Janky (but working) worker for chunk_meshes
This commit is contained in:
@@ -118,7 +118,7 @@ async function build_assets() {
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async function build_client() {
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async function build_client() {
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const _result = await Deno.bundle({
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const _result = await Deno.bundle({
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entrypoints: ["./client/index.html"],
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entrypoints: ["./client/index.html", "./client/systems/rendering/chunk_mesh_worker.ts"],
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outputDir: `${BUILD_FOLDER}/client`,
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outputDir: `${BUILD_FOLDER}/client`,
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platform: "browser",
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platform: "browser",
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minify: false,
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minify: false,
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@@ -250,4 +250,37 @@ export class Dimension extends Component {
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return undefined;
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return undefined;
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}
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}
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create_padded_chunk(chunk: Chunk) {
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const cx = chunk.x;
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const cz = chunk.z;
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const size = CHUNK_SIZE + 2;
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const padded = new Int16Array(size * size * CHUNK_HEIGHT);
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for (let y = 0; y < CHUNK_HEIGHT; y++) {
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for (let z = -1; z <= CHUNK_SIZE; z++) {
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for (let x = -1; x <= CHUNK_SIZE; x++) {
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let block: number;
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if (x >= 0 && x < CHUNK_SIZE && z >= 0 && z < CHUNK_SIZE) {
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const index = y * CHUNK_SIZE * CHUNK_SIZE + z * CHUNK_SIZE + x;
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block = chunk.blocks[index];
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} else {
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const wx = cx * CHUNK_SIZE + x;
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const wz = cz * CHUNK_SIZE + z;
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block = this.get_block(wx, y, wz) ?? 0;
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}
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const px = x + 1;
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const pz = z + 1;
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const pindex = y * size * size + pz * size + px;
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padded[pindex] = block;
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}
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}
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}
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return padded;
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}
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}
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}
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@@ -1,4 +1,4 @@
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import { Texture } from "./types.ts";
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import type { Texture } from "./types.ts";
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const pad = 0.5;
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const pad = 0.5;
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@@ -0,0 +1,160 @@
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import type { BlockRegistry } from "$/common/everything_registry.ts";
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import type { SpriteRegion } from "$/common/constants.ts";
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import {
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push_back_face,
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push_bottom_face,
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push_front_face,
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push_left_face,
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push_right_face,
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push_top_face,
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} from "../../renderer/models.ts";
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import type { Texture } from "../../renderer/types.ts";
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type TexturesInfo = Record<string, SpriteRegion>;
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const CHUNK_SIZE = 16;
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const CHUNK_HEIGHT = 128;
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const TEXTURE_SIZE = 16;
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const FACE_PUSHING_FUNCTIONS = {
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top: push_top_face,
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bottom: push_bottom_face,
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front: push_front_face,
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back: push_back_face,
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left: push_left_face,
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right: push_right_face,
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} as const;
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self.onmessage = (event) => {
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const { chunk_x, chunk_z, padded_chunk, blocks_registry, textures_info, image } = event.data;
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const [vertices, count] = make_chunk_mesh(chunk_x, chunk_z, padded_chunk, blocks_registry, textures_info, image);
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self.postMessage({ vertices, count, chunk_x, chunk_z });
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};
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function make_chunk_mesh(
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chunk_x: number,
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chunk_z: number,
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padded_chunk: Int16Array,
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blocks_registry: BlockRegistry[],
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textures_info: TexturesInfo,
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image: Texture,
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) {
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let vertices = new Float32Array(2048);
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let count = 0;
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const size = CHUNK_SIZE + 2;
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const layer = size * size;
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const padded_index = (x: number, y: number, z: number) => {
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return y * layer + z * size + x;
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};
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const show_face = (block: number) => {
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if (block === 0) return true;
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const info = blocks_registry[block];
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return info?.transparent ?? false;
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};
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for (let y = 0; y < CHUNK_HEIGHT; y++) {
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for (let z = 0; z < CHUNK_SIZE; z++) {
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for (let x = 0; x < CHUNK_SIZE; x++) {
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const px = x + 1;
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const pz = z + 1;
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const block_nid = padded_chunk[padded_index(px, y, pz)];
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if (block_nid === 0) continue;
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const block_info = blocks_registry[block_nid];
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const texture_ids = {
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top: "bworld:missing",
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bottom: "bworld:missing",
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front: "bworld:missing",
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back: "bworld:missing",
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left: "bworld:missing",
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right: "bworld:missing",
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};
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const textures = block_info.textures;
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if (!textures) throw new Error(`no textures for ${block_nid}`);
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if (typeof textures === "string") {
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texture_ids.top = textures;
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texture_ids.bottom = textures;
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texture_ids.front = textures;
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texture_ids.back = textures;
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texture_ids.left = textures;
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texture_ids.right = textures;
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} else if ("top" in textures && "bottom" in textures && "side" in textures) {
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texture_ids.top = textures.top;
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texture_ids.bottom = textures.bottom;
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texture_ids.front = textures.side;
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texture_ids.back = textures.side;
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texture_ids.left = textures.side;
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texture_ids.right = textures.side;
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} else if ("front" in textures && "side" in textures) {
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texture_ids.top = textures.side;
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texture_ids.bottom = textures.side;
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texture_ids.front = textures.front;
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texture_ids.back = textures.side;
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texture_ids.left = textures.side;
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texture_ids.right = textures.side;
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}
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const wx = chunk_x * CHUNK_SIZE + x;
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const wz = chunk_z * CHUNK_SIZE + z;
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const faces = {
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front: show_face(padded_chunk[padded_index(px, y, pz + 1)]),
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back: show_face(padded_chunk[padded_index(px, y, pz - 1)]),
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left: show_face(padded_chunk[padded_index(px - 1, y, pz)]),
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right: show_face(padded_chunk[padded_index(px + 1, y, pz)]),
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top: show_face(padded_chunk[padded_index(px, y + 1, pz)]),
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bottom: show_face(padded_chunk[padded_index(px, y - 1, pz)]),
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} as const;
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for (const side of ["front", "back", "left", "right", "top", "bottom"] as const) {
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if (faces[side]) {
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const region = textures_info[texture_ids[side]];
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vertices = ensure_capacity(vertices, count + (6 * 6 * 9));
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count = FACE_PUSHING_FUNCTIONS[side](
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vertices,
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count,
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image,
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wx,
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y,
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wz,
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region.x * TEXTURE_SIZE,
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region.y * TEXTURE_SIZE,
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TEXTURE_SIZE,
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TEXTURE_SIZE,
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1,
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1,
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1,
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1,
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);
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}
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}
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}
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}
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}
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return [vertices, count];
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}
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function ensure_capacity(
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buffer: Float32Array<ArrayBuffer>,
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required: number,
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) {
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if (required <= buffer.length) return buffer;
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let new_length = buffer.length;
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while (new_length < required) {
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new_length *= 2;
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}
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const new_buffer = new Float32Array(new_length);
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new_buffer.set(buffer);
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return new_buffer;
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}
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@@ -14,16 +14,74 @@ import {
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set_current_texture,
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set_current_texture,
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} from "$/client/renderer/mod.ts";
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} from "$/client/renderer/mod.ts";
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import { Camera } from "$/client/components/camera.ts";
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import { Camera } from "$/client/components/camera.ts";
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import { AssetManager } from "../../assets.ts";
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let gdimension: Dimension;
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const worker = new Worker(new URL("./systems/rendering/chunk_mesh_worker-AYRYRGPW.js", import.meta.url), {
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type: "module",
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});
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worker.onmessage = (event) => {
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const { vertices, count, chunk_x, chunk_z } = event.data;
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const chunk = gdimension.get_chunk(chunk_x, chunk_z);
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if (!chunk) {
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console.error("bad");
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return;
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}
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gdimension.delete_chunk_mesh(chunk);
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chunk.dirty = false;
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chunk.vertex_buffer = gl.createBuffer();
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chunk.vertex_count = count / 9;
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gl.bindBuffer(gl.ARRAY_BUFFER, chunk.vertex_buffer);
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gl.bufferData(
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gl.ARRAY_BUFFER,
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vertices.subarray(0, count),
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gl.STATIC_DRAW,
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);
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//make_chunk_mesh(chunk, dimension, camera);
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};
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function strip_functions<T extends Record<string, any>>(obj: T) {
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const out: any = {};
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for (const k in obj) {
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const v = obj[k];
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if (typeof v === "function") continue;
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if (v && typeof v === "object") {
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out[k] = strip_functions(v);
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} else {
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out[k] = v;
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}
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}
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return out;
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}
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export function render_dimension(dimension: Dimension, camera: Camera) {
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export function render_dimension(dimension: Dimension, camera: Camera) {
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gdimension = dimension;
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set_current_texture(dimension.image.tex);
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set_current_texture(dimension.image.tex);
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for (const chunk of dimension.chunks) {
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for (const chunk of dimension.chunks) {
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if (chunk.dirty) {
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if (chunk.dirty) {
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dimension.delete_chunk_mesh(chunk);
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worker.postMessage({
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chunk_x: chunk.x,
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chunk_z: chunk.z,
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padded_chunk: dimension.create_padded_chunk(chunk),
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blocks_registry: strip_functions(EverythingRegistry.get_registry("blocks")),
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textures_info: AssetManager.instance.get("bworld:textures_info"),
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image: { width: dimension.image.width, height: dimension.image.height },
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});
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chunk.dirty = false;
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chunk.dirty = false;
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make_chunk_mesh(chunk, dimension, camera);
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// dimension.delete_chunk_mesh(chunk);
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// make_chunk_mesh(chunk, dimension, camera);
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// only generate one mesh per frame
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// only generate one mesh per frame
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break;
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// break;
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}
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}
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}
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}
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for (const chunk of dimension.chunks) {
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for (const chunk of dimension.chunks) {
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@@ -6,7 +6,7 @@
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"compilerOptions": {
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"compilerOptions": {
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"lib": ["dom", "dom.asynciterable", "dom.iterable", "deno.ns", "deno.unstable"]
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"lib": ["dom", "dom.asynciterable", "dom.iterable", "deno.ns", "deno.unstable"]
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},
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},
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"unstable": ["bundle"],
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"unstable": ["bundle", "raw-imports"],
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"fmt": {
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"fmt": {
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"useTabs": true,
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"useTabs": true,
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"indentWidth": 4,
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"indentWidth": 4,
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Block a user