Mesh chunks

This commit is contained in:
2026-03-13 09:30:41 -03:00
parent e890c561cd
commit 9db229dde4
6 changed files with 141 additions and 54 deletions
+34 -4
View File
@@ -2,15 +2,33 @@ import { get_sprite_region } from "$/common/utils.ts";
import { Chunk, CHUNK_SIDE_SIZE, Dimension } from "$/client/components/dimension.ts";
import { TEXTURE_SIZE } from "$/common/constants.ts";
import { EverythingRegistry, TileRegistry } from "$/common/everything_registry.ts";
import { push_cube } from "$/client/renderer/mod.ts";
import { flush_buffer, gl, push_cube_to_mesh, set_current_texture } from "$/client/renderer/mod.ts";
export function render_dimension(dimension: Dimension /*, camera: Camera*/) {
set_current_texture(dimension.image.tex);
for (const chunk of dimension.chunks) {
render_chunk(chunk, dimension);
if (chunk.dirty) {
if (chunk.vertexBuffer) {
gl.deleteBuffer(chunk.vertexBuffer);
}
chunk.dirty = false;
make_chunk_mesh(chunk, dimension);
}
render_chunk(chunk);
}
}
function render_chunk(chunk: Chunk, dimension: Dimension) {
function render_chunk(chunk: Chunk) {
if (!chunk.vertexBuffer || !chunk.vertexCount) {
return;
}
flush_buffer(chunk.vertexBuffer, chunk.vertexCount);
}
function make_chunk_mesh(chunk: Chunk, dimension: Dimension) {
const vertices: number[] = [];
let count = 0;
const blocks_registry = EverythingRegistry.get_registry<TileRegistry>("blocks");
for (let i = 0; i < chunk.blocks.length; i += 1) {
const block_nid = chunk.blocks[i];
@@ -40,7 +58,9 @@ function render_chunk(chunk: Chunk, dimension: Dimension) {
const region = get_sprite_region(texture_id);
push_cube(
count = push_cube_to_mesh(
vertices,
count,
dimension.image,
wx,
y,
@@ -64,4 +84,14 @@ function render_chunk(chunk: Chunk, dimension: Dimension) {
bottom,
);
}
chunk.vertexBuffer = gl.createBuffer();
chunk.vertexCount = count / 9;
gl.bindBuffer(gl.ARRAY_BUFFER, chunk.vertexBuffer);
gl.bufferData(
gl.ARRAY_BUFFER,
new Float32Array(vertices),
gl.STATIC_DRAW,
);
}