Server authority

This commit is contained in:
2026-09-24 19:34:07 -03:00
parent 1bef94ce0c
commit 79faa556de
75 changed files with 2247 additions and 1632 deletions
+3 -28
View File
@@ -3,7 +3,6 @@ import { canvas, draw_rect, draw_text, measure_text } from "$/client/renderer/mo
import { InputManager } from "../input_manager.ts";
import { ClientWorld } from "../client_world.ts";
import { PlayerComponent } from "../player.ts";
import { ItemStack } from "../inventory.ts";
import { MAX_CHAT_LENGTH } from "$/common/protocol.ts";
import { render_chat_log } from "../systems/rendering/network.ts";
@@ -102,14 +101,9 @@ export class GuiChat extends GuiScreen {
override on_close(): void {}
submit() {
if (this.text_typed.startsWith("/")) {
this.command();
} else if (this.text_typed.trim().length > 0) {
if (this.world.connection) {
this.world.connection.send({ type: "chat", text: this.text_typed });
} else {
this.world.add_chat(this.text_typed);
}
// commands like /give run on the server too
if (this.text_typed.trim().length > 0) {
this.world.connection.send({ type: "chat", text: this.text_typed });
}
this.text_typed = "";
@@ -119,23 +113,4 @@ export class GuiChat extends GuiScreen {
player_component.pop_screen();
}
}
command() {
if (this.text_typed.startsWith("/give")) {
let [_, item_id, quantity] = this.text_typed.split(" ");
if (!item_id.includes(":")) {
item_id = `bworld:${item_id}`;
}
if (quantity === undefined) {
quantity = "1";
}
const [player] = this.world.get_tag("player")!;
const player_component = player.get(PlayerComponent);
if (player_component) {
player_component.player_inventory.container.add_item(new ItemStack(item_id, Number(quantity)));
}
}
}
}
-60
View File
@@ -1,60 +0,0 @@
import { Inventory, PlayerInventory } from "../inventory.ts";
import { add_player_hotbar, add_player_inventory, GuiInventoryScreen, Slot } from "./gui_screen.ts";
import { canvas, draw_rect, Texture } from "$/client/renderer/mod.ts";
import { AssetManager } from "../assets.ts";
import { SLOT_SIZE } from "../../common/constants.ts";
import { draw_nine_slice } from "../systems/rendering/render_utils.ts";
const PADDING = 10;
export class GuiChest extends GuiInventoryScreen {
override inventory_width = PADDING * 2 + SLOT_SIZE * 9;
override inventory_height = PADDING * 4 + SLOT_SIZE * 7;
constructor(inventory: Inventory, player_inventory: PlayerInventory) {
super(inventory, player_inventory, undefined);
add_player_hotbar(this, player_inventory, PADDING, PADDING);
add_player_inventory(this, player_inventory, PADDING, PADDING * 2 + SLOT_SIZE);
const chest_x = PADDING;
const chest_y = PADDING * 3 + SLOT_SIZE * 4;
for (let i = 0; i < 3; ++i) {
for (let l = 0; l < 9; ++l) {
this.slots.push(
new Slot(
this.inventory,
l + i * 9,
chest_x + l * SLOT_SIZE,
chest_y + i * SLOT_SIZE,
),
);
}
}
}
override on_render(): void {
draw_rect(0, 0, canvas.width, canvas.height, [0, 0, 0, 0.8]);
const ui = AssetManager.instance.get<Texture>("bworld:ui");
draw_nine_slice(
ui,
160,
0,
16,
16,
4,
4,
4,
4,
this.x,
this.y,
this.inventory_width,
this.inventory_height,
);
super.on_render();
}
}
+119
View File
@@ -0,0 +1,119 @@
import { add_player_hotbar, add_player_inventory, GuiInventoryScreen, Slot } from "./gui_screen.ts";
import { canvas, draw_rect, draw_texture_region, Texture } from "$/client/renderer/mod.ts";
import { AssetManager } from "../assets.ts";
import { SLOT_SIZE, TEXTURE_SIZE } from "$/common/constants.ts";
import { ClientMessage, ScreenLayout } from "$/common/protocol.ts";
import { draw_nine_slice } from "../systems/rendering/render_utils.ts";
import { get_sprite_region } from "$/client/sprites.ts";
import { ClientInventories } from "../inventory.ts";
const PADDING = 10;
// a screen opened by the server (chest, furnace, ...), drawn from the layout it sent
export class GuiContainer extends GuiInventoryScreen {
layout: ScreenLayout;
properties: Record<string, number>;
constructor(
inventories: ClientInventories,
send: (message: ClientMessage) => void,
layout: ScreenLayout,
properties: Record<string, number>,
) {
super(inventories, send);
this.layout = layout;
this.properties = properties;
this.inventory_width = PADDING * 2 + SLOT_SIZE * 9;
this.inventory_height = PADDING * 4 + SLOT_SIZE * (4 + layout.rows);
add_player_hotbar(this, PADDING, PADDING);
add_player_inventory(this, PADDING, PADDING * 2 + SLOT_SIZE);
const area_y = PADDING * 3 + SLOT_SIZE * 4;
for (const slot of layout.slots) {
this.slots.push(
new Slot("screen", slot.index, PADDING + slot.x * SLOT_SIZE, area_y + slot.y * SLOT_SIZE, slot.output),
);
}
}
override on_render(): void {
draw_rect(0, 0, canvas.width, canvas.height, [0, 0, 0, 0.8]);
const ui = AssetManager.instance.get<Texture>("bworld:ui");
draw_nine_slice(
ui,
160,
0,
16,
16,
4,
4,
4,
4,
this.x,
this.y,
this.inventory_width,
this.inventory_height,
);
this.draw_bars();
super.on_render();
}
draw_bars() {
const atlas = AssetManager.instance.get<Texture>("bworld:textures");
const area_y = PADDING * 3 + SLOT_SIZE * 4;
for (const bar of this.layout.bars) {
const x = this.x + PADDING + bar.x * SLOT_SIZE;
const y = this.y + area_y + bar.y * SLOT_SIZE;
const max = this.properties[bar.max] ?? 0;
const pct = max > 0 ? Math.max(0, Math.min(1, (this.properties[bar.value] ?? 0) / max)) : 0;
const empty = get_sprite_region(bar.empty_texture);
draw_texture_region(
atlas,
empty.x * TEXTURE_SIZE,
empty.y * TEXTURE_SIZE,
TEXTURE_SIZE,
TEXTURE_SIZE,
x,
y,
SLOT_SIZE,
SLOT_SIZE,
);
const full = get_sprite_region(bar.full_texture);
if (bar.direction === "right") {
draw_texture_region(
atlas,
full.x * TEXTURE_SIZE,
full.y * TEXTURE_SIZE,
TEXTURE_SIZE * pct,
TEXTURE_SIZE,
x,
y,
SLOT_SIZE * pct,
SLOT_SIZE,
);
} else {
// fills from the bottom up
draw_texture_region(
atlas,
full.x * TEXTURE_SIZE,
full.y * TEXTURE_SIZE + TEXTURE_SIZE * (1 - pct),
TEXTURE_SIZE,
TEXTURE_SIZE * pct,
x,
y + SLOT_SIZE * (1 - pct),
SLOT_SIZE,
SLOT_SIZE * pct,
);
}
}
}
}
-211
View File
@@ -1,211 +0,0 @@
import { Inventory, PlayerInventory } from "../inventory.ts";
import { add_player_hotbar, add_player_inventory, GuiInventoryScreen, Slot } from "./gui_screen.ts";
import { canvas, draw_rect, draw_texture_region, Texture } from "$/client/renderer/mod.ts";
import { AssetManager } from "../assets.ts";
import { SLOT_SIZE, TEXTURE_SIZE } from "$/common/constants.ts";
import { draw_nine_slice } from "../systems/rendering/render_utils.ts";
import { get_sprite_region } from "$/common/utils.ts";
const PADDING = 10;
// crazy this is how i found out interface X {} is diffrent then type X = {}
type TileChestData = {
inventory: Inventory;
progress: number;
progress_max: number;
fuel: number;
fuel_max: number;
};
export class GuiFurnace extends GuiInventoryScreen<Inventory, TileChestData> {
override inventory_width = PADDING * 2 + SLOT_SIZE * 9;
override inventory_height = PADDING * 4 + SLOT_SIZE * 7;
constructor(
inventory: Inventory,
player_inventory: PlayerInventory,
properties: TileChestData,
) {
super(inventory, player_inventory, properties);
add_player_hotbar(this, player_inventory, PADDING, PADDING);
add_player_inventory(this, player_inventory, PADDING, PADDING * 2 + SLOT_SIZE);
const furnace_y = PADDING * 3 + SLOT_SIZE * 4;
this.slots.push(
new Slot(
this.inventory,
0,
this.inventory_width / 2 - SLOT_SIZE,
furnace_y,
),
);
this.slots.push(
new Slot(
this.inventory,
1,
this.inventory_width / 2 - SLOT_SIZE,
furnace_y + SLOT_SIZE * 2,
),
);
this.slots.push(
new Slot(
this.inventory,
2,
this.inventory_width / 2 + SLOT_SIZE,
furnace_y + SLOT_SIZE,
),
);
}
override on_render(): void {
draw_rect(0, 0, canvas.width, canvas.height, [0, 0, 0, 0.8]);
const ui = AssetManager.instance.get<Texture>("bworld:ui");
draw_nine_slice(
ui,
160,
0,
16,
16,
4,
4,
4,
4,
this.x,
this.y,
this.inventory_width,
this.inventory_height,
);
this.draw_fire();
this.draw_arrow();
super.on_render();
}
override handle_left_click(slot: Slot): void {
if (slot.inventory === this.inventory && slot.index === 2) {
if (this.inventory.container.get_item(2)) {
this.pickup();
}
} else {
super.handle_left_click(slot);
}
}
override handle_right_click(slot: Slot): void {
if (slot.inventory === this.inventory && slot.index === 2) {
if (this.inventory.container.get_item(2)) {
this.pickup();
}
} else {
super.handle_right_click(slot);
}
}
pickup() {
const holding_item = this.player_inventory.holding_item;
const item = this.inventory.container.get_item(2)!;
if (holding_item) {
if (holding_item.type_id === item.type_id) {
const items_left = holding_item.max_amount - holding_item.amount;
if (items_left >= item.amount) {
holding_item.amount += item.amount;
this.inventory.container.set_item(2, undefined);
}
}
} else {
this.player_inventory.holding_item = item;
this.inventory.container.set_item(2, undefined);
}
}
draw_fire() {
const atlas = AssetManager.instance.get<Texture>("bworld:textures");
const fire_empty_region = get_sprite_region("bworld:fire_empty");
const fire_full_region = get_sprite_region("bworld:fire_full");
const fuel_pct = Math.max(0, Math.min(1, this.properties.fuel / this.properties.fuel_max));
const full_height = SLOT_SIZE * fuel_pct;
const furnace_y = PADDING * 3 + SLOT_SIZE * 4;
draw_texture_region(
atlas,
fire_empty_region.x * TEXTURE_SIZE,
fire_empty_region.y * TEXTURE_SIZE,
TEXTURE_SIZE,
TEXTURE_SIZE,
this.x + this.inventory_width / 2 - SLOT_SIZE,
this.y + furnace_y + SLOT_SIZE,
SLOT_SIZE,
SLOT_SIZE,
);
const fire_draw_x = this.x + this.inventory_width / 2 - SLOT_SIZE;
const fire_draw_y = this.y + furnace_y + SLOT_SIZE;
const fire_src_height = TEXTURE_SIZE * fuel_pct;
const fire_src_y_offset = TEXTURE_SIZE - fire_src_height;
const fire_dst_y_offset = SLOT_SIZE - full_height;
draw_texture_region(
atlas,
fire_full_region.x * TEXTURE_SIZE,
fire_full_region.y * TEXTURE_SIZE + fire_src_y_offset,
TEXTURE_SIZE,
fire_src_height,
fire_draw_x,
fire_draw_y + fire_dst_y_offset,
SLOT_SIZE,
full_height,
);
}
draw_arrow() {
const atlas = AssetManager.instance.get<Texture>("bworld:textures");
const arrow_empty_region = get_sprite_region("bworld:arrow_empty");
const arrow_full_region = get_sprite_region("bworld:arrow_full");
const progress_pct = Math.max(0, Math.min(1, this.properties.progress / this.properties.progress_max));
const full_width = SLOT_SIZE * progress_pct;
const furnace_y = PADDING * 3 + SLOT_SIZE * 4;
draw_texture_region(
atlas,
arrow_empty_region.x * TEXTURE_SIZE,
arrow_empty_region.y * TEXTURE_SIZE,
TEXTURE_SIZE,
TEXTURE_SIZE,
this.x + this.inventory_width / 2,
this.y + furnace_y + SLOT_SIZE,
SLOT_SIZE,
SLOT_SIZE,
);
const draw_x = this.x + this.inventory_width / 2;
const draw_y = this.y + furnace_y + SLOT_SIZE;
const src_width = TEXTURE_SIZE * progress_pct;
draw_texture_region(
atlas,
arrow_full_region.x * TEXTURE_SIZE,
arrow_full_region.y * TEXTURE_SIZE,
src_width,
TEXTURE_SIZE,
draw_x,
draw_y,
full_width,
SLOT_SIZE,
);
}
}
+11 -219
View File
@@ -1,96 +1,23 @@
import { Container, Inventory, ItemStack, PlayerInventory } from "../inventory.ts";
import { add_player_hotbar, add_player_inventory, GuiInventoryScreen, Slot } from "./gui_screen.ts";
import { canvas, draw_rect, Texture } from "$/client/renderer/mod.ts";
import { AssetManager } from "../assets.ts";
import { SLOT_SIZE } from "../../common/constants.ts";
import { draw_nine_slice } from "../systems/rendering/render_utils.ts";
export interface CraftingRecipe {
width: number;
height: number;
pattern: (string | undefined)[];
result: ItemStack;
}
const recipes: CraftingRecipe[] = [
{
width: 3,
height: 3,
pattern: [
"bworld:planks",
"bworld:planks",
"bworld:planks",
"bworld:planks",
undefined,
"bworld:planks",
"bworld:planks",
"bworld:planks",
"bworld:planks",
],
result: new ItemStack("bworld:chest", 1),
},
{
width: 3,
height: 3,
pattern: [
"bworld:stone",
"bworld:stone",
"bworld:stone",
"bworld:stone",
undefined,
"bworld:stone",
"bworld:stone",
"bworld:stone",
"bworld:stone",
],
result: new ItemStack("bworld:furnace", 1),
},
{
width: 1,
height: 1,
pattern: [
"bworld:log",
],
result: new ItemStack("bworld:planks", 2),
},
{
width: 1,
height: 2,
pattern: [
"bworld:planks",
"bworld:planks",
],
result: new ItemStack("bworld:stick", 2),
},
{
width: 3,
height: 3,
pattern: [
"bworld:planks",
"bworld:planks",
"bworld:planks",
undefined,
"bworld:stick",
undefined,
undefined,
"bworld:stick",
undefined,
],
result: new ItemStack("bworld:wood_pickaxe", 1),
},
];
import { ClientInventories } from "../inventory.ts";
import { ClientMessage, CRAFTING_RESULT_SLOT } from "$/common/protocol.ts";
const PADDING = 10;
// the recipes live on the server, which fills in the result slot
export class GuiPlayerInventory extends GuiInventoryScreen {
override inventory_width = PADDING * 2 + SLOT_SIZE * 9;
override inventory_height = PADDING * 2 + SLOT_SIZE * 4 + PADDING + SLOT_SIZE * 3 + PADDING;
constructor(player_inventory: PlayerInventory) {
super(new Inventory(new Container(10)), player_inventory, undefined);
constructor(inventories: ClientInventories, send: (message: ClientMessage) => void) {
super(inventories, send);
add_player_hotbar(this, player_inventory, PADDING, PADDING);
add_player_inventory(this, player_inventory, PADDING, PADDING * 2 + SLOT_SIZE);
add_player_hotbar(this, PADDING, PADDING);
add_player_inventory(this, PADDING, PADDING * 2 + SLOT_SIZE);
const crafting_x = PADDING;
const crafting_y = PADDING * 3 + SLOT_SIZE * 4;
@@ -98,17 +25,14 @@ export class GuiPlayerInventory extends GuiInventoryScreen {
for (let i = 0; i < 3; i += 1) {
for (let j = 0; j < 3; j += 1) {
this.slots.push(
new Slot(this.inventory, j * 3 + i, crafting_x + i * SLOT_SIZE, crafting_y + j * SLOT_SIZE),
new Slot("crafting", j * 3 + i, crafting_x + i * SLOT_SIZE, crafting_y + j * SLOT_SIZE),
);
}
}
this.slots.push(new Slot(this.inventory, 9, crafting_x + 5 * SLOT_SIZE, crafting_y + 1 * SLOT_SIZE));
}
override on_tick(delta: number): void {
super.on_tick(delta);
this.update_crafting_result();
this.slots.push(
new Slot("crafting", CRAFTING_RESULT_SLOT, crafting_x + 5 * SLOT_SIZE, crafting_y + 1 * SLOT_SIZE, true),
);
}
override on_render(): void {
@@ -134,136 +58,4 @@ export class GuiPlayerInventory extends GuiInventoryScreen {
super.on_render();
}
override on_close(): void {
for (let i = 0; i < 8; i += 1) {
const item = this.inventory.container.get_item(i);
if (item) {
this.player_inventory.container.add_item(item);
}
}
}
get_crafting_grid(): (string | undefined)[] {
const grid: (string | undefined)[] = [];
for (let i = 0; i < 9; i++) {
const item = this.inventory.container.get_item(i);
grid.push(item?.type_id);
}
return grid;
}
matches_recipe(
grid: (string | undefined)[],
recipe: CraftingRecipe,
): boolean {
for (let y = 0; y <= 3 - recipe.height; y++) {
for (let x = 0; x <= 3 - recipe.width; x++) {
let match = true;
for (let gy = 0; gy < 3; gy++) {
for (let gx = 0; gx < 3; gx++) {
const grid_index = gy * 3 + gx;
if (
gx >= x &&
gx < x + recipe.width &&
gy >= y &&
gy < y + recipe.height
) {
const rx = gx - x;
const ry = gy - y;
const recipe_index = ry * recipe.width + rx;
if (grid[grid_index] !== recipe.pattern[recipe_index]) {
match = false;
break;
}
} else {
if (grid[grid_index] !== undefined) {
match = false;
break;
}
}
}
if (!match) break;
}
if (match) return true;
}
}
return false;
}
update_crafting_result() {
const grid = this.get_crafting_grid();
for (const recipe of recipes) {
if (this.matches_recipe(grid, recipe)) {
this.inventory.container.set_item(
9,
recipe.result.clone(),
);
return;
}
}
this.inventory.container.set_item(9, undefined);
}
consume_recipe_items() {
for (let i = 0; i < 9; i++) {
const item = this.inventory.container.get_item(i);
if (!item) {
continue;
}
item.amount -= 1;
if (item.amount <= 0) {
this.inventory.container.set_item(i, undefined);
}
}
}
override handle_left_click(slot: Slot): void {
if (slot.inventory === this.inventory && slot.index === 9) {
if (this.inventory.container.get_item(9)) {
this.craft();
}
} else {
super.handle_left_click(slot);
}
}
override handle_right_click(slot: Slot): void {
if (slot.inventory === this.inventory && slot.index === 9) {
if (this.inventory.container.get_item(9)) {
this.craft();
}
} else {
super.handle_right_click(slot);
}
}
craft() {
const holding_item = this.player_inventory.holding_item;
const item = this.inventory.container.get_item(9)!;
if (holding_item) {
if (holding_item.type_id === item.type_id) {
const items_left = holding_item.max_amount - holding_item.amount;
if (items_left >= item.amount) {
this.consume_recipe_items();
holding_item.amount += item.amount;
}
}
} else {
this.player_inventory.holding_item = item;
this.consume_recipe_items();
}
}
}
+75 -185
View File
@@ -1,27 +1,28 @@
import { SLOT_SIZE } from "$/common/constants.ts";
import { click_slot, Container } from "$/common/inventory.ts";
import { ClientMessage, ContainerKey, CRAFTING_RESULT_SLOT } from "$/common/protocol.ts";
import { point_inside_rec } from "../../common/utils.ts";
import { AssetManager } from "../assets.ts";
import { InputManager } from "../input_manager.ts";
import { Inventory, ItemStack, PlayerInventory } from "../inventory.ts";
import { ClientInventories } from "../inventory.ts";
import { canvas, Texture } from "../renderer/mod.ts";
import { draw_item, draw_nine_slice } from "../systems/rendering/render_utils.ts";
export class Slot {
inventory: Inventory;
container: ContainerKey;
index: number;
// relative to screen top left
x: number;
y: number;
// can only be taken from, like the crafting or furnace result
output: boolean;
constructor(inventory: Inventory, index: number, x: number, y: number) {
this.inventory = inventory;
constructor(container: ContainerKey, index: number, x: number, y: number, output = false) {
this.container = container;
this.index = index;
this.x = x;
this.y = y;
}
get item(): ItemStack | undefined {
return this.inventory.container.get_item(this.index);
this.output = output;
}
}
@@ -34,25 +35,32 @@ export abstract class GuiScreen {
abstract on_close(): void;
}
export class GuiInventoryScreen<Inv extends Inventory = Inventory, Properties = Record<string, unknown> | undefined>
extends GuiScreen {
inventory: Inv;
player_inventory: PlayerInventory;
properties: Properties;
// a screen of slots. the server owns the contents: clicks are sent to it and guessed locally
// so they feel instant, then whatever the server syncs back wins
export class GuiInventoryScreen extends GuiScreen {
inventories: ClientInventories;
send: (message: ClientMessage) => void;
slots: Slot[] = [];
hovering: Slot | undefined;
inventory_width: number = 500;
inventory_height: number = 500;
constructor(
inventory: Inv,
player_inventory: PlayerInventory,
properties: Properties,
) {
constructor(inventories: ClientInventories, send: (message: ClientMessage) => void) {
super();
this.inventory = inventory;
this.player_inventory = player_inventory;
this.properties = properties;
this.inventories = inventories;
this.send = send;
}
get_container(key: ContainerKey): Container | undefined {
switch (key) {
case "inventory":
return this.inventories.inventory;
case "crafting":
return this.inventories.crafting;
case "screen":
return this.inventories.screen;
}
}
on_tick(_delta: number): void {
@@ -60,20 +68,17 @@ export class GuiInventoryScreen<Inv extends Inventory = Inventory, Properties =
this.y = canvas.height / 2 - (this.inventory_height / 2);
this.handle_interaction();
if (this.player_inventory.holding_item?.amount === 0) {
this.player_inventory.holding_item = undefined;
}
}
on_render(): void {
const ui = AssetManager.instance.get<Texture>("bworld:ui");
for (const slot of this.slots) {
const hovered = slot === this.hovering;
draw_nine_slice(
ui,
slot.inventory.hovering_slot === slot.index ? 19 * 16 : 160 + 32,
slot.inventory.hovering_slot === slot.index ? 16 : 0,
hovered ? 19 * 16 : 160 + 32,
hovered ? 16 : 0,
16,
16,
4,
@@ -88,198 +93,83 @@ export class GuiInventoryScreen<Inv extends Inventory = Inventory, Properties =
}
for (const slot of this.slots) {
const item = slot.item;
const item = this.get_container(slot.container)?.get_item(slot.index);
if (item) {
draw_item(item, this.x + slot.x, this.y + slot.y);
}
}
if (this.player_inventory.holding_item) {
if (this.inventories.cursor.item) {
const mouse = InputManager.get_mouse_position();
draw_item(this.player_inventory.holding_item, mouse.x, mouse.y);
draw_item(this.inventories.cursor.item, mouse.x, mouse.y);
}
}
on_close(): void {}
on_close(): void {
this.send({ type: "close_screen" });
// the server puts these back in the inventory, show it right away
const { inventory, crafting, cursor } = this.inventories;
for (let i = 0; i < CRAFTING_RESULT_SLOT; i++) {
const item = crafting.get_item(i);
if (item) {
inventory.add_item(item);
crafting.set_item(i, undefined);
}
}
crafting.set_item(CRAFTING_RESULT_SLOT, undefined);
if (cursor.item) {
inventory.add_item(cursor.item);
cursor.item = undefined;
}
}
handle_interaction() {
this.player_inventory.hovering_slot = -1;
this.inventory.hovering_slot = -1;
this.hovering = undefined;
const mouse = InputManager.get_mouse_position();
for (const slot of this.slots) {
const mouse = InputManager.get_mouse_position();
const slot_x = slot.x + this.x;
const slot_y = slot.y + this.y;
const hovering = point_inside_rec(mouse.x, mouse.y, slot_x, slot_y, SLOT_SIZE, SLOT_SIZE);
if (hovering) {
slot.inventory.hovering_slot = slot.index;
const hovering = point_inside_rec(mouse.x, mouse.y, this.x + slot.x, this.y + slot.y, SLOT_SIZE, SLOT_SIZE);
if (!hovering) {
continue;
}
this.hovering = slot;
if (InputManager.is_mouse_pressed(0)) {
InputManager.consume_mouse(0);
this.handle_left_click(slot);
return;
}
if (InputManager.is_mouse_pressed(2)) {
InputManager.consume_mouse(2);
this.handle_right_click(slot);
for (const button of [0, 2]) {
if (InputManager.is_mouse_pressed(button)) {
InputManager.consume_mouse(button);
this.click(slot, button);
return;
}
}
}
}
switch_item_with_holding(inventory: Inventory, index: number) {
const container_slot = inventory.container.get_slot(index);
const original_holding_item = this.player_inventory.holding_item;
this.player_inventory.holding_item = container_slot.get_item();
container_slot.set_item(original_holding_item);
}
click(slot: Slot, button: number) {
this.send({ type: "click", container: slot.container, index: slot.index, button });
handle_left_click(slot: Slot) {
const holding = this.player_inventory.holding_item;
const inventory_slot = slot.inventory.container.get_slot(slot.index);
const slot_item = inventory_slot.get_item();
// if you aren't holding anything
// "swap" with nothing on your hand (pick it up)
if (!holding) {
this.switch_item_with_holding(slot.inventory, slot.index);
return;
}
// if you are holding something and slot type equals holding type
// try to add to stack
if (slot_item && inventory_slot.type_id === holding.type_id) {
const space_left = inventory_slot.max_amount! - slot_item.amount!;
const amount_to_add = Math.min(space_left, holding.amount);
slot_item.amount += amount_to_add;
holding.amount -= amount_to_add;
return;
}
// if something on hand but not the same
// swap
this.switch_item_with_holding(slot.inventory, slot.index);
}
handle_right_click(slot: Slot) {
const holding = this.player_inventory.holding_item;
const inventory_slot = slot.inventory.container.get_slot(slot.index);
const slot_item = inventory_slot.get_item();
// if holding something
if (holding) {
// and slot type equals holding type
// add 1 to matching stack
if (slot_item && inventory_slot.type_id === holding.type_id) {
if (slot_item.amount < slot_item.max_amount!) {
slot_item.amount += 1;
holding.amount -= 1;
}
return;
}
// (actually the same as the last one but creates a new one techinically)
// place 1 into empty slot
if (!slot_item) {
const new_item = holding.clone();
new_item.amount = 1;
inventory_slot.set_item(new_item);
holding.amount -= 1;
return;
}
// if something on hand but not the same
// swap
this.switch_item_with_holding(slot.inventory, slot.index);
return;
}
// if player is holding nothing and clicks nothing, nothing happens
if (!slot_item) {
return;
}
// pick up half of the stack
const original_amount = slot_item.amount;
const half = Math.floor(original_amount / 2);
slot_item.amount = half;
const picked_up = slot_item.clone();
picked_up.amount = original_amount - half;
this.player_inventory.holding_item = picked_up;
if (slot_item.amount === 0) {
inventory_slot.set_item(undefined);
// output slots depend on server side things like recipes, just wait for the server
const container = this.get_container(slot.container);
if (container && !slot.output) {
click_slot(container, slot.index, this.inventories.cursor, button);
}
}
/*handle_hotbar(world: ClientWorld, player_inventory: PlayerInventory) {
const [player, player_hand] = world.get_tag("player")!;
const player_position = player.get(Position);
const player_sprite = player.get(AnimatedSprite);
const hand_position = player_hand.get(Position);
const hand_sprite = player_hand.get(Sprite);
if (!player_position || !hand_position || !hand_sprite || !player_sprite) {
return;
}
// sync position
hand_position.x = player_position.x + (player_sprite.flip_x ? 34 : 4);
hand_position.y = player_position.y + 34;
hand_sprite.flip_x = player_sprite.flip_x;
const maybe_item = player_inventory.container.get_item(player_inventory.hotbar_selected);
if (maybe_item) {
const region = get_sprite_region(maybe_item.type_id);
hand_sprite.source_x = region.x * 16;
hand_sprite.source_y = region.y * 16;
hand_sprite.source_width = 16;
hand_sprite.source_height = 16;
hand_sprite.width = 32;
hand_sprite.height = 32;
} else {
hand_sprite.width = 0;
hand_sprite.height = 0;
}
}*/
}
// generic methods that is often needed
export function add_player_inventory(
handler: GuiInventoryScreen,
player_inventory: PlayerInventory,
offset_x: number,
offset_y: number,
) {
export function add_player_inventory(handler: GuiInventoryScreen, offset_x: number, offset_y: number) {
for (let i = 0; i < 3; ++i) {
for (let l = 0; l < 9; ++l) {
handler.slots.push(
new Slot(
player_inventory,
l + i * 9 + 9,
offset_x + l * SLOT_SIZE,
offset_y + i * SLOT_SIZE,
),
new Slot("inventory", l + i * 9 + 9, offset_x + l * SLOT_SIZE, offset_y + i * SLOT_SIZE),
);
}
}
}
export function add_player_hotbar(
handler: GuiInventoryScreen,
player_inventory: PlayerInventory,
offset_x: number,
offset_y: number,
) {
export function add_player_hotbar(handler: GuiInventoryScreen, offset_x: number, offset_y: number) {
for (let i = 0; i < 9; ++i) {
handler.slots.push(new Slot(player_inventory, i, offset_x + i * SLOT_SIZE, offset_y));
handler.slots.push(new Slot("inventory", i, offset_x + i * SLOT_SIZE, offset_y));
}
}