bad not working transparency
This commit is contained in:
@@ -8,3 +8,4 @@ import "./stone.ts";
|
||||
import "./log.ts";
|
||||
import "./sand.ts";
|
||||
import "./snow.ts";
|
||||
import "./glass.ts";
|
||||
|
||||
@@ -3,4 +3,6 @@ import { BlockRegistry, EverythingRegistry } from "$/common/everything_registry.
|
||||
EverythingRegistry.register<BlockRegistry>("blocks", "bworld:water", {
|
||||
textures: "bworld:water",
|
||||
has_collision: false,
|
||||
transparent: true,
|
||||
alpha: 0.8,
|
||||
});
|
||||
|
||||
@@ -28,8 +28,10 @@ export interface Chunk {
|
||||
blocks: Int16Array;
|
||||
generated: boolean;
|
||||
dirty: boolean;
|
||||
vertex_buffer?: WebGLBuffer;
|
||||
vertex_count?: number;
|
||||
opaque_vertex_buffer?: WebGLBuffer;
|
||||
opaque_vertex_count?: number;
|
||||
transparent_vertex_buffer?: WebGLBuffer;
|
||||
transparent_vertex_count?: number;
|
||||
}
|
||||
|
||||
export class Dimension extends Component {
|
||||
@@ -193,8 +195,11 @@ export class Dimension extends Component {
|
||||
}
|
||||
|
||||
delete_chunk_mesh(chunk: Chunk) {
|
||||
if (chunk.vertex_buffer) {
|
||||
gl.deleteBuffer(chunk.vertex_buffer);
|
||||
if (chunk.opaque_vertex_buffer) {
|
||||
gl.deleteBuffer(chunk.opaque_vertex_buffer);
|
||||
}
|
||||
if (chunk.transparent_vertex_buffer) {
|
||||
gl.deleteBuffer(chunk.transparent_vertex_buffer);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -116,7 +116,7 @@ export class PlayerControlsSystem extends System {
|
||||
x: block.x + offset.x,
|
||||
y: block.y + offset.y,
|
||||
z: block.z + offset.z,
|
||||
id: "bworld:dirt",
|
||||
id: "bworld:glass",
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@@ -11,7 +11,7 @@ const worker = new Worker(new URL("./workers/chunk_mesh_worker.js", import.meta.
|
||||
});
|
||||
|
||||
worker.onmessage = (event) => {
|
||||
const { vertices, count, chunk_x, chunk_z } = event.data;
|
||||
const { opaque_vertices, opaque_count, transparent_vertices, transparent_count, chunk_x, chunk_z } = event.data;
|
||||
const chunk = gdimension.get_chunk(chunk_x, chunk_z);
|
||||
if (!chunk) {
|
||||
console.error("bad");
|
||||
@@ -19,13 +19,24 @@ worker.onmessage = (event) => {
|
||||
}
|
||||
gdimension.delete_chunk_mesh(chunk);
|
||||
chunk.dirty = false;
|
||||
chunk.vertex_buffer = gl.createBuffer();
|
||||
chunk.vertex_count = count / 9;
|
||||
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, chunk.vertex_buffer);
|
||||
chunk.opaque_vertex_buffer = gl.createBuffer();
|
||||
chunk.opaque_vertex_count = opaque_count / 9;
|
||||
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, chunk.opaque_vertex_buffer);
|
||||
gl.bufferData(
|
||||
gl.ARRAY_BUFFER,
|
||||
vertices.subarray(0, count),
|
||||
opaque_vertices.subarray(0, opaque_count),
|
||||
gl.STATIC_DRAW,
|
||||
);
|
||||
|
||||
chunk.transparent_vertex_buffer = gl.createBuffer();
|
||||
chunk.transparent_vertex_count = transparent_count / 9;
|
||||
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, chunk.transparent_vertex_buffer);
|
||||
gl.bufferData(
|
||||
gl.ARRAY_BUFFER,
|
||||
transparent_vertices.subarray(0, transparent_count),
|
||||
gl.STATIC_DRAW,
|
||||
);
|
||||
};
|
||||
@@ -70,12 +81,24 @@ export function render_dimension(dimension: Dimension, camera: Camera) {
|
||||
for (const chunk of dimension.chunks) {
|
||||
render_chunk_opaque(chunk);
|
||||
}
|
||||
|
||||
for (const chunk of dimension.chunks) {
|
||||
render_chunk_transparent(chunk);
|
||||
}
|
||||
}
|
||||
|
||||
function render_chunk_opaque(chunk: Chunk) {
|
||||
if (!chunk.vertex_buffer || !chunk.vertex_count) {
|
||||
if (!chunk.opaque_vertex_buffer || !chunk.opaque_vertex_count) {
|
||||
return;
|
||||
}
|
||||
|
||||
flush_buffer(chunk.vertex_buffer, chunk.vertex_count);
|
||||
flush_buffer(chunk.opaque_vertex_buffer, chunk.opaque_vertex_count);
|
||||
}
|
||||
|
||||
function render_chunk_transparent(chunk: Chunk) {
|
||||
if (!chunk.transparent_vertex_buffer || !chunk.transparent_vertex_count) {
|
||||
return;
|
||||
}
|
||||
|
||||
flush_buffer(chunk.transparent_vertex_buffer, chunk.transparent_vertex_count);
|
||||
}
|
||||
|
||||
@@ -29,8 +29,18 @@ const FACE_PUSHING_FUNCTIONS = {
|
||||
|
||||
self.onmessage = (event) => {
|
||||
const { chunk_x, chunk_z, padded_chunk, blocks_registry, textures_info, image } = event.data;
|
||||
const [vertices, count] = make_chunk_mesh(chunk_x, chunk_z, padded_chunk, blocks_registry, textures_info, image);
|
||||
self.postMessage({ vertices, count, chunk_x, chunk_z }, [vertices.buffer]);
|
||||
const [opaque_vertices, opaque_count, transparent_vertices, transparent_count] = make_chunk_mesh(
|
||||
chunk_x,
|
||||
chunk_z,
|
||||
padded_chunk,
|
||||
blocks_registry,
|
||||
textures_info,
|
||||
image,
|
||||
);
|
||||
self.postMessage(
|
||||
{ opaque_vertices, opaque_count, transparent_vertices, transparent_count, chunk_x, chunk_z },
|
||||
[opaque_vertices.buffer, transparent_vertices.buffer],
|
||||
);
|
||||
};
|
||||
|
||||
function make_chunk_mesh(
|
||||
@@ -40,9 +50,11 @@ function make_chunk_mesh(
|
||||
blocks_registry: BlockRegistry[],
|
||||
textures_info: TexturesInfo,
|
||||
image: Texture,
|
||||
): [Float32Array, number] {
|
||||
let vertices = new Float32Array(2048);
|
||||
let count = 0;
|
||||
): [Float32Array, number, Float32Array, number] {
|
||||
let opaque_vertices = new Float32Array(2048);
|
||||
let opaque_count = 0;
|
||||
let transparent_vertices = new Float32Array(2048);
|
||||
let transparent_count = 0;
|
||||
|
||||
const size = CHUNK_SIZE + 2;
|
||||
const layer = size * size;
|
||||
@@ -119,30 +131,53 @@ function make_chunk_mesh(
|
||||
if (faces[side]) {
|
||||
const region = textures_info[texture_ids[side]];
|
||||
|
||||
vertices = ensure_capacity(vertices, count + (6 * 6 * 9));
|
||||
count = FACE_PUSHING_FUNCTIONS[side](
|
||||
vertices,
|
||||
count,
|
||||
image,
|
||||
wx,
|
||||
y,
|
||||
wz,
|
||||
region.x * TEXTURE_SIZE,
|
||||
region.y * TEXTURE_SIZE,
|
||||
TEXTURE_SIZE,
|
||||
TEXTURE_SIZE,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
);
|
||||
if (block_info.transparent) {
|
||||
transparent_vertices = ensure_capacity(
|
||||
transparent_vertices,
|
||||
transparent_count + (6 * 6 * 9),
|
||||
);
|
||||
transparent_count = FACE_PUSHING_FUNCTIONS[side](
|
||||
transparent_vertices,
|
||||
transparent_count,
|
||||
image,
|
||||
wx,
|
||||
y,
|
||||
wz,
|
||||
region.x * TEXTURE_SIZE,
|
||||
region.y * TEXTURE_SIZE,
|
||||
TEXTURE_SIZE,
|
||||
TEXTURE_SIZE,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
block_info.alpha ?? 1,
|
||||
);
|
||||
} else {
|
||||
opaque_vertices = ensure_capacity(opaque_vertices, opaque_count + (6 * 6 * 9));
|
||||
opaque_count = FACE_PUSHING_FUNCTIONS[side](
|
||||
opaque_vertices,
|
||||
opaque_count,
|
||||
image,
|
||||
wx,
|
||||
y,
|
||||
wz,
|
||||
region.x * TEXTURE_SIZE,
|
||||
region.y * TEXTURE_SIZE,
|
||||
TEXTURE_SIZE,
|
||||
TEXTURE_SIZE,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return [vertices, count];
|
||||
return [opaque_vertices, opaque_count, transparent_vertices, transparent_count];
|
||||
}
|
||||
|
||||
function ensure_capacity(
|
||||
|
||||
Reference in New Issue
Block a user