Simple transparency

This commit is contained in:
2026-03-13 13:16:35 -03:00
parent 0310bdaf7a
commit 96a485743f
10 changed files with 163 additions and 99 deletions
-26
View File
@@ -13,29 +13,3 @@ export class Camera extends Component {
near = 0.1;
far = 1000;
}
export function screen_to_world(
screen_x: number,
screen_y: number,
camera: Camera,
screen_width: number,
screen_height: number,
) {
// return {
// x: (screen_x - screen_width / 2) / camera.zoom + camera.x,
// y: (screen_y - screen_height / 2) / camera.zoom + camera.y,
// };
}
export function world_to_screen(
world_x: number,
world_y: number,
camera: Camera,
screen_width: number,
screen_height: number,
) {
// return {
// x: (world_x - camera.x) / camera.zoom + screen_width / 2,
// y: (world_y - camera.y) / camera.zoom + screen_height / 2,
// };
}
+2
View File
@@ -24,6 +24,8 @@ export interface Chunk {
vertexBuffer?: WebGLBuffer;
vertexCount?: number;
dirty: boolean;
vertexTransparentBuffer?: WebGLBuffer;
vertexTransparentCount?: number;
}
export class Dimension extends Component {
+1 -1
View File
@@ -35,7 +35,7 @@ export function generate(
// simple terrain layers
if (y === terrain_height) {
id = "bworld:grass";
id = "bworld:leaves";
} else if (y > terrain_height - 4) {
id = "bworld:dirt";
}
+1 -40
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@@ -5,49 +5,10 @@ import { ClientWorld } from "../client_world.ts";
import { ClickableSprite } from "../components/clickable.ts";
import { point_inside_rec } from "$/common/utils.ts";
import { InputManager } from "../input_manager.ts";
import { Camera, screen_to_world } from "../components/camera.ts";
import { Camera } from "../components/camera.ts";
import { canvas } from "../renderer/mod.ts";
export class ClickableSystem extends System {
update(world: ClientWorld, _delta: number): void {
const [player] = world.get_tag("player")!;
const camera = player.get(Camera)!;
const mouse = InputManager.get_mouse_position();
const world_mouse = screen_to_world(
mouse.x,
mouse.y,
camera,
canvas.width,
canvas.height,
);
for (const entity of world.get_entities()) {
const position = entity.get(Position);
if (!position) {
continue;
}
const clickable_sprite = entity.get(ClickableSprite);
const sprite = entity.get(Sprite);
if (clickable_sprite && sprite) {
clickable_sprite.clicked = false;
const hovered = point_inside_rec(
world_mouse.x,
world_mouse.y,
position.x,
position.y,
sprite.width,
sprite.height,
);
if (hovered && InputManager.is_mouse_pressed(clickable_sprite.button)) {
InputManager.consume_mouse(clickable_sprite.button);
clickable_sprite.clicked = true;
}
}
}
}
}
+1 -1
View File
@@ -30,7 +30,7 @@ export class RenderSystem extends System {
const dimension = entity.get(Dimension);
if (dimension) {
render_dimension(dimension /*, camera*/);
render_dimension(dimension, camera);
}
}
+137 -31
View File
@@ -1,24 +1,32 @@
import { get_sprite_region } from "$/common/utils.ts";
import { distance_point_point, get_sprite_region } from "$/common/utils.ts";
import { Chunk, CHUNK_SIDE_SIZE, Dimension } from "$/client/components/dimension.ts";
import { TEXTURE_SIZE } from "$/common/constants.ts";
import { EverythingRegistry, TileRegistry } from "$/common/everything_registry.ts";
import { flush_buffer, gl, push_cube_to_mesh, set_current_texture } from "$/client/renderer/mod.ts";
import { Camera } from "$/client/components/camera.ts";
export function render_dimension(dimension: Dimension /*, camera: Camera*/) {
export function render_dimension(dimension: Dimension, camera: Camera) {
set_current_texture(dimension.image.tex);
for (const chunk of dimension.chunks) {
if (chunk.dirty) {
if (chunk.vertexBuffer) {
if (chunk.vertexBuffer && chunk.vertexTransparentBuffer) {
gl.deleteBuffer(chunk.vertexBuffer);
gl.deleteBuffer(chunk.vertexTransparentBuffer);
}
chunk.dirty = false;
make_chunk_mesh(chunk, dimension);
make_chunk_mesh(chunk, dimension, camera);
}
render_chunk(chunk);
render_chunk_opaque(chunk);
}
gl.enable(gl.BLEND);
gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA);
gl.depthMask(false);
for (const chunk of dimension.chunks) {
render_chunk_transparent(chunk);
}
}
function render_chunk(chunk: Chunk) {
function render_chunk_opaque(chunk: Chunk) {
if (!chunk.vertexBuffer || !chunk.vertexCount) {
return;
}
@@ -26,27 +34,41 @@ function render_chunk(chunk: Chunk) {
flush_buffer(chunk.vertexBuffer, chunk.vertexCount);
}
function make_chunk_mesh(chunk: Chunk, dimension: Dimension) {
function render_chunk_transparent(chunk: Chunk) {
if (!chunk.vertexTransparentBuffer || !chunk.vertexTransparentCount) {
return;
}
flush_buffer(chunk.vertexTransparentBuffer, chunk.vertexTransparentCount);
}
function make_chunk_mesh(chunk: Chunk, dimension: Dimension, camera: Camera) {
const vertices: number[] = [];
const transparent_vertices: number[] = [];
let count = 0;
let transparent_count = 0;
const transparent_blocks: [
number,
number,
number,
number,
number,
boolean,
boolean,
boolean,
boolean,
boolean,
boolean,
][] = [];
const blocks_registry = EverythingRegistry.get_registry<TileRegistry>("blocks");
for (let i = 0; i < chunk.blocks.length; i += 1) {
const block_nid = chunk.blocks[i];
if (block_nid === 0) {
continue;
}
const [x, y, z] = dimension.index_to_xyz(i);
const wx = chunk.x * CHUNK_SIDE_SIZE + x;
const wz = chunk.z * CHUNK_SIDE_SIZE + z;
const front = dimension.get_block(wx, y, wz + 1) === 0;
const back = dimension.get_block(wx, y, wz - 1) === 0;
const left = dimension.get_block(wx - 1, y, wz) === 0;
const right = dimension.get_block(wx + 1, y, wz) === 0;
const top = dimension.get_block(wx, y + 1, wz) === 0;
const bottom = dimension.get_block(wx, y - 1, wz) === 0;
const tile_info = blocks_registry[block_nid];
let texture_id = "bworld:missing";
if (tile_info?.texture_id) {
if (typeof tile_info.texture_id === "string") {
@@ -56,32 +78,106 @@ function make_chunk_mesh(chunk: Chunk, dimension: Dimension) {
}
}
const [x, y, z] = dimension.index_to_xyz(i);
const wx = chunk.x * CHUNK_SIDE_SIZE + x;
const wz = chunk.z * CHUNK_SIDE_SIZE + z;
const show_face = (x: number, y: number, z: number) => {
const block = dimension.get_block(x, y, z);
if (block === 0) {
return true;
}
const block_info = blocks_registry[block];
if (block_info?.transparent) {
return true;
}
return false;
};
const front = show_face(wx, y, wz + 1);
const back = show_face(wx, y, wz - 1);
const left = show_face(wx - 1, y, wz);
const right = show_face(wx + 1, y, wz);
const top = show_face(wx, y + 1, wz);
const bottom = show_face(wx, y - 1, wz);
const region = get_sprite_region(texture_id);
count = push_cube_to_mesh(
vertices,
count,
if (tile_info.transparent) {
transparent_blocks.push([
wx,
y,
wz,
region.x * TEXTURE_SIZE,
region.y * TEXTURE_SIZE,
front,
back,
left,
right,
top,
bottom,
]);
} else {
count = push_cube_to_mesh(
vertices,
count,
dimension.image,
wx,
y,
wz,
1,
1,
1,
region.x * TEXTURE_SIZE,
region.y * TEXTURE_SIZE,
TEXTURE_SIZE,
TEXTURE_SIZE,
1,
1,
1,
1,
front,
back,
left,
right,
top,
bottom,
);
}
}
transparent_blocks.sort((a, b) => {
const da = distance_point_point(a[0], a[1], a[2], camera.x, camera.y, camera.z);
const db = distance_point_point(b[0], b[1], b[2], camera.x, camera.y, camera.z);
return da - db;
});
for (const block of transparent_blocks) {
transparent_count = push_cube_to_mesh(
transparent_vertices,
transparent_count,
dimension.image,
wx,
y,
wz,
block[0],
block[1],
block[2],
1,
1,
1,
region.x * TEXTURE_SIZE,
region.y * TEXTURE_SIZE,
block[3],
block[4],
TEXTURE_SIZE,
TEXTURE_SIZE,
1,
1,
1,
1,
front,
back,
left,
right,
top,
bottom,
block[5],
block[6],
block[7],
block[8],
block[9],
block[10],
);
}
@@ -94,4 +190,14 @@ function make_chunk_mesh(chunk: Chunk, dimension: Dimension) {
new Float32Array(vertices),
gl.STATIC_DRAW,
);
chunk.vertexTransparentBuffer = gl.createBuffer();
chunk.vertexTransparentCount = transparent_count / 9;
gl.bindBuffer(gl.ARRAY_BUFFER, chunk.vertexTransparentBuffer);
gl.bufferData(
gl.ARRAY_BUFFER,
new Float32Array(transparent_vertices),
gl.STATIC_DRAW,
);
}
+12
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@@ -0,0 +1,12 @@
import { EverythingRegistry, TileRegistry } from "$/common/everything_registry.ts";
EverythingRegistry.register<TileRegistry>("blocks", "bworld:log", {
texture_id: "bworld:log_side",
has_collision: true,
});
EverythingRegistry.register<TileRegistry>("blocks", "bworld:leaves", {
texture_id: "bworld:leaves",
has_collision: true,
transparent: true,
});
+1
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@@ -6,3 +6,4 @@ import "./water.ts";
import "./chest.ts";
import "./furnace.ts";
import "./stone.ts";
import "./log.ts";