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import { ClientWorld } from "$/client/client_world.ts";
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import { Connection } from "$/client/network.ts";
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import {
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canvas,
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draw_rect,
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draw_text,
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flush_batch,
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push_box,
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set_current_texture,
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white_tex,
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} from "$/client/renderer/mod.ts";
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const CHAT_LINE_HEIGHT = 24;
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const CHAT_VISIBLE_SECONDS = 10;
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const CHAT_MAX_LINES = 10;
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export function render_remote_players(connection: Connection) {
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if (connection.players.size === 0) {
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return;
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}
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flush_batch();
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set_current_texture(white_tex!);
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for (const player of connection.players.values()) {
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const [r, g, b] = player.color;
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const x = player.display_x;
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const y = player.display_y;
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const z = player.display_z;
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// body
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push_box(x - 0.3, y, z - 0.15, 0.6, 1.3, 0.3, r, g, b);
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// head
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push_box(x - 0.25, y + 1.3, z - 0.25, 0.5, 0.5, 0.5, 0.95, 0.8, 0.65);
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}
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flush_batch();
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}
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// draws the chat log above the bottom left corner, `all` shows old messages too (when the chat is open)
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export function render_chat_log(world: ClientWorld, all: boolean, bottom = canvas.height - 100) {
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const now = performance.now();
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const lines = world.chat_log
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.filter((line) => all || now - line.time < CHAT_VISIBLE_SECONDS * 1000)
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.slice(-CHAT_MAX_LINES);
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let y = bottom - lines.length * CHAT_LINE_HEIGHT;
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for (const line of lines) {
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draw_rect(0, y, 600, CHAT_LINE_HEIGHT, [0, 0, 0, 0.4]);
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draw_text(line.text, 4, y, 2, [1, 1, 1, 1]);
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y += CHAT_LINE_HEIGHT;
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}
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}
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