Janky (but working) worker for chunk_meshes

This commit is contained in:
2026-03-15 02:48:25 -03:00
parent 1de6fe5fd1
commit 61011959f2
6 changed files with 257 additions and 6 deletions
+1 -1
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@@ -118,7 +118,7 @@ async function build_assets() {
async function build_client() {
const _result = await Deno.bundle({
entrypoints: ["./client/index.html"],
entrypoints: ["./client/index.html", "./client/systems/rendering/chunk_mesh_worker.ts"],
outputDir: `${BUILD_FOLDER}/client`,
platform: "browser",
minify: false,
+33
View File
@@ -250,4 +250,37 @@ export class Dimension extends Component {
return undefined;
}
create_padded_chunk(chunk: Chunk) {
const cx = chunk.x;
const cz = chunk.z;
const size = CHUNK_SIZE + 2;
const padded = new Int16Array(size * size * CHUNK_HEIGHT);
for (let y = 0; y < CHUNK_HEIGHT; y++) {
for (let z = -1; z <= CHUNK_SIZE; z++) {
for (let x = -1; x <= CHUNK_SIZE; x++) {
let block: number;
if (x >= 0 && x < CHUNK_SIZE && z >= 0 && z < CHUNK_SIZE) {
const index = y * CHUNK_SIZE * CHUNK_SIZE + z * CHUNK_SIZE + x;
block = chunk.blocks[index];
} else {
const wx = cx * CHUNK_SIZE + x;
const wz = cz * CHUNK_SIZE + z;
block = this.get_block(wx, y, wz) ?? 0;
}
const px = x + 1;
const pz = z + 1;
const pindex = y * size * size + pz * size + px;
padded[pindex] = block;
}
}
}
return padded;
}
}
+1 -1
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@@ -1,4 +1,4 @@
import { Texture } from "./types.ts";
import type { Texture } from "./types.ts";
const pad = 0.5;
@@ -0,0 +1,160 @@
import type { BlockRegistry } from "$/common/everything_registry.ts";
import type { SpriteRegion } from "$/common/constants.ts";
import {
push_back_face,
push_bottom_face,
push_front_face,
push_left_face,
push_right_face,
push_top_face,
} from "../../renderer/models.ts";
import type { Texture } from "../../renderer/types.ts";
type TexturesInfo = Record<string, SpriteRegion>;
const CHUNK_SIZE = 16;
const CHUNK_HEIGHT = 128;
const TEXTURE_SIZE = 16;
const FACE_PUSHING_FUNCTIONS = {
top: push_top_face,
bottom: push_bottom_face,
front: push_front_face,
back: push_back_face,
left: push_left_face,
right: push_right_face,
} as const;
self.onmessage = (event) => {
const { chunk_x, chunk_z, padded_chunk, blocks_registry, textures_info, image } = event.data;
const [vertices, count] = make_chunk_mesh(chunk_x, chunk_z, padded_chunk, blocks_registry, textures_info, image);
self.postMessage({ vertices, count, chunk_x, chunk_z });
};
function make_chunk_mesh(
chunk_x: number,
chunk_z: number,
padded_chunk: Int16Array,
blocks_registry: BlockRegistry[],
textures_info: TexturesInfo,
image: Texture,
) {
let vertices = new Float32Array(2048);
let count = 0;
const size = CHUNK_SIZE + 2;
const layer = size * size;
const padded_index = (x: number, y: number, z: number) => {
return y * layer + z * size + x;
};
const show_face = (block: number) => {
if (block === 0) return true;
const info = blocks_registry[block];
return info?.transparent ?? false;
};
for (let y = 0; y < CHUNK_HEIGHT; y++) {
for (let z = 0; z < CHUNK_SIZE; z++) {
for (let x = 0; x < CHUNK_SIZE; x++) {
const px = x + 1;
const pz = z + 1;
const block_nid = padded_chunk[padded_index(px, y, pz)];
if (block_nid === 0) continue;
const block_info = blocks_registry[block_nid];
const texture_ids = {
top: "bworld:missing",
bottom: "bworld:missing",
front: "bworld:missing",
back: "bworld:missing",
left: "bworld:missing",
right: "bworld:missing",
};
const textures = block_info.textures;
if (!textures) throw new Error(`no textures for ${block_nid}`);
if (typeof textures === "string") {
texture_ids.top = textures;
texture_ids.bottom = textures;
texture_ids.front = textures;
texture_ids.back = textures;
texture_ids.left = textures;
texture_ids.right = textures;
} else if ("top" in textures && "bottom" in textures && "side" in textures) {
texture_ids.top = textures.top;
texture_ids.bottom = textures.bottom;
texture_ids.front = textures.side;
texture_ids.back = textures.side;
texture_ids.left = textures.side;
texture_ids.right = textures.side;
} else if ("front" in textures && "side" in textures) {
texture_ids.top = textures.side;
texture_ids.bottom = textures.side;
texture_ids.front = textures.front;
texture_ids.back = textures.side;
texture_ids.left = textures.side;
texture_ids.right = textures.side;
}
const wx = chunk_x * CHUNK_SIZE + x;
const wz = chunk_z * CHUNK_SIZE + z;
const faces = {
front: show_face(padded_chunk[padded_index(px, y, pz + 1)]),
back: show_face(padded_chunk[padded_index(px, y, pz - 1)]),
left: show_face(padded_chunk[padded_index(px - 1, y, pz)]),
right: show_face(padded_chunk[padded_index(px + 1, y, pz)]),
top: show_face(padded_chunk[padded_index(px, y + 1, pz)]),
bottom: show_face(padded_chunk[padded_index(px, y - 1, pz)]),
} as const;
for (const side of ["front", "back", "left", "right", "top", "bottom"] as const) {
if (faces[side]) {
const region = textures_info[texture_ids[side]];
vertices = ensure_capacity(vertices, count + (6 * 6 * 9));
count = FACE_PUSHING_FUNCTIONS[side](
vertices,
count,
image,
wx,
y,
wz,
region.x * TEXTURE_SIZE,
region.y * TEXTURE_SIZE,
TEXTURE_SIZE,
TEXTURE_SIZE,
1,
1,
1,
1,
);
}
}
}
}
}
return [vertices, count];
}
function ensure_capacity(
buffer: Float32Array<ArrayBuffer>,
required: number,
) {
if (required <= buffer.length) return buffer;
let new_length = buffer.length;
while (new_length < required) {
new_length *= 2;
}
const new_buffer = new Float32Array(new_length);
new_buffer.set(buffer);
return new_buffer;
}
+61 -3
View File
@@ -14,16 +14,74 @@ import {
set_current_texture,
} from "$/client/renderer/mod.ts";
import { Camera } from "$/client/components/camera.ts";
import { AssetManager } from "../../assets.ts";
let gdimension: Dimension;
const worker = new Worker(new URL("./systems/rendering/chunk_mesh_worker-AYRYRGPW.js", import.meta.url), {
type: "module",
});
worker.onmessage = (event) => {
const { vertices, count, chunk_x, chunk_z } = event.data;
const chunk = gdimension.get_chunk(chunk_x, chunk_z);
if (!chunk) {
console.error("bad");
return;
}
gdimension.delete_chunk_mesh(chunk);
chunk.dirty = false;
chunk.vertex_buffer = gl.createBuffer();
chunk.vertex_count = count / 9;
gl.bindBuffer(gl.ARRAY_BUFFER, chunk.vertex_buffer);
gl.bufferData(
gl.ARRAY_BUFFER,
vertices.subarray(0, count),
gl.STATIC_DRAW,
);
//make_chunk_mesh(chunk, dimension, camera);
};
function strip_functions<T extends Record<string, any>>(obj: T) {
const out: any = {};
for (const k in obj) {
const v = obj[k];
if (typeof v === "function") continue;
if (v && typeof v === "object") {
out[k] = strip_functions(v);
} else {
out[k] = v;
}
}
return out;
}
export function render_dimension(dimension: Dimension, camera: Camera) {
gdimension = dimension;
set_current_texture(dimension.image.tex);
for (const chunk of dimension.chunks) {
if (chunk.dirty) {
dimension.delete_chunk_mesh(chunk);
worker.postMessage({
chunk_x: chunk.x,
chunk_z: chunk.z,
padded_chunk: dimension.create_padded_chunk(chunk),
blocks_registry: strip_functions(EverythingRegistry.get_registry("blocks")),
textures_info: AssetManager.instance.get("bworld:textures_info"),
image: { width: dimension.image.width, height: dimension.image.height },
});
chunk.dirty = false;
make_chunk_mesh(chunk, dimension, camera);
// dimension.delete_chunk_mesh(chunk);
// make_chunk_mesh(chunk, dimension, camera);
// only generate one mesh per frame
break;
// break;
}
}
for (const chunk of dimension.chunks) {
+1 -1
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@@ -6,7 +6,7 @@
"compilerOptions": {
"lib": ["dom", "dom.asynciterable", "dom.iterable", "deno.ns", "deno.unstable"]
},
"unstable": ["bundle"],
"unstable": ["bundle", "raw-imports"],
"fmt": {
"useTabs": true,
"indentWidth": 4,