Only interact with tiles ~2 tile distances away

This commit is contained in:
2026-03-07 19:53:33 -03:00
parent 8baf356218
commit 906a549382
2 changed files with 31 additions and 0 deletions
+16
View File
@@ -6,6 +6,8 @@ import { InputManager } from "../input_manager.ts";
import { canvas } from "../renderer.ts";
import { TICK_DELTA, TILE_SIZE } from "$/common/constants.ts";
import { EverythingRegistry, TileRegistry } from "$/common/everything_registry.ts";
import { Position } from "$/common/components/position.ts";
import { distance_point_rectangle } from "../../common/utils.ts";
export class DimensionLogicSystem extends System {
update(world: ClientWorld, delta: number): void {
@@ -23,6 +25,7 @@ export class DimensionLogicSystem extends System {
}
const [player] = world.get_tag("player")!;
const player_position = player.get(Position)!;
const camera = player.get(Camera)!;
const mouse = InputManager.get_mouse_position();
@@ -47,6 +50,19 @@ export class DimensionLogicSystem extends System {
return;
}
const distance_to_player = distance_point_rectangle(
tile.x * TILE_SIZE,
tile.y * TILE_SIZE,
player_position.x,
player_position.y,
72,
72,
);
console.log(distance_to_player);
if (distance_to_player > TILE_SIZE * 2) {
return;
}
if (tile_info.on_interact || tile_info.on_click) {
if (tile_info.on_interact && InputManager.is_mouse_pressed(2)) {
InputManager.consume_mouse(2);