Server authority
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@@ -1,5 +1,4 @@
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import { Block, Dimension } from "$/client/components/dimension.ts";
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import { ItemStack } from "$/client/inventory.ts";
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import type { ItemStack } from "./inventory.ts";
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export class EverythingRegistry {
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static #key_to_id = new Map<string, Map<string, number>>();
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@@ -94,12 +93,9 @@ export interface BlockRegistry {
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states?: BlockStateDefinition[];
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variants?: Record<string, BlockStateVariant>;
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on_create?(dimension: Dimension, block: Block): void;
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on_break?(dimension: Dimension, block: Block): void;
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on_click?(dimension: Dimension, block: Block): void;
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on_interact?(dimension: Dimension, block: Block): boolean;
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on_tick?(dimension: Dimension, block: Block, tick_delta: number): void;
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on_second?(dimension: Dimension, block: Block, second_delta: number): void;
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// right clicking it does something instead of placing a block, clients don't predict placing against it.
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// behavior runs on the server, see server/game/blocks.ts
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interactive?: boolean;
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compiled_states?: CompiledStateDefinition[];
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}
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@@ -109,8 +105,6 @@ export interface ItemRegistry<T = unknown | undefined> {
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block_id?: string;
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tool_type?: string;
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place?(dimension: Dimension, block: Block): void;
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on_create?(item: ItemStack<T>): void;
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get_lore?(item: ItemStack<T>): string;
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