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@@ -4,7 +4,7 @@ import type { BlockRegistry } from "$/common/everything_registry.ts";
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import type { SpriteRegion } from "$/common/constants.ts";
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import type { Texture } from "../renderer/types.ts";
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import type { FromChunkWorker, ToChunkWorker } from "./chunk_messages.ts";
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import { generate_chunk } from "../generation.ts";
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import { generate_raw_chunk } from "$/common/generation.ts";
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const pad = 0.5;
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@@ -311,37 +311,8 @@ function post(message: FromChunkWorker, transfer: Transferable[]) {
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}
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function generate(chunk_x: number, chunk_z: number, seed: string) {
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const blocks = new Uint32Array(CHUNK_SIZE * CHUNK_SIZE * CHUNK_HEIGHT);
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const spills: number[] = [];
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generate_chunk(
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{
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add_block(block) {
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const nid = block_ids[block.id];
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if (nid === undefined || block.y < 0 || block.y >= CHUNK_HEIGHT) {
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return;
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}
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const block_chunk_x = Math.floor(block.x / CHUNK_SIZE);
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const block_chunk_z = Math.floor(block.z / CHUNK_SIZE);
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if (block_chunk_x !== chunk_x || block_chunk_z !== chunk_z) {
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spills.push(block.x, block.y, block.z, nid);
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return;
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}
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const lx = block.x - chunk_x * CHUNK_SIZE;
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const lz = block.z - chunk_z * CHUNK_SIZE;
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blocks[block.y * CHUNK_SIZE * CHUNK_SIZE + lz * CHUNK_SIZE + lx] = nid;
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},
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},
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chunk_x,
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chunk_z,
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seed,
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);
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const spills_array = new Int32Array(spills);
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post({ type: "generated", chunk_x, chunk_z, blocks, spills: spills_array }, [
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blocks.buffer,
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spills_array.buffer,
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]);
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const { blocks, spills } = generate_raw_chunk(chunk_x, chunk_z, seed, block_ids);
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post({ type: "generated", chunk_x, chunk_z, blocks, spills }, [blocks.buffer, spills.buffer]);
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}
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function make_chunk_mesh(
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