Implement main game as a mod
This commit is contained in:
@@ -1,7 +1,15 @@
|
||||
import type { ModData, ModListing } from "$/common/mod_loader.ts";
|
||||
|
||||
// messages between server/main.ts (the host) and the game server worker
|
||||
|
||||
export type HostToGame =
|
||||
| { type: "init"; save: string | undefined; default_seed: string }
|
||||
| {
|
||||
type: "init";
|
||||
save: string | undefined;
|
||||
default_seed: string;
|
||||
// in load order, with the scripts' code since the worker can't read files
|
||||
mods: { listing: ModListing; data: ModData; server_code?: string; worldgen_code?: string }[];
|
||||
}
|
||||
| { type: "connect"; conn: number }
|
||||
| { type: "message"; conn: number; data: string }
|
||||
| { type: "disconnect"; conn: number }
|
||||
@@ -10,6 +18,7 @@ export type HostToGame =
|
||||
|
||||
export type GameToHost =
|
||||
| { type: "ready"; seed: string }
|
||||
| { type: "failed"; error: string }
|
||||
| { type: "send"; conn: number; data: string }
|
||||
| { type: "close"; conn: number }
|
||||
| { type: "save"; data: string; final: boolean };
|
||||
|
||||
Reference in New Issue
Block a user