Server authority

This commit is contained in:
2026-09-24 19:34:07 -03:00
parent 1bef94ce0c
commit 79faa556de
75 changed files with 2247 additions and 1632 deletions
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import { BlockRegistry, EverythingRegistry } from "$/common/everything_registry.ts";
import { register_block_item } from "$/common/utils.ts";
// behavior lives in server/game/blocks.ts
const block = EverythingRegistry.register<BlockRegistry>("blocks", "bworld:chest", {
id: "bworld:chest",
textures: "bworld:planks",
toughness: 8,
requires_tool: false,
tool_to_break: "axe",
drop_table: "bworld:chest",
has_collision: false,
interactive: true,
});
register_block_item(block);
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import { BlockRegistry, EverythingRegistry } from "$/common/everything_registry.ts";
import { register_block_item } from "$/common/utils.ts";
const block = EverythingRegistry.register<BlockRegistry>("blocks", "bworld:coal_ore", {
id: "bworld:coal_ore",
textures: "bworld:stone_coal",
has_collision: true,
drop_table: "bworld:coal_ore",
toughness: 5,
requires_tool: true,
tool_to_break: "pickaxe",
});
register_block_item(block);
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import { BlockRegistry, EverythingRegistry } from "$/common/everything_registry.ts";
import { register_block_item } from "$/common/utils.ts";
const block = EverythingRegistry.register<BlockRegistry>("blocks", "bworld:copper_ore", {
id: "bworld:copper_ore",
textures: "bworld:stone_copper",
has_collision: true,
drop_table: "bworld:copper_ore",
toughness: 5,
requires_tool: true,
tool_to_break: "pickaxe",
});
register_block_item(block);
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import { EverythingRegistry } from "$/common/everything_registry.ts";
interface CropsRegistry {
total_stages: number;
time_to_grow: number[];
item_drop: string;
sprite_ids: string[];
regrowable: boolean;
}
EverythingRegistry.register<CropsRegistry>("crops", "bworld:carrot", {
total_stages: 5,
time_to_grow: [60, 60 * 3, 60 * 3, 60 * 3],
sprite_ids: [
"bworld:carrot_seeds",
"bworld:carrot_stage_1",
"bworld:carrot_stage_2",
"bworld:carrot_stage_3",
"bworld:carrot_stage_4",
],
item_drop: "bworld:carrot",
regrowable: false,
});
EverythingRegistry.register<CropsRegistry>("crops", "bworld:potato", {
total_stages: 5,
time_to_grow: [45, 60 * 2, 60 * 2, 60 * 2],
sprite_ids: [
"bworld:potato_seeds",
"bworld:potato_stage_1",
"bworld:potato_stage_2",
"bworld:potato_stage_3",
"bworld:potato_stage_4",
],
item_drop: "bworld:potato",
regrowable: false,
});
EverythingRegistry.register<CropsRegistry>("crops", "bworld:tomato", {
total_stages: 5,
time_to_grow: [90, 60 * 2, 60 * 2, 60 * 3],
sprite_ids: [
"bworld:tomato_seeds",
"bworld:tomato_stage_1",
"bworld:tomato_stage_2",
"bworld:tomato_stage_3",
"bworld:tomato_stage_4",
],
item_drop: "bworld:tomato",
regrowable: true,
});
EverythingRegistry.register<CropsRegistry>("crops", "bworld:pumpkin", {
total_stages: 5,
time_to_grow: [60 * 2, 60 * 4, 60 * 4, 60 * 4],
sprite_ids: [
"bworld:pumpkin_seeds",
"bworld:pumpkin_stage_1",
"bworld:pumpkin_stage_2",
"bworld:pumpkin_stage_3",
"bworld:pumpkin_stage_4",
],
item_drop: "bworld:pumpkin",
regrowable: false,
});
interface TileCropData {
current_stage: number;
growth_time: number;
}
/*
function create_crop_tile(crop_id: string) {
const crop_info = EverythingRegistry.get<CropsRegistry>("crops", crop_id);
return {
has_collision: false,
on_create(_, tile) {
tile.data = {
current_stage: 0,
growth_time: 0,
};
},
texture_id(tile) {
return crop_info.sprite_ids[tile.data!.current_stage];
},
on_click(world, tile) {
const [player] = world.get_tag("player")!;
const player_inventory = player.get(PlayerComponent)!.player_inventory;
const item = player_inventory.container.get_item(player_inventory.hotbar_selected);
if (!item) {
return;
}
if (item.type_id === "bworld:pickaxe") {
world.dimension.delete_tile(world, tile);
}
},
on_interact(world, tile) {
if (tile.data!.current_stage + 1 !== crop_info.total_stages) {
return;
}
const [player] = world.get_tag("player")!;
const player_inventory = player.get(PlayerComponent)!.player_inventory;
player_inventory.container.add_item(new ItemStack(crop_info.item_drop));
if (crop_info.regrowable) {
tile.data!.current_stage -= 1;
} else {
world.dimension.delete_tile(world, tile);
}
},
on_second(_, tile, delta) {
const crop = tile.data!;
// finished growing
if (crop.current_stage + 1 === crop_info.total_stages) {
return;
}
// grow !
crop.growth_time += delta;
if (crop.growth_time >= crop_info.time_to_grow[crop.current_stage]) {
crop.current_stage += 1;
crop.growth_time = 0;
}
},
} as BlockRegistry<TileCropData>;
}
EverythingRegistry.register<BlockRegistry<TileCropData>>(
"blocks",
"bworld:tomato_crop",
create_crop_tile("bworld:tomato"),
);
EverythingRegistry.register<BlockRegistry<TileCropData>>(
"blocks",
"bworld:carrot_crop",
create_crop_tile("bworld:carrot"),
);
EverythingRegistry.register<BlockRegistry<TileCropData>>(
"blocks",
"bworld:potato_crop",
create_crop_tile("bworld:potato"),
);
EverythingRegistry.register<BlockRegistry<TileCropData>>(
"blocks",
"bworld:pumpkin_crop",
create_crop_tile("bworld:pumpkin"),
);
*/
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import { BlockRegistry, EverythingRegistry } from "$/common/everything_registry.ts";
import { register_block_item } from "$/common/utils.ts";
// hoeing it is handled in server/game/blocks.ts
const block = EverythingRegistry.register<BlockRegistry>("blocks", "bworld:dirt", {
id: "bworld:dirt",
textures: "bworld:dirt",
has_collision: false,
drop_table: "bworld:dirt",
toughness: 2,
requires_tool: false,
tool_to_break: "shovel",
});
register_block_item(block);
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import { BlockRegistry, EverythingRegistry } from "$/common/everything_registry.ts";
import { register_block_item } from "$/common/utils.ts";
// behavior lives in server/game/blocks.ts
const block = EverythingRegistry.register<BlockRegistry>("blocks", "bworld:furnace", {
id: "bworld:furnace",
textures: { front: "bworld:furnace", side: "bworld:stone" },
has_collision: true,
drop_table: "bworld:furnace",
toughness: 5,
requires_tool: true,
tool_to_break: "pickaxe",
interactive: true,
});
register_block_item(block);
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import { BlockRegistry, EverythingRegistry } from "$/common/everything_registry.ts";
import { register_block_item } from "$/common/utils.ts";
const block = EverythingRegistry.register<BlockRegistry>("blocks", "bworld:glass", {
id: "bworld:glass",
textures: "bworld:glass",
has_collision: true,
transparent: true,
toughness: 3,
requires_tool: false,
tool_to_break: "pickaxe",
});
register_block_item(block);
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import { BlockRegistry, EverythingRegistry } from "$/common/everything_registry.ts";
import { register_block_item } from "$/common/utils.ts";
const block = EverythingRegistry.register<BlockRegistry>("blocks", "bworld:gold_ore", {
id: "bworld:gold_ore",
textures: "bworld:stone_gold",
has_collision: true,
drop_table: "bworld:gold_ore",
toughness: 5,
requires_tool: true,
tool_to_break: "pickaxe",
});
register_block_item(block);
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import { BlockRegistry, EverythingRegistry } from "$/common/everything_registry.ts";
// hoeing it is handled in server/game/blocks.ts
EverythingRegistry.register<BlockRegistry>("blocks", "bworld:grass", {
id: "bworld:grass",
textures: { top: "bworld:grass_top", bottom: "bworld:dirt", "side": "bworld:grass_side" },
has_collision: false,
drop_table: "bworld:dirt",
toughness: 2,
requires_tool: false,
tool_to_break: "shovel",
});
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import { BlockRegistry, EverythingRegistry } from "$/common/everything_registry.ts";
import { register_block_item } from "$/common/utils.ts";
// TODO: watered state
const block = EverythingRegistry.register<BlockRegistry>("blocks", "bworld:hoed_dirt", {
id: "bworld:hoed_dirt",
textures: { side: "bworld:dirt", top: "bworld:hoed_dirt", bottom: "bworld:dirt" },
has_collision: false,
drop_table: "bworld:dirt",
toughness: 5,
requires_tool: false,
tool_to_break: "shovel",
states: [
{ name: "watered", bits: 1, default: 0 },
],
});
register_block_item(block);
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import { BlockRegistry, EverythingRegistry } from "$/common/everything_registry.ts";
import { register_block_item } from "$/common/utils.ts";
const block = EverythingRegistry.register<BlockRegistry>("blocks", "bworld:iron_ore", {
id: "bworld:iron_ore",
textures: "bworld:stone_iron",
has_collision: true,
drop_table: "bworld:iron_ore",
toughness: 5,
requires_tool: true,
tool_to_break: "pickaxe",
});
register_block_item(block);
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import { BlockRegistry, EverythingRegistry } from "$/common/everything_registry.ts";
import { register_block_item } from "$/common/utils.ts";
const block = EverythingRegistry.register<BlockRegistry>("blocks", "bworld:leaves", {
id: "bworld:leaves",
textures: "bworld:leaves",
has_collision: true,
transparent: true,
toughness: 3,
requires_tool: false,
tool_to_break: "hoe",
});
register_block_item(block);
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import { BlockRegistry, EverythingRegistry } from "$/common/everything_registry.ts";
import { register_block_item } from "$/common/utils.ts";
const block = EverythingRegistry.register<BlockRegistry>("blocks", "bworld:log", {
id: "bworld:log",
textures: { side: "bworld:log_side", top: "bworld:log_top", bottom: "bworld:log_top" },
has_collision: true,
drop_table: "bworld:log",
toughness: 3,
requires_tool: false,
tool_to_break: "axe",
});
register_block_item(block);
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import "./grass.ts";
import "./dirt.ts";
import "./crops.ts";
import "./water.ts";
import "./chest.ts";
import "./furnace.ts";
import "./stone.ts";
import "./log.ts";
import "./sand.ts";
import "./snow.ts";
import "./glass.ts";
import "./hoed_dirt.ts";
import "./leaves.ts";
import "./coal_ore.ts";
import "./copper_ore.ts";
import "./iron_ore.ts";
import "./tin_ore.ts";
import "./gold_ore.ts";
import "./planks.ts";
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import { BlockRegistry, EverythingRegistry } from "$/common/everything_registry.ts";
import { register_block_item } from "$/common/utils.ts";
const block = EverythingRegistry.register<BlockRegistry>("blocks", "bworld:planks", {
id: "bworld:planks",
textures: "bworld:planks",
has_collision: true,
drop_table: "bworld:log",
toughness: 3,
requires_tool: false,
tool_to_break: "axe",
});
register_block_item(block);
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import { BlockRegistry, EverythingRegistry } from "$/common/everything_registry.ts";
import { register_block_item } from "$/common/utils.ts";
const block = EverythingRegistry.register<BlockRegistry>("blocks", "bworld:sand", {
id: "bworld:sand",
textures: "bworld:sand",
has_collision: true,
drop_table: "bworld:sand",
toughness: 3,
requires_tool: false,
tool_to_break: "shovel",
});
register_block_item(block);
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import { BlockRegistry, EverythingRegistry } from "$/common/everything_registry.ts";
import { register_block_item } from "$/common/utils.ts";
const block = EverythingRegistry.register<BlockRegistry>("blocks", "bworld:snow", {
id: "bworld:snow",
textures: "bworld:snow",
has_collision: true,
toughness: 2,
requires_tool: true,
tool_to_break: "shovel",
});
register_block_item(block);
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import { BlockRegistry, EverythingRegistry } from "$/common/everything_registry.ts";
import { register_block_item } from "$/common/utils.ts";
const block = EverythingRegistry.register<BlockRegistry>("blocks", "bworld:stone", {
id: "bworld:stone",
textures: "bworld:stone",
has_collision: true,
drop_table: "bworld:stone",
toughness: 3,
requires_tool: true,
tool_to_break: "pickaxe",
});
register_block_item(block);
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import { BlockRegistry, EverythingRegistry } from "$/common/everything_registry.ts";
import { register_block_item } from "$/common/utils.ts";
const block = EverythingRegistry.register<BlockRegistry>("blocks", "bworld:tin_ore", {
id: "bworld:tin_ore",
textures: "bworld:stone_tin",
has_collision: true,
drop_table: "bworld:tin_ore",
toughness: 5,
requires_tool: true,
tool_to_break: "pickaxe",
});
register_block_item(block);
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import { BlockRegistry, EverythingRegistry } from "$/common/everything_registry.ts";
EverythingRegistry.register<BlockRegistry>("blocks", "bworld:water", {
id: "bworld:water",
textures: "bworld:water",
has_collision: false,
transparent: true,
alpha: 0.8,
});