bad not working transparency

This commit is contained in:
2026-03-17 23:06:32 -03:00
parent a3d5bc6b70
commit 6e6dd08af7
7 changed files with 104 additions and 36 deletions
+30 -7
View File
@@ -11,7 +11,7 @@ const worker = new Worker(new URL("./workers/chunk_mesh_worker.js", import.meta.
});
worker.onmessage = (event) => {
const { vertices, count, chunk_x, chunk_z } = event.data;
const { opaque_vertices, opaque_count, transparent_vertices, transparent_count, chunk_x, chunk_z } = event.data;
const chunk = gdimension.get_chunk(chunk_x, chunk_z);
if (!chunk) {
console.error("bad");
@@ -19,13 +19,24 @@ worker.onmessage = (event) => {
}
gdimension.delete_chunk_mesh(chunk);
chunk.dirty = false;
chunk.vertex_buffer = gl.createBuffer();
chunk.vertex_count = count / 9;
gl.bindBuffer(gl.ARRAY_BUFFER, chunk.vertex_buffer);
chunk.opaque_vertex_buffer = gl.createBuffer();
chunk.opaque_vertex_count = opaque_count / 9;
gl.bindBuffer(gl.ARRAY_BUFFER, chunk.opaque_vertex_buffer);
gl.bufferData(
gl.ARRAY_BUFFER,
vertices.subarray(0, count),
opaque_vertices.subarray(0, opaque_count),
gl.STATIC_DRAW,
);
chunk.transparent_vertex_buffer = gl.createBuffer();
chunk.transparent_vertex_count = transparent_count / 9;
gl.bindBuffer(gl.ARRAY_BUFFER, chunk.transparent_vertex_buffer);
gl.bufferData(
gl.ARRAY_BUFFER,
transparent_vertices.subarray(0, transparent_count),
gl.STATIC_DRAW,
);
};
@@ -70,12 +81,24 @@ export function render_dimension(dimension: Dimension, camera: Camera) {
for (const chunk of dimension.chunks) {
render_chunk_opaque(chunk);
}
for (const chunk of dimension.chunks) {
render_chunk_transparent(chunk);
}
}
function render_chunk_opaque(chunk: Chunk) {
if (!chunk.vertex_buffer || !chunk.vertex_count) {
if (!chunk.opaque_vertex_buffer || !chunk.opaque_vertex_count) {
return;
}
flush_buffer(chunk.vertex_buffer, chunk.vertex_count);
flush_buffer(chunk.opaque_vertex_buffer, chunk.opaque_vertex_count);
}
function render_chunk_transparent(chunk: Chunk) {
if (!chunk.transparent_vertex_buffer || !chunk.transparent_vertex_count) {
return;
}
flush_buffer(chunk.transparent_vertex_buffer, chunk.transparent_vertex_count);
}