bad not working transparency
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@@ -29,8 +29,18 @@ const FACE_PUSHING_FUNCTIONS = {
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self.onmessage = (event) => {
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const { chunk_x, chunk_z, padded_chunk, blocks_registry, textures_info, image } = event.data;
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const [vertices, count] = make_chunk_mesh(chunk_x, chunk_z, padded_chunk, blocks_registry, textures_info, image);
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self.postMessage({ vertices, count, chunk_x, chunk_z }, [vertices.buffer]);
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const [opaque_vertices, opaque_count, transparent_vertices, transparent_count] = make_chunk_mesh(
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chunk_x,
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chunk_z,
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padded_chunk,
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blocks_registry,
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textures_info,
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image,
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);
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self.postMessage(
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{ opaque_vertices, opaque_count, transparent_vertices, transparent_count, chunk_x, chunk_z },
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[opaque_vertices.buffer, transparent_vertices.buffer],
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);
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};
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function make_chunk_mesh(
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@@ -40,9 +50,11 @@ function make_chunk_mesh(
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blocks_registry: BlockRegistry[],
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textures_info: TexturesInfo,
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image: Texture,
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): [Float32Array, number] {
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let vertices = new Float32Array(2048);
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let count = 0;
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): [Float32Array, number, Float32Array, number] {
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let opaque_vertices = new Float32Array(2048);
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let opaque_count = 0;
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let transparent_vertices = new Float32Array(2048);
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let transparent_count = 0;
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const size = CHUNK_SIZE + 2;
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const layer = size * size;
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@@ -119,30 +131,53 @@ function make_chunk_mesh(
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if (faces[side]) {
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const region = textures_info[texture_ids[side]];
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vertices = ensure_capacity(vertices, count + (6 * 6 * 9));
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count = FACE_PUSHING_FUNCTIONS[side](
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vertices,
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count,
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image,
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wx,
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y,
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wz,
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region.x * TEXTURE_SIZE,
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region.y * TEXTURE_SIZE,
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TEXTURE_SIZE,
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TEXTURE_SIZE,
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1,
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1,
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1,
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1,
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);
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if (block_info.transparent) {
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transparent_vertices = ensure_capacity(
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transparent_vertices,
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transparent_count + (6 * 6 * 9),
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);
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transparent_count = FACE_PUSHING_FUNCTIONS[side](
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transparent_vertices,
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transparent_count,
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image,
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wx,
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y,
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wz,
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region.x * TEXTURE_SIZE,
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region.y * TEXTURE_SIZE,
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TEXTURE_SIZE,
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TEXTURE_SIZE,
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1,
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1,
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1,
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block_info.alpha ?? 1,
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);
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} else {
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opaque_vertices = ensure_capacity(opaque_vertices, opaque_count + (6 * 6 * 9));
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opaque_count = FACE_PUSHING_FUNCTIONS[side](
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opaque_vertices,
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opaque_count,
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image,
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wx,
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y,
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wz,
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region.x * TEXTURE_SIZE,
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region.y * TEXTURE_SIZE,
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TEXTURE_SIZE,
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TEXTURE_SIZE,
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1,
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1,
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1,
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1,
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);
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}
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}
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}
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}
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}
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}
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return [vertices, count];
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return [opaque_vertices, opaque_count, transparent_vertices, transparent_count];
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}
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function ensure_capacity(
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