Implement main game as a mod
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@@ -102,7 +102,7 @@ export function render_player_breaking(player_component: PlayerComponent) {
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if (Number.isNaN(break_sprite)) {
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return;
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}
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const region = get_sprite_region(`bworld:break_${break_sprite}`);
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const region = get_sprite_region(`engine:break_${break_sprite}`);
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for (const fn of FACE_FUNCTIONS) {
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fn(
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