This commit is contained in:
2026-09-24 18:34:16 -03:00
parent a758037f20
commit a37ffd9127
20 changed files with 799 additions and 20 deletions
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import { BlockChange, ClientMessage, PlayerInfo, ServerMessage } from "$/common/protocol.ts";
const CONNECT_TIMEOUT_MS = 3000;
export interface RemotePlayer extends PlayerInfo {
// where we draw them, eased towards x/y/z so movement isnt choppy
display_x: number;
display_y: number;
display_z: number;
color: [number, number, number];
}
export class Connection {
socket: WebSocket;
id: string;
seed: string;
initial_changes: BlockChange[];
players = new Map<string, RemotePlayer>();
// handled by the network system inside the game loop, not whenever the socket feels like it
incoming: ServerMessage[] = [];
closed = false;
constructor(socket: WebSocket, id: string, seed: string, players: PlayerInfo[], changes: BlockChange[]) {
this.socket = socket;
this.id = id;
this.seed = seed;
this.initial_changes = changes;
for (const player of players) {
this.add_player(player);
}
socket.addEventListener("message", (event) => {
this.incoming.push(JSON.parse(event.data));
});
socket.addEventListener("close", () => {
this.closed = true;
});
}
send(message: ClientMessage) {
if (this.socket.readyState === WebSocket.OPEN) {
this.socket.send(JSON.stringify(message));
}
}
add_player(player: PlayerInfo) {
this.players.set(player.id, {
...player,
display_x: player.x,
display_y: player.y,
display_z: player.z,
color: color_from_name(player.name),
});
}
static open(url: string, name: string): Promise<Connection | undefined> {
return new Promise((resolve) => {
let socket: WebSocket;
try {
socket = new WebSocket(url);
} catch {
resolve(undefined);
return;
}
const timeout = setTimeout(() => {
socket.close();
resolve(undefined);
}, CONNECT_TIMEOUT_MS);
socket.addEventListener("open", () => {
socket.send(JSON.stringify({ type: "hello", name } satisfies ClientMessage));
});
socket.addEventListener("message", (event) => {
const message: ServerMessage = JSON.parse(event.data);
if (message.type === "welcome") {
clearTimeout(timeout);
resolve(new Connection(socket, message.id, message.seed, message.players, message.changes));
}
}, { once: true });
socket.addEventListener("error", () => {
clearTimeout(timeout);
resolve(undefined);
});
});
}
}
function color_from_name(name: string): [number, number, number] {
let hash = 0;
for (const ch of name) {
hash = (hash * 31 + ch.charCodeAt(0)) | 0;
}
const hue = ((hash % 360) + 360) % 360;
// hsl with s=0.6 l=0.6 to rgb
const c = 0.48;
const x = c * (1 - Math.abs(((hue / 60) % 2) - 1));
const m = 0.36;
const [r, g, b] = hue < 60
? [c, x, 0]
: hue < 120
? [x, c, 0]
: hue < 180
? [0, c, x]
: hue < 240
? [0, x, c]
: hue < 300
? [x, 0, c]
: [c, 0, x];
return [r + m, g + m, b + m];
}
export function get_server_url(): string {
const params = new URLSearchParams(location.search);
const server = params.get("server");
const protocol = location.protocol === "https:" ? "wss:" : "ws:";
return `${protocol}//${server ?? location.host}/ws`;
}
export function get_player_name(): string {
return new URLSearchParams(location.search).get("name") ?? "";
}