||||
|
||||
let texture_id = "bworld:missing";
|
||||
if (block_info?.texture_id) {
|
||||
if (typeof block_info.texture_id === "string") {
|
||||
texture_id = block_info.texture_id;
|
||||
} else {
|
||||
// texture_id = block_info.texture_id(block);
|
||||
}
|
||||
const texture_ids = {
|
||||
top: "bworld:missing",
|
||||
bottom: "bworld:missing",
|
||||
front: "bworld:missing",
|
||||
back: "bworld:missing",
|
||||
left: "bworld:missing",
|
||||
right: "bworld:missing",
|
||||
};
|
||||
|
||||
const textures = block_info.textures;
|
||||
if (!textures) {
|
||||
throw new Error(`no textures for ${block_nid}`);
|
||||
}
|
||||
|
||||
if (typeof textures === "string") {
|
||||
texture_ids.top = textures;
|
||||
texture_ids.bottom = textures;
|
||||
texture_ids.front = textures;
|
||||
texture_ids.back = textures;
|
||||
texture_ids.left = textures;
|
||||
texture_ids.right = textures;
|
||||
} else if ("top" in textures && "bottom" in textures && "side" in textures) {
|
||||
texture_ids.top = textures.top;
|
||||
texture_ids.bottom = textures.bottom;
|
||||
texture_ids.front = textures.side;
|
||||
texture_ids.back = textures.side;
|
||||
texture_ids.left = textures.side;
|
||||
texture_ids.right = textures.side;
|
||||
} else if ("front" in textures && "side" in textures) {
|
||||
texture_ids.top = textures.side;
|
||||
texture_ids.bottom = textures.side;
|
||||
texture_ids.front = textures.front;
|
||||
texture_ids.back = textures.side;
|
||||
texture_ids.left = textures.side;
|
||||
texture_ids.right = textures.side;
|
||||
}
|
||||
|
||||
const [x, y, z] = dimension.index_to_xyz(i);
|
||||
@@ -71,41 +118,41 @@ function make_chunk_mesh(chunk: Chunk, dimension: Dimension, camera: Camera) {
|
||||
const wx = chunk.x * CHUNK_SIZE + x;
|
||||
const wz = chunk.z * CHUNK_SIZE + z;
|
||||
|
||||
const front = show_face(wx, y, wz + 1);
|
||||
const back = show_face(wx, y, wz - 1);
|
||||
const left = show_face(wx - 1, y, wz);
|
||||
const right = show_face(wx + 1, y, wz);
|
||||
const top = show_face(wx, y + 1, wz);
|
||||
const bottom = show_face(wx, y - 1, wz);
|
||||
const faces = {
|
||||
front: show_face(wx, y, wz + 1),
|
||||
back: show_face(wx, y, wz - 1),
|
||||
left: show_face(wx - 1, y, wz),
|
||||
right: show_face(wx + 1, y, wz),
|
||||
top: show_face(wx, y + 1, wz),
|
||||
bottom: show_face(wx, y - 1, wz),
|
||||
} as const;
|
||||
|
||||
const region = get_sprite_region(texture_id);
|
||||
for (const side of ["front", "back", "left", "right", "top", "bottom"] as const) {
|
||||
if (faces[side]) {
|
||||
const region = get_sprite_region(texture_ids[side]);
|
||||
|
||||
vertices = ensure_capacity(vertices, count + (6 * 6 * 9));
|
||||
count = push_cube_to_mesh(
|
||||
vertices,
|
||||
count,
|
||||
dimension.image,
|
||||
wx,
|
||||
y,
|
||||
wz,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
region.x * TEXTURE_SIZE,
|
||||
region.y * TEXTURE_SIZE,
|
||||
TEXTURE_SIZE,
|
||||
TEXTURE_SIZE,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
front,
|
||||
back,
|
||||
left,
|
||||
right,
|
||||
top,
|
||||
bottom,
|
||||
);
|
||||
vertices = ensure_capacity(vertices, count + (6 * 6 * 9));
|
||||
count = FACE_PUSHING_FUNCTIONS[side](
|
||||
vertices,
|
||||
count,
|
||||
dimension.image,
|
||||
wx,
|
||||
y,
|
||||
wz,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
region.x * TEXTURE_SIZE,
|
||||
region.y * TEXTURE_SIZE,
|
||||
TEXTURE_SIZE,
|
||||
TEXTURE_SIZE,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
chunk.vertex_buffer = gl.createBuffer();
|
||||
|
||||
Reference in New Issue
Block a user