Implement main game as a mod
This commit is contained in:
+69
-8
@@ -4,10 +4,12 @@ import {
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BlockJson,
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FORMAT_VERSION,
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ItemJson,
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OreJson,
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RecipeJson,
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validate_block,
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validate_item,
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validate_manifest,
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validate_ore,
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validate_recipe,
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} from "$/common/mod_data.ts";
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@@ -17,7 +19,7 @@ export interface ModReport {
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warnings: string[];
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}
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interface LoadedMod {
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export interface LoadedMod {
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id: string;
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dir: string;
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report: ModReport;
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@@ -25,22 +27,61 @@ interface LoadedMod {
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blocks: { file: string; json: BlockJson }[];
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items: { file: string; json: ItemJson }[];
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recipes: { file: string; json: RecipeJson }[];
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ores: { file: string; json: OreJson }[];
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textures: string[];
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// absolute paths by texture id
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texture_files: Map<string, string>;
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}
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// the base game's textures are still built from assets/ until the loader exists (phase 1 in MODS.md),
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// and the build names all of them bworld:<file>
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const BASE_TEXTURE_DIR = "assets/sprites/textures";
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// the engine's own textures, named engine:<file>
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export const ENGINE_TEXTURE_DIR = "assets/sprites/textures";
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export async function check_mods(mods_dir = "mods", options = { typecheck: true }): Promise<ModReport[]> {
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// loads and checks every mod without typechecking, which is slow. the build uses this
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export function load_and_check(mods_dir = "mods"): LoadedMod[] {
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const mods: LoadedMod[] = [];
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for (const entry of safe_read_dir(mods_dir)) {
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if (entry.isDirectory && !entry.name.startsWith(".") && !entry.name.startsWith("_")) {
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mods.push(load_mod(mods_dir, entry.name));
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}
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}
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check_references(mods);
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return mods;
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}
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// dependencies before the mods that need them, otherwise alphabetical
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export function load_order(mods: LoadedMod[]): LoadedMod[] {
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const by_id = new Map(mods.map((mod) => [mod.id, mod]));
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const ordered: LoadedMod[] = [];
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const state = new Map<string, "visiting" | "done">();
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const visit = (mod: LoadedMod, path: string[]) => {
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if (state.get(mod.id) === "done") return;
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if (state.get(mod.id) === "visiting") {
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throw new Error(`mods depend on each other in a circle: ${[...path, mod.id].join(" -> ")}`);
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}
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state.set(mod.id, "visiting");
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const dependencies = ((mod.manifest?.dependencies ?? []) as { id: string }[]).map((d) => d.id).sort();
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for (const dependency of dependencies) {
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const other = by_id.get(dependency);
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if (other) visit(other, [...path, mod.id]);
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}
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state.set(mod.id, "done");
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ordered.push(mod);
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};
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for (const mod of [...mods].sort((a, b) => a.id.localeCompare(b.id))) {
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visit(mod, []);
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}
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return ordered;
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}
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export async function check_mods(mods_dir = "mods", options = { typecheck: true }): Promise<ModReport[]> {
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const mods = load_and_check(mods_dir);
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try {
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load_order(mods);
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} catch (e) {
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for (const mod of mods) mod.report.errors.push((e as Error).message);
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}
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if (options.typecheck) {
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for (const mod of mods) {
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@@ -60,7 +101,9 @@ function load_mod(mods_dir: string, id: string): LoadedMod {
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blocks: [],
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items: [],
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recipes: [],
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ores: [],
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textures: [],
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texture_files: new Map(),
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};
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const error = (message: string) => mod.report.errors.push(message);
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@@ -107,6 +150,19 @@ function load_mod(mods_dir: string, id: string): LoadedMod {
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load_data("items", "item", validate_item, mod.items);
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load_data("recipes", "recipe", validate_recipe, mod.recipes);
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if (exists(`${dir}/worldgen/ores.json`)) {
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const ores = read_json(`${dir}/worldgen/ores.json`, (m) => error(`worldgen/ores.json: ${m}`));
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if (!is_object(ores) || ores.format_version !== FORMAT_VERSION || !Array.isArray(ores.ores)) {
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error(`worldgen/ores.json: must be { "format_version": ${FORMAT_VERSION}, "ores": [ ... ] }`);
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} else {
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ores.ores.forEach((ore, i) => {
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const problems = validate_ore(ore);
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for (const problem of problems) error(`worldgen/ores.json: ore ${i}: ${problem}`);
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if (problems.length === 0) mod.ores.push({ file: "worldgen/ores.json", json: ore as OreJson });
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});
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}
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}
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// a mod only registers ids in its own namespace
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for (const { file, json } of [...mod.blocks, ...mod.items]) {
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if (json.id.split(":")[0] !== id) error(`${file}: ${json.id} isn't in this mod's namespace "${id}"`);
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@@ -115,6 +171,7 @@ function load_mod(mods_dir: string, id: string): LoadedMod {
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for (const file of walk(`${dir}/textures`, ".png")) {
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const texture_id = `${id}:${file.replace(/\.png$/, "").replaceAll("/", "_")}`;
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mod.textures.push(texture_id);
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mod.texture_files.set(texture_id, `${dir}/textures/${file}`);
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const size = png_size(`${dir}/textures/${file}`);
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if (!size) {
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error(`textures/${file}: isn't a png`);
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@@ -132,8 +189,8 @@ function check_references(mods: LoadedMod[]) {
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const add = (map: Map<string, string[]>, id: string, mod: string) => map.set(id, [...(map.get(id) ?? []), mod]);
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const textures = new Set<string>();
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for (const file of walk(BASE_TEXTURE_DIR, ".png")) {
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textures.add(`bworld:${file.replace(/\.png$/, "")}`);
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for (const file of walk(ENGINE_TEXTURE_DIR, ".png")) {
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textures.add(`engine:${file.replace(/\.png$/, "")}`);
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}
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for (const mod of mods) {
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@@ -198,6 +255,10 @@ function check_references(mods: LoadedMod[]) {
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break;
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}
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}
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for (const { file, json } of mod.ores) {
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uses(file, json.id, "block");
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uses(file, json.replaces, "block");
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}
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}
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}
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