Mesh chunks
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@@ -16,7 +16,7 @@ export function start_game(world: ClientWorld) {
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world.dimension = new Dimension();
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dimension.add(world.dimension);
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world.add_entity(dimension);
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generate(world, dimension.get(Dimension)!, 32, 32);
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generate(world, dimension.get(Dimension)!, 16 * 8, 16 * 8);
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create_player(world);
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