bad not working transparency
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@@ -11,7 +11,7 @@ const worker = new Worker(new URL("./workers/chunk_mesh_worker.js", import.meta.
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});
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worker.onmessage = (event) => {
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const { vertices, count, chunk_x, chunk_z } = event.data;
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const { opaque_vertices, opaque_count, transparent_vertices, transparent_count, chunk_x, chunk_z } = event.data;
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const chunk = gdimension.get_chunk(chunk_x, chunk_z);
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if (!chunk) {
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console.error("bad");
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@@ -19,13 +19,24 @@ worker.onmessage = (event) => {
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}
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gdimension.delete_chunk_mesh(chunk);
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chunk.dirty = false;
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chunk.vertex_buffer = gl.createBuffer();
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chunk.vertex_count = count / 9;
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gl.bindBuffer(gl.ARRAY_BUFFER, chunk.vertex_buffer);
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chunk.opaque_vertex_buffer = gl.createBuffer();
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chunk.opaque_vertex_count = opaque_count / 9;
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gl.bindBuffer(gl.ARRAY_BUFFER, chunk.opaque_vertex_buffer);
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gl.bufferData(
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gl.ARRAY_BUFFER,
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vertices.subarray(0, count),
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opaque_vertices.subarray(0, opaque_count),
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gl.STATIC_DRAW,
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);
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chunk.transparent_vertex_buffer = gl.createBuffer();
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chunk.transparent_vertex_count = transparent_count / 9;
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gl.bindBuffer(gl.ARRAY_BUFFER, chunk.transparent_vertex_buffer);
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gl.bufferData(
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gl.ARRAY_BUFFER,
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transparent_vertices.subarray(0, transparent_count),
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gl.STATIC_DRAW,
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);
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};
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@@ -70,12 +81,24 @@ export function render_dimension(dimension: Dimension, camera: Camera) {
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for (const chunk of dimension.chunks) {
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render_chunk_opaque(chunk);
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}
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for (const chunk of dimension.chunks) {
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render_chunk_transparent(chunk);
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}
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}
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function render_chunk_opaque(chunk: Chunk) {
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if (!chunk.vertex_buffer || !chunk.vertex_count) {
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if (!chunk.opaque_vertex_buffer || !chunk.opaque_vertex_count) {
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return;
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}
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flush_buffer(chunk.vertex_buffer, chunk.vertex_count);
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flush_buffer(chunk.opaque_vertex_buffer, chunk.opaque_vertex_count);
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}
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function render_chunk_transparent(chunk: Chunk) {
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if (!chunk.transparent_vertex_buffer || !chunk.transparent_vertex_count) {
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return;
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}
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flush_buffer(chunk.transparent_vertex_buffer, chunk.transparent_vertex_count);
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}
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