Watering can lore

This commit is contained in:
2026-03-07 22:01:11 -03:00
parent 897a9e68c7
commit a0886f8f24
11 changed files with 197 additions and 10 deletions
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import { EverythingRegistry, TileRegistry } from "$/common/everything_registry.ts";
import { PlayerInventory } from "../components/inventory.ts";
import { WateringCanData } from "../items/watering_can.ts";
EverythingRegistry.register<TileRegistry>("tiles", "bworld:water", {
texture_id: "bworld:water",
has_collision: true,
on_interact(world, _tile) {
const [player] = world.get_tag("player")!;
const player_inventory = player.get(PlayerInventory)!;
const maybe_item = player_inventory.container.get_item(player_inventory.hotbar_selected);
if (maybe_item && maybe_item.type_id === "bworld:watering_can") {
const data = maybe_item.data as WateringCanData;
data.water = data.max_water;
}
},
});