Actually implement mod code into server
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@@ -3,7 +3,6 @@
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import { register_mod_data } from "$/common/mod_loader.ts";
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import type { AtlasListing, ModData, ModListing } from "$/common/mod_loader.ts";
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import { load_worldgen } from "$/common/worldgen_loader.ts";
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import { add_base_item_hooks } from "./blocks.ts";
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import { GameHost, GameServer } from "./game_server.ts";
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import { ModRuntime } from "./mod_runtime.ts";
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@@ -23,7 +22,6 @@ export async function start_game(
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mods: ServerModSource[],
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): Promise<GameServer> {
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const recipes = register_mod_data(mods.map((mod) => ({ id: mod.listing.id, data: mod.data })));
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add_base_item_hooks();
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const worldgen_scripts = mods.flatMap((mod) =>
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mod.worldgen_url ? [{ mod: mod.listing.id, url: mod.worldgen_url }] : []
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