UI and about page in game
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@@ -0,0 +1,35 @@
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import { System } from "$/common/ecs/mod.ts";
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import { Position } from "$/common/components/position.ts";
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import { point_inside_rec } from "$/common/utils.ts";
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import { ClientWorld } from "$/client/client_world.ts";
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import { UIButton } from "$/client/components/ui_components.ts";
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import { InputManager } from "$/client/input_manager.ts";
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export class UIInteractionSystem implements System {
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update(world: ClientWorld, _delta: number) {
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// TODO: dont like
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if (InputManager.is_key_pressed("Escape")) {
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world.paused = !world.paused;
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}
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if (!world.paused) {
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return;
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}
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const mouse = InputManager.get_mouse_position();
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for (const entity of world.get_entities()) {
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const position = entity.get(Position);
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const button = entity.get(UIButton);
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if (position && button) {
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const hovered = point_inside_rec(mouse.x, mouse.y, position.x, position.y, button.width, button.height);
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button.hovered = hovered;
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if (hovered && InputManager.is_mouse_pressed(0)) {
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InputManager.consume_mouse(0);
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button.on_click();
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}
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}
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}
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}
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}
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