Janky (but working) worker for chunk_meshes

This commit is contained in:
2026-03-15 02:48:25 -03:00
parent 1de6fe5fd1
commit 61011959f2
6 changed files with 257 additions and 6 deletions
+61 -3
View File
@@ -14,16 +14,74 @@ import {
set_current_texture,
} from "$/client/renderer/mod.ts";
import { Camera } from "$/client/components/camera.ts";
import { AssetManager } from "../../assets.ts";
let gdimension: Dimension;
const worker = new Worker(new URL("./systems/rendering/chunk_mesh_worker-AYRYRGPW.js", import.meta.url), {
type: "module",
});
worker.onmessage = (event) => {
const { vertices, count, chunk_x, chunk_z } = event.data;
const chunk = gdimension.get_chunk(chunk_x, chunk_z);
if (!chunk) {
console.error("bad");
return;
}
gdimension.delete_chunk_mesh(chunk);
chunk.dirty = false;
chunk.vertex_buffer = gl.createBuffer();
chunk.vertex_count = count / 9;
gl.bindBuffer(gl.ARRAY_BUFFER, chunk.vertex_buffer);
gl.bufferData(
gl.ARRAY_BUFFER,
vertices.subarray(0, count),
gl.STATIC_DRAW,
);
//make_chunk_mesh(chunk, dimension, camera);
};
function strip_functions<T extends Record<string, any>>(obj: T) {
const out: any = {};
for (const k in obj) {
const v = obj[k];
if (typeof v === "function") continue;
if (v && typeof v === "object") {
out[k] = strip_functions(v);
} else {
out[k] = v;
}
}
return out;
}
export function render_dimension(dimension: Dimension, camera: Camera) {
gdimension = dimension;
set_current_texture(dimension.image.tex);
for (const chunk of dimension.chunks) {
if (chunk.dirty) {
dimension.delete_chunk_mesh(chunk);
worker.postMessage({
chunk_x: chunk.x,
chunk_z: chunk.z,
padded_chunk: dimension.create_padded_chunk(chunk),
blocks_registry: strip_functions(EverythingRegistry.get_registry("blocks")),
textures_info: AssetManager.instance.get("bworld:textures_info"),
image: { width: dimension.image.width, height: dimension.image.height },
});
chunk.dirty = false;
make_chunk_mesh(chunk, dimension, camera);
// dimension.delete_chunk_mesh(chunk);
// make_chunk_mesh(chunk, dimension, camera);
// only generate one mesh per frame
break;
// break;
}
}
for (const chunk of dimension.chunks) {