Watering can lore

This commit is contained in:
2026-03-07 22:01:11 -03:00
parent 897a9e68c7
commit a0886f8f24
11 changed files with 197 additions and 10 deletions
+8 -1
View File
@@ -1,15 +1,22 @@
import { Component } from "$/common/ecs/mod.ts";
import { SLOT_SIZE } from "$/common/constants.ts";
import { EverythingRegistry, ItemRegistry } from "$/common/everything_registry.ts";
export class ItemStack {
export class ItemStack<T = unknown | undefined> {
type_id: string;
amount: number;
max_amount: number;
data?: T;
constructor(type_id: string | string, amount: number = 1, max_amount: number = 64) {
this.type_id = type_id;
this.amount = amount;
this.max_amount = max_amount;
this.data = undefined;
const item_info = EverythingRegistry.get<ItemRegistry>("items", type_id);
if (item_info?.on_create) {
item_info.on_create(this);
}
}
clone(): ItemStack {
+1
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@@ -0,0 +1 @@
import "./watering_can.ts";
+16
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@@ -0,0 +1,16 @@
import { EverythingRegistry, ItemRegistry } from "$/common/everything_registry.ts";
export interface WateringCanData {
water: number;
max_water: number;
}
EverythingRegistry.register<ItemRegistry<WateringCanData>>("items", "bworld:watering_can", {
texture_id: "bworld:watering_can",
on_create(item) {
item.data = { water: 0, max_water: 32 };
},
get_lore(item) {
return `Water: ${item.data?.water}/${item.data?.max_water}`;
},
});
+2
View File
@@ -6,6 +6,8 @@ import { begin_drawing, end_drawing, init_font, init_window } from "./renderer.t
EverythingRegistry.add_registry("tiles");
await import("./tiles/mod.ts");
EverythingRegistry.add_registry("items");
await import("./items/mod.ts");
export class ClientLoop {
running = false;
+5 -2
View File
@@ -238,6 +238,10 @@ export function draw_texture_region(
dh: number,
flip_x = false,
flip_y = false,
r = 1,
g = 1,
b = 1,
a = 1,
) {
if (current_texture !== texture.tex) {
flush_batch();
@@ -256,7 +260,7 @@ export function draw_texture_region(
[v0, v1] = [v1, v0];
}
push_quad(dx, dy, dw, dh, u0, v0, u1, v1);
push_quad(dx, dy, dw, dh, u0, v0, u1, v1, r, g, b, a);
}
function flush_batch() {
@@ -522,7 +526,6 @@ export function measure_text(str: string, scale: number = 1) {
if (!glyph) {
continue;
}
x += glyph.xadvance * scale;
}
return x;
+34 -2
View File
@@ -3,7 +3,8 @@ import { AssetManager } from "$/client/assets.ts";
import { PlayerInventory } from "$/client/components/inventory.ts";
import { InputManager } from "$/client/input_manager.ts";
import { draw_item, draw_nine_slice } from "./render_utils.ts";
import { canvas, Texture } from "$/client/renderer.ts";
import { canvas, draw_text, measure_text, Texture } from "$/client/renderer.ts";
import { EverythingRegistry, ItemRegistry } from "$/common/everything_registry.ts";
const PADDING = 10;
@@ -55,10 +56,41 @@ export function render_player_inventory(player_inventory: PlayerInventory) {
}
}
const mouse = InputManager.get_mouse_position();
if (player_inventory.holding_item) {
const mouse = InputManager.get_mouse_position();
draw_item(player_inventory.holding_item, mouse.x, mouse.y);
}
if (player_inventory.hovering_slot !== -1) {
const item = player_inventory.container.get_item(player_inventory.hovering_slot);
if (item) {
const item_info = EverythingRegistry.get<ItemRegistry>("items", item.type_id);
const item_name = item.type_id;
const box_width = measure_text(item_name, 2) + 4 * 3;
const lines = item_info?.get_lore ? 2 : 1;
draw_nine_slice(
ui,
16 * 11,
0,
16,
16,
4,
4,
4,
4,
mouse.x + 4,
mouse.y,
box_width,
32 * lines + 4 * (lines + 2),
[1, 1, 1, 0.8],
);
draw_text(item_name, mouse.x + 4, mouse.y, 2);
if (item_info?.get_lore) {
draw_text(item_info.get_lore(item), mouse.x + 4, mouse.y + 32, 2);
}
}
}
}
export function render_player_hotbar(player_inventory: PlayerInventory) {
+99 -4
View File
@@ -18,6 +18,7 @@ export function draw_nine_slice(
y: number,
width: number,
height: number,
color = [1, 1, 1, 1],
) {
const center_width = source_width - left - right;
const center_height = source_height - top - bottom;
@@ -26,10 +27,42 @@ export function draw_nine_slice(
const dest_center_height = height - top - bottom;
// top left
draw_texture_region(image, source_x, source_y, left, top, x, y, left, top);
draw_texture_region(
image,
source_x,
source_y,
left,
top,
x,
y,
left,
top,
false,
false,
color[0],
color[1],
color[2],
color[3],
);
// top right
draw_texture_region(image, source_x + source_width - right, source_y, right, top, x + width - right, y, right, top);
draw_texture_region(
image,
source_x + source_width - right,
source_y,
right,
top,
x + width - right,
y,
right,
top,
false,
false,
color[0],
color[1],
color[2],
color[3],
);
// bottom left
draw_texture_region(
@@ -42,6 +75,12 @@ export function draw_nine_slice(
y + height - bottom,
left,
bottom,
false,
false,
color[0],
color[1],
color[2],
color[3],
);
// bottom right
@@ -55,10 +94,32 @@ export function draw_nine_slice(
y + height - bottom,
right,
bottom,
false,
false,
color[0],
color[1],
color[2],
color[3],
);
// top
draw_texture_region(image, source_x + left, source_y, center_width, top, x + left, y, dest_center_width, top);
draw_texture_region(
image,
source_x + left,
source_y,
center_width,
top,
x + left,
y,
dest_center_width,
top,
false,
false,
color[0],
color[1],
color[2],
color[3],
);
// bottom
draw_texture_region(
@@ -71,10 +132,32 @@ export function draw_nine_slice(
y + height - bottom,
dest_center_width,
bottom,
false,
false,
color[0],
color[1],
color[2],
color[3],
);
// left
draw_texture_region(image, source_x, source_y + top, left, center_height, x, y + top, left, dest_center_height);
draw_texture_region(
image,
source_x,
source_y + top,
left,
center_height,
x,
y + top,
left,
dest_center_height,
false,
false,
color[0],
color[1],
color[2],
color[3],
);
// right
draw_texture_region(
@@ -87,6 +170,12 @@ export function draw_nine_slice(
y + top,
right,
dest_center_height,
false,
false,
color[0],
color[1],
color[2],
color[3],
);
// center !
@@ -100,6 +189,12 @@ export function draw_nine_slice(
y + top,
dest_center_width,
dest_center_height,
false,
false,
color[0],
color[1],
color[2],
color[3],
);
}
+6 -1
View File
@@ -1,5 +1,6 @@
import { EverythingRegistry, TileRegistry } from "$/common/everything_registry.ts";
import { PlayerInventory } from "../components/inventory.ts";
import { WateringCanData } from "../items/watering_can.ts";
EverythingRegistry.register<TileRegistry>("tiles", "bworld:dirt", {
texture_id: "bworld:dirt",
@@ -40,7 +41,11 @@ EverythingRegistry.register<TileRegistry>("tiles", "bworld:hoed_dirt", {
}
if (item.type_id === "bworld:watering_can") {
tile.id = "bworld:hoed_watered_dirt";
const data = item.data as WateringCanData;
if (data.water > 0) {
tile.id = "bworld:hoed_watered_dirt";
data.water -= 1;
}
}
},
});
+1
View File
@@ -2,3 +2,4 @@ import "./grass.ts";
import "./dirt.ts";
import "./tree.ts";
import "./crops.ts";
import "./water.ts";
+18
View File
@@ -0,0 +1,18 @@
import { EverythingRegistry, TileRegistry } from "$/common/everything_registry.ts";
import { PlayerInventory } from "../components/inventory.ts";
import { WateringCanData } from "../items/watering_can.ts";
EverythingRegistry.register<TileRegistry>("tiles", "bworld:water", {
texture_id: "bworld:water",
has_collision: true,
on_interact(world, _tile) {
const [player] = world.get_tag("player")!;
const player_inventory = player.get(PlayerInventory)!;
const maybe_item = player_inventory.container.get_item(player_inventory.hotbar_selected);
if (maybe_item && maybe_item.type_id === "bworld:watering_can") {
const data = maybe_item.data as WateringCanData;
data.water = data.max_water;
}
},
});
+7
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@@ -1,5 +1,6 @@
import { ClientWorld } from "../client/client_world.ts";
import { Tile } from "../client/components/dimension.ts";
import { ItemStack } from "../client/components/inventory.ts";
export class EverythingRegistry {
static #registries = new Map<string, Map<string, unknown>>();
@@ -27,3 +28,9 @@ export interface TileRegistry<T = unknown | undefined> {
on_tick?(world: ClientWorld, tile: Tile<T>, tick_delta: number): void;
on_second?(world: ClientWorld, tile: Tile<T>, second_delta: number): void;
}
export interface ItemRegistry<T = unknown | undefined> {
texture_id: string | ((item: ItemStack<T>) => string);
on_create?(item: ItemStack<T>): void;
get_lore?(item: ItemStack<T>): string;
}