Change how ticking works
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@@ -75,13 +75,13 @@ export class LevelRenderer {
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}
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// every entity but the one the camera is in
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render_entities(level: ClientLevel, camera_entity: Entity) {
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render_entities(level: ClientLevel, camera_entity: Entity, partial_tick: number) {
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flush_batch();
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set_current_texture(white_tex!);
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for (const entity of level.entities.values()) {
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if (entity !== camera_entity && entity instanceof RemotePlayer) {
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render_player(entity);
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render_player(entity, partial_tick);
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}
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}
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@@ -119,9 +119,9 @@ export class LevelRenderer {
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}
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// a box body and head in the player's color
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function render_player(player: RemotePlayer) {
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function render_player(player: RemotePlayer, partial_tick: number) {
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const [r, g, b] = player.color;
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const { x, y, z } = player;
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const { x, y, z } = player.render_position(partial_tick);
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// body
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push_box(x - 0.3, y, z - 0.15, 0.6, 1.3, 0.3, r, g, b);
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