Implement main game as a mod
This commit is contained in:
@@ -1,16 +0,0 @@
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import { BlockRegistry, EverythingRegistry } from "$/common/everything_registry.ts";
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import { register_block_item } from "$/common/utils.ts";
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// behavior lives in server/game/blocks.ts
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const block = EverythingRegistry.register<BlockRegistry>("blocks", "bworld:chest", {
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id: "bworld:chest",
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textures: "bworld:planks",
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toughness: 8,
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requires_tool: false,
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tool_to_break: "axe",
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drop_table: "bworld:chest",
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has_collision: false,
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interactive: true,
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});
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register_block_item(block);
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@@ -1,14 +0,0 @@
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import { BlockRegistry, EverythingRegistry } from "$/common/everything_registry.ts";
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import { register_block_item } from "$/common/utils.ts";
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const block = EverythingRegistry.register<BlockRegistry>("blocks", "bworld:coal_ore", {
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id: "bworld:coal_ore",
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textures: "bworld:stone_coal",
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has_collision: true,
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drop_table: "bworld:coal_ore",
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toughness: 5,
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requires_tool: true,
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tool_to_break: "pickaxe",
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});
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register_block_item(block);
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@@ -1,14 +0,0 @@
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import { BlockRegistry, EverythingRegistry } from "$/common/everything_registry.ts";
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import { register_block_item } from "$/common/utils.ts";
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const block = EverythingRegistry.register<BlockRegistry>("blocks", "bworld:copper_ore", {
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id: "bworld:copper_ore",
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textures: "bworld:stone_copper",
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has_collision: true,
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drop_table: "bworld:copper_ore",
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toughness: 5,
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requires_tool: true,
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tool_to_break: "pickaxe",
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});
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register_block_item(block);
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@@ -1,15 +0,0 @@
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import { BlockRegistry, EverythingRegistry } from "$/common/everything_registry.ts";
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import { register_block_item } from "$/common/utils.ts";
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// hoeing it is handled in server/game/blocks.ts
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const block = EverythingRegistry.register<BlockRegistry>("blocks", "bworld:dirt", {
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id: "bworld:dirt",
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textures: "bworld:dirt",
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has_collision: false,
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drop_table: "bworld:dirt",
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toughness: 2,
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requires_tool: false,
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tool_to_break: "shovel",
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});
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register_block_item(block);
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@@ -1,16 +0,0 @@
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import { BlockRegistry, EverythingRegistry } from "$/common/everything_registry.ts";
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import { register_block_item } from "$/common/utils.ts";
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// behavior lives in server/game/blocks.ts
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const block = EverythingRegistry.register<BlockRegistry>("blocks", "bworld:furnace", {
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id: "bworld:furnace",
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textures: { front: "bworld:furnace", side: "bworld:stone" },
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has_collision: true,
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drop_table: "bworld:furnace",
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toughness: 5,
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requires_tool: true,
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tool_to_break: "pickaxe",
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interactive: true,
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});
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register_block_item(block);
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@@ -1,14 +0,0 @@
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import { BlockRegistry, EverythingRegistry } from "$/common/everything_registry.ts";
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import { register_block_item } from "$/common/utils.ts";
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const block = EverythingRegistry.register<BlockRegistry>("blocks", "bworld:glass", {
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id: "bworld:glass",
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textures: "bworld:glass",
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has_collision: true,
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transparent: true,
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toughness: 3,
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requires_tool: false,
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tool_to_break: "pickaxe",
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});
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register_block_item(block);
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@@ -1,14 +0,0 @@
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import { BlockRegistry, EverythingRegistry } from "$/common/everything_registry.ts";
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import { register_block_item } from "$/common/utils.ts";
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const block = EverythingRegistry.register<BlockRegistry>("blocks", "bworld:gold_ore", {
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id: "bworld:gold_ore",
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textures: "bworld:stone_gold",
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has_collision: true,
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drop_table: "bworld:gold_ore",
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toughness: 5,
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requires_tool: true,
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tool_to_break: "pickaxe",
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});
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register_block_item(block);
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@@ -1,12 +0,0 @@
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import { BlockRegistry, EverythingRegistry } from "$/common/everything_registry.ts";
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// hoeing it is handled in server/game/blocks.ts
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EverythingRegistry.register<BlockRegistry>("blocks", "bworld:grass", {
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id: "bworld:grass",
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textures: { top: "bworld:grass_top", bottom: "bworld:dirt", "side": "bworld:grass_side" },
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has_collision: false,
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drop_table: "bworld:dirt",
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toughness: 2,
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requires_tool: false,
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tool_to_break: "shovel",
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});
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@@ -1,18 +0,0 @@
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import { BlockRegistry, EverythingRegistry } from "$/common/everything_registry.ts";
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import { register_block_item } from "$/common/utils.ts";
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// TODO: watered state
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const block = EverythingRegistry.register<BlockRegistry>("blocks", "bworld:hoed_dirt", {
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id: "bworld:hoed_dirt",
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textures: { side: "bworld:dirt", top: "bworld:hoed_dirt", bottom: "bworld:dirt" },
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has_collision: false,
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drop_table: "bworld:dirt",
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toughness: 5,
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requires_tool: false,
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tool_to_break: "shovel",
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states: [
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{ name: "watered", bits: 1, default: 0 },
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],
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});
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register_block_item(block);
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@@ -1,14 +0,0 @@
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import { BlockRegistry, EverythingRegistry } from "$/common/everything_registry.ts";
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import { register_block_item } from "$/common/utils.ts";
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const block = EverythingRegistry.register<BlockRegistry>("blocks", "bworld:iron_ore", {
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id: "bworld:iron_ore",
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textures: "bworld:stone_iron",
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has_collision: true,
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drop_table: "bworld:iron_ore",
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toughness: 5,
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requires_tool: true,
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tool_to_break: "pickaxe",
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});
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register_block_item(block);
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@@ -1,14 +0,0 @@
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import { BlockRegistry, EverythingRegistry } from "$/common/everything_registry.ts";
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import { register_block_item } from "$/common/utils.ts";
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const block = EverythingRegistry.register<BlockRegistry>("blocks", "bworld:leaves", {
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id: "bworld:leaves",
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textures: "bworld:leaves",
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has_collision: true,
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transparent: true,
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toughness: 3,
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requires_tool: false,
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tool_to_break: "hoe",
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});
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register_block_item(block);
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@@ -1,14 +0,0 @@
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import { BlockRegistry, EverythingRegistry } from "$/common/everything_registry.ts";
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import { register_block_item } from "$/common/utils.ts";
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const block = EverythingRegistry.register<BlockRegistry>("blocks", "bworld:log", {
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id: "bworld:log",
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textures: { side: "bworld:log_side", top: "bworld:log_top", bottom: "bworld:log_top" },
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has_collision: true,
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drop_table: "bworld:log",
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toughness: 3,
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requires_tool: false,
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tool_to_break: "axe",
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});
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register_block_item(block);
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@@ -1,19 +0,0 @@
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import "./grass.ts";
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import "./dirt.ts";
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import "./crops.ts";
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import "./water.ts";
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import "./chest.ts";
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import "./furnace.ts";
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import "./stone.ts";
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import "./log.ts";
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import "./sand.ts";
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import "./snow.ts";
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import "./glass.ts";
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import "./hoed_dirt.ts";
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import "./leaves.ts";
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import "./coal_ore.ts";
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import "./copper_ore.ts";
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import "./iron_ore.ts";
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import "./tin_ore.ts";
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import "./gold_ore.ts";
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import "./planks.ts";
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@@ -1,14 +0,0 @@
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import { BlockRegistry, EverythingRegistry } from "$/common/everything_registry.ts";
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import { register_block_item } from "$/common/utils.ts";
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const block = EverythingRegistry.register<BlockRegistry>("blocks", "bworld:planks", {
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id: "bworld:planks",
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textures: "bworld:planks",
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has_collision: true,
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drop_table: "bworld:log",
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toughness: 3,
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requires_tool: false,
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tool_to_break: "axe",
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});
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register_block_item(block);
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@@ -1,14 +0,0 @@
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import { BlockRegistry, EverythingRegistry } from "$/common/everything_registry.ts";
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import { register_block_item } from "$/common/utils.ts";
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const block = EverythingRegistry.register<BlockRegistry>("blocks", "bworld:sand", {
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id: "bworld:sand",
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textures: "bworld:sand",
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has_collision: true,
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drop_table: "bworld:sand",
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toughness: 3,
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requires_tool: false,
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tool_to_break: "shovel",
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});
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register_block_item(block);
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@@ -1,13 +0,0 @@
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import { BlockRegistry, EverythingRegistry } from "$/common/everything_registry.ts";
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import { register_block_item } from "$/common/utils.ts";
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const block = EverythingRegistry.register<BlockRegistry>("blocks", "bworld:snow", {
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id: "bworld:snow",
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textures: "bworld:snow",
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has_collision: true,
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toughness: 2,
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requires_tool: true,
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tool_to_break: "shovel",
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});
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register_block_item(block);
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@@ -1,14 +0,0 @@
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import { BlockRegistry, EverythingRegistry } from "$/common/everything_registry.ts";
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import { register_block_item } from "$/common/utils.ts";
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const block = EverythingRegistry.register<BlockRegistry>("blocks", "bworld:stone", {
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id: "bworld:stone",
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textures: "bworld:stone",
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has_collision: true,
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drop_table: "bworld:stone",
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toughness: 3,
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requires_tool: true,
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tool_to_break: "pickaxe",
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});
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register_block_item(block);
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@@ -1,14 +0,0 @@
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import { BlockRegistry, EverythingRegistry } from "$/common/everything_registry.ts";
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import { register_block_item } from "$/common/utils.ts";
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const block = EverythingRegistry.register<BlockRegistry>("blocks", "bworld:tin_ore", {
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id: "bworld:tin_ore",
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textures: "bworld:stone_tin",
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has_collision: true,
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drop_table: "bworld:tin_ore",
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toughness: 5,
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requires_tool: true,
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tool_to_break: "pickaxe",
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});
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register_block_item(block);
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@@ -1,10 +0,0 @@
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import { BlockRegistry, EverythingRegistry } from "$/common/everything_registry.ts";
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EverythingRegistry.register<BlockRegistry>("blocks", "bworld:water", {
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id: "bworld:water",
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textures: "bworld:water",
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has_collision: false,
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transparent: true,
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alpha: 0.8,
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replaceable: true,
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});
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Block a user