Only interact with tiles ~2 tile distances away
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@@ -6,6 +6,8 @@ import { InputManager } from "../input_manager.ts";
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import { canvas } from "../renderer.ts";
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import { TICK_DELTA, TILE_SIZE } from "$/common/constants.ts";
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import { EverythingRegistry, TileRegistry } from "$/common/everything_registry.ts";
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import { Position } from "$/common/components/position.ts";
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import { distance_point_rectangle } from "../../common/utils.ts";
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export class DimensionLogicSystem extends System {
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update(world: ClientWorld, delta: number): void {
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@@ -23,6 +25,7 @@ export class DimensionLogicSystem extends System {
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}
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const [player] = world.get_tag("player")!;
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const player_position = player.get(Position)!;
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const camera = player.get(Camera)!;
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const mouse = InputManager.get_mouse_position();
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@@ -47,6 +50,19 @@ export class DimensionLogicSystem extends System {
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return;
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}
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const distance_to_player = distance_point_rectangle(
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tile.x * TILE_SIZE,
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tile.y * TILE_SIZE,
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player_position.x,
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player_position.y,
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72,
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72,
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);
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console.log(distance_to_player);
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if (distance_to_player > TILE_SIZE * 2) {
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return;
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}
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if (tile_info.on_interact || tile_info.on_click) {
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if (tile_info.on_interact && InputManager.is_mouse_pressed(2)) {
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InputManager.consume_mouse(2);
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@@ -21,3 +21,18 @@ export function get_sprite_region(id: string): SpriteRegion {
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const textures_info = AssetManager.instance.get<TexturesInfo>("bworld:textures_info");
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return textures_info?.[id] ?? { x: 0, y: 0 };
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}
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export function distance_point_rectangle(px: number, py: number, sqx: number, sqy: number, sqw: number, sqh: number) {
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const x0 = sqx;
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const y0 = sqy;
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const x1 = sqx + sqw;
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const y1 = sqy + sqh;
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const cx = Math.max(x0, Math.min(px, x1));
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const cy = Math.max(y0, Math.min(py, y1));
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const dx = px - cx;
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const dy = py - cy;
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return Math.sqrt(dx * dx + dy * dy);
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}
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