From a4692029592dca1e21680db4540a36a256370cfb Mon Sep 17 00:00:00 2001 From: paulaboks Date: Fri, 25 Sep 2026 17:52:59 -0300 Subject: [PATCH] Credits page --- MODS.md | 5 +- build.ts | 16 +- client/gui/credits_screen.ts | 93 ++++++ client/gui/pause_screen.ts | 4 + client/gui/title_screen.ts | 36 +- client/main.ts | 2 + client/mods.ts | 14 +- common/mod_loader.ts | 4 +- mods/bworld/CREDITS.md | 630 +++++++++++++++++++++++++++++++++++ 9 files changed, 793 insertions(+), 11 deletions(-) create mode 100644 client/gui/credits_screen.ts diff --git a/MODS.md b/MODS.md index f0e8129..e13dc0f 100644 --- a/MODS.md +++ b/MODS.md @@ -137,7 +137,7 @@ Only `manifest.json` is required. Data folders can have subfolders, with one def | `scripts.server` | no | Server entry. Never sent to clients. | | `scripts.client` | no | Client entry, sent to every player. | | `scripts.worldgen` | no | Worldgen entry, sent to every player and also run on the server. | -| `credits` | no | A markdown file in the mod, shown on the About page. For asset licenses and thanks. | +| `credits` | no | A markdown file in the mod, shown on the Credits screen. For asset licenses and thanks. | Scripts can be `.js` or `.ts`. The build bundles each entry separately into one ES module. Code imported by both the server and client entries is copied into both bundles, so **don't import secrets into shared code**. Anything the client @@ -1127,7 +1127,8 @@ loading mods (the base game and the template), their scripts and worldgen, saves the same name. - Rename engine asset keys like `bworld:ui` and `bworld:m6x11` in `client/main.ts` to `engine:`, so `bworld:` only means content. -- The About page shows the engine's `assets/ASSETS.md` plus every loaded mod's credits. +- The Credits screen (title screen and pause menu) shows the engine's `assets/ASSETS.md` plus every loaded mod's credits. + _Done._ Credits are published next to the mod's data and checked by hash like everything else. - The server refuses to start without a terrain generator, naming the mods that could provide one. ### Done when diff --git a/build.ts b/build.ts index aff341c..49f249b 100644 --- a/build.ts +++ b/build.ts @@ -180,7 +180,12 @@ async function build_mods(mods: LoadedMod[], atlas: AtlasListing) { const index: ServerModIndex = { atlas, mods: [] }; for (const mod of mods) { - const manifest = mod.manifest as { name: string; version: string; scripts?: Record }; + const manifest = mod.manifest as { + name: string; + version: string; + scripts?: Record; + credits?: string; + }; const scripts = manifest.scripts ?? {}; const data: ModData = { @@ -196,7 +201,9 @@ async function build_mods(mods: LoadedMod[], atlas: AtlasListing) { : undefined; const server = scripts.server ? await bundle_script(`${mod.dir}/${scripts.server}`, "deno") : undefined; - const hash = await short_hash([data_json, client ?? "", worldgen ?? ""]); + const credits = manifest.credits ? Deno.readTextFileSync(`${mod.dir}/${manifest.credits}`) : undefined; + + const hash = await short_hash([data_json, client ?? "", worldgen ?? "", credits ?? ""]); const public_dir = `mods/${mod.id}/${hash}`; Deno.mkdirSync(`${BUILD_FOLDER}/${public_dir}`, { recursive: true }); @@ -219,6 +226,11 @@ async function build_mods(mods: LoadedMod[], atlas: AtlasListing) { listing.sha256.worldgen = await sha256(worldgen); Deno.writeTextFileSync(`${BUILD_FOLDER}/${listing.worldgen}`, worldgen); } + if (credits !== undefined) { + listing.credits = `${public_dir}/credits.md`; + listing.sha256.credits = await sha256(credits); + Deno.writeTextFileSync(`${BUILD_FOLDER}/${listing.credits}`, credits); + } const entry: ServerModIndex["mods"][number] = { listing }; if (server) { diff --git a/client/gui/credits_screen.ts b/client/gui/credits_screen.ts new file mode 100644 index 0000000..d1b03e3 --- /dev/null +++ b/client/gui/credits_screen.ts @@ -0,0 +1,93 @@ +import { Marked } from "marked"; +import { AssetManager } from "$/client/assets.ts"; +import { mod_credits } from "$/client/mods.ts"; +import { canvas, draw_rect } from "$/client/renderer/mod.ts"; +import { GuiScreen } from "./gui_screen.ts"; + +// credits come from servers' mods, so markdown only: raw html is shown as text and links can't run code +const markdown = new Marked({ + renderer: { + html({ text }) { + return escape_html(text); + }, + link({ href, title, tokens }) { + const text = this.parser.parseInline(tokens); + if (!/^(https?:|mailto:)/i.test(href)) { + return text; + } + const title_attribute = title ? ` title="${escape_html(title)}"` : ""; + return `${text}`; + }, + }, +}); + +// who made what: the engine's assets/ASSETS.md, then each loaded mod's credits file. shown as a page over the +// game since licenses are long, the game underneath keeps drawing +export class CreditsScreen extends GuiScreen { + #overlay: HTMLElement; + + constructor(on_back: () => void) { + super(); + + this.#overlay = document.createElement("div"); + this.#overlay.style.cssText = "position:fixed;inset:0;display:flex;justify-content:center;padding:32px 16px;" + + "box-sizing:border-box;color:#e5e7eb;font:15px/1.6 system-ui,sans-serif;"; + + const panel = document.createElement("div"); + panel.style.cssText = "width:100%;max-width:760px;display:flex;flex-direction:column;gap:12px;" + + "background:rgba(17,24,39,0.95);border-radius:8px;padding:20px 24px;box-sizing:border-box;"; + + const header = document.createElement("div"); + header.style.cssText = "display:flex;align-items:center;justify-content:space-between;gap:12px;"; + const title = document.createElement("div"); + title.textContent = "Credits"; + title.style.cssText = "font-size:24px;font-weight:600;"; + const back = document.createElement("button"); + back.textContent = "Back"; + back.style.cssText = "font:inherit;padding:6px 20px;cursor:pointer;"; + back.addEventListener("click", on_back); + header.append(title, back); + + const content = document.createElement("div"); + content.style.cssText = "overflow-y:auto;flex:1;min-height:0;padding-right:8px;"; + content.innerHTML = this.#sections().map(({ heading, text }) => + `

${escape_html(heading)}

` + + `${markdown.parse(text, { async: false })}
` + ).join(""); + for (const pre of content.querySelectorAll("pre")) { + pre.style.cssText = + "white-space:pre-wrap;background:#0b1220;padding:12px;border-radius:6px;font-size:12px;"; + } + for (const link of content.querySelectorAll("a")) { + link.style.color = "#60a5fa"; + } + + panel.append(header, content); + this.#overlay.append(panel); + document.body.append(this.#overlay); + } + + #sections() { + const sections = [{ heading: "bworld", text: AssetManager.instance.get("bworld:assets_text") ?? "" }]; + for (const mod of mod_credits) { + sections.push({ heading: `${mod.name} ${mod.version}`, text: mod.text }); + } + return sections; + } + + on_tick(_delta: number): void {} + + on_render(): void { + draw_rect(0, 0, canvas.width, canvas.height, [0, 0, 0, 0.4]); + } + + on_close(): void { + this.#overlay.remove(); + } +} + +function escape_html(text: string) { + return text.replace(/&/g, "&").replace(//g, ">").replace(/"/g, """); +} diff --git a/client/gui/pause_screen.ts b/client/gui/pause_screen.ts index 2b39cc5..b91e0c2 100644 --- a/client/gui/pause_screen.ts +++ b/client/gui/pause_screen.ts @@ -2,6 +2,7 @@ import type { Client } from "$/client/client.ts"; import { canvas, draw_rect, draw_text, measure_text } from "$/client/renderer/mod.ts"; import { GuiScreen } from "./gui_screen.ts"; import { Button, TEXT_HEIGHT } from "./widgets.ts"; +import { CreditsScreen } from "./credits_screen.ts"; const BUTTON_WIDTH = 440; const BUTTON_HEIGHT = 48; @@ -15,6 +16,9 @@ export class PauseScreen extends GuiScreen { super(); this.buttons = [ new Button("Back to game", BUTTON_WIDTH, BUTTON_HEIGHT, () => client.pop_screen()), + new Button("Credits", BUTTON_WIDTH, BUTTON_HEIGHT, () => { + client.push_screen(new CreditsScreen(() => client.pop_screen())); + }), new Button("Disconnect", BUTTON_WIDTH, BUTTON_HEIGHT, () => client.disconnect()), ]; } diff --git a/client/gui/title_screen.ts b/client/gui/title_screen.ts index a411622..649113f 100644 --- a/client/gui/title_screen.ts +++ b/client/gui/title_screen.ts @@ -4,6 +4,7 @@ import { canvas, draw_rect, draw_text, measure_text } from "$/client/renderer/mo import { default_server, HandshakeError, server_address, ServerAddress } from "$/client/handshake.ts"; import { default_player_name } from "$/client/network.ts"; import { GuiScreen } from "./gui_screen.ts"; +import { CreditsScreen } from "./credits_screen.ts"; import { Button, EditBox, TEXT_HEIGHT, TEXT_SCALE, TextInput } from "./widgets.ts"; const LAST_SERVER_KEY = "bworld:last_server"; @@ -32,6 +33,9 @@ export class TitleScreen extends GuiScreen { ); server = new EditBox(WIDTH, ROW_HEIGHT, new TextInput(initial_server(), 256, (char) => char !== " "), "host:port"); join_button = new Button("Join server", WIDTH, ROW_HEIGHT, () => this.#join()); + credits_button = new Button("Credits", WIDTH, ROW_HEIGHT, () => this.#open_credits()); + // open over the title screen, it gets the input while it's there + #credits: CreditsScreen | undefined; status = ""; status_is_error = false; @@ -47,8 +51,16 @@ export class TitleScreen extends GuiScreen { } } - on_tick(_delta: number): void { + on_tick(delta: number): void { this.#layout(); + if (this.#credits) { + if (InputManager.is_key_pressed("Escape")) { + this.#close_credits(); + } else { + this.#credits.on_tick(delta); + } + return; + } const fields = [this.name, this.server]; for (const field of fields) { @@ -64,6 +76,7 @@ export class TitleScreen extends GuiScreen { this.#join(); } this.join_button.handle_input(); + this.credits_button.handle_input(); } on_render(): void { @@ -81,21 +94,34 @@ export class TitleScreen extends GuiScreen { this.name.render(); this.server.render(); this.join_button.render(); + this.credits_button.render(); if (this.status) { const width = measure_text(this.status, TEXT_SCALE); const x = (canvas.width - width) / 2; - const y = this.join_button.y + ROW_HEIGHT + GAP; + const y = this.credits_button.y + ROW_HEIGHT + GAP; draw_rect(x - 8, y - 4, width + 16, TEXT_HEIGHT * TEXT_SCALE + 8, [0, 0, 0, 0.5]); draw_text(this.status, x, y, TEXT_SCALE, this.status_is_error ? [1, 0.45, 0.45, 1] : [1, 1, 1, 1]); } + this.#credits?.on_render(); } - on_close(): void {} + on_close(): void { + this.#close_credits(); + } + + #open_credits() { + this.#credits ??= new CreditsScreen(() => this.#close_credits()); + } + + #close_credits() { + this.#credits?.on_close(); + this.#credits = undefined; + } #layout() { const x = (canvas.width - WIDTH) / 2; - const total = 2 * (LABEL_GAP + ROW_HEIGHT + GAP) + ROW_HEIGHT; + const total = 2 * (LABEL_GAP + ROW_HEIGHT + GAP) + 2 * ROW_HEIGHT + GAP; let y = (canvas.height - total) / 2 + 40; for (const field of [this.name, this.server]) { field.x = x; @@ -104,6 +130,8 @@ export class TitleScreen extends GuiScreen { } this.join_button.x = x; this.join_button.y = y; + this.credits_button.x = x; + this.credits_button.y = y + ROW_HEIGHT + GAP; } #label(text: string, field: EditBox) { diff --git a/client/main.ts b/client/main.ts index eead047..752aadc 100644 --- a/client/main.ts +++ b/client/main.ts @@ -51,6 +51,7 @@ export class ClientLoop { } show_screen(screen: GuiScreen) { + this.screen?.on_close(); this.client = undefined; this.screen = screen; InputManager.set_mouse_grabbed(false); @@ -60,6 +61,7 @@ export class ClientLoop { const client = new Client(connection, (message) => this.show_screen(new DisconnectedScreen(message))); set_mods_client(client); client.chat.add("Connected to the server"); + this.screen?.on_close(); this.screen = undefined; this.client = client; console.log("Game started"); diff --git a/client/mods.ts b/client/mods.ts index c352e29..48cd012 100644 --- a/client/mods.ts +++ b/client/mods.ts @@ -9,6 +9,9 @@ import { AIR_ID } from "$/common/protocol.ts"; import type { Client } from "./client.ts"; import { code_url, fetch_verified } from "./handshake.ts"; +// each loaded mod's credits file, for the credits screen +export const mod_credits: { name: string; version: string; text: string }[] = []; + // what the chunk workers need to generate the same world as the server export const worldgen_mods: { scripts: { mod: string; url: string }[]; ores: OreJson[] } = { scripts: [], ores: [] }; @@ -31,14 +34,21 @@ export async function load_client_mods(listings: ModListing[], base: URL) { throw new ModLoadError(listing.id, (e as Error).message); } }; - const [data, client, worldgen] = await Promise.all([ + const [data, client, worldgen, credits] = await Promise.all([ get(listing.data, listing.sha256.data, "its data"), get(listing.client, listing.sha256.client, "its client script"), get(listing.worldgen, listing.sha256.worldgen, "its worldgen script"), + get(listing.credits, listing.sha256.credits, "its credits"), ]); - return { listing, data: JSON.parse(new TextDecoder().decode(data)) as ModData, client, worldgen }; + return { listing, data: JSON.parse(new TextDecoder().decode(data)) as ModData, client, worldgen, credits }; })); + for (const { listing, credits } of downloads) { + if (credits) { + mod_credits.push({ name: listing.name, version: listing.version, text: new TextDecoder().decode(credits) }); + } + } + const recipes = register_mod_data(downloads.map(({ listing, data }) => ({ id: listing.id, data }))); worldgen_mods.ores = recipes.ores; diff --git a/common/mod_loader.ts b/common/mod_loader.ts index 847d1e7..5ed04cb 100644 --- a/common/mod_loader.ts +++ b/common/mod_loader.ts @@ -30,8 +30,10 @@ export interface ModListing { data: string; client?: string; worldgen?: string; + // the manifest's credits file, markdown, shown on the credits screen + credits?: string; // sha-256 in hex of each file, clients check these before using them - sha256: { data: string; client?: string; worldgen?: string }; + sha256: { data: string; client?: string; worldgen?: string; credits?: string }; } // the texture atlas with every mod's textures, built by the server diff --git a/mods/bworld/CREDITS.md b/mods/bworld/CREDITS.md index 333d6ac..1fc7b02 100644 --- a/mods/bworld/CREDITS.md +++ b/mods/bworld/CREDITS.md @@ -80,3 +80,633 @@ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ``` + +# Voxel libre + +https://github.com/VoxeLibre/VoxeLibre + +License: + +``` + GNU GENERAL PUBLIC LICENSE + Version 3, 29 June 2007 + + Copyright (C) 2007 Free Software Foundation, Inc. + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The GNU General Public License is a free, copyleft license for +software and other kinds of works. + + The licenses for most software and other practical works are designed +to take away your freedom to share and change the works. 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Disclaimer of Warranty. + + THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY +APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT +HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY +OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, +THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR +PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM +IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF +ALL NECESSARY SERVICING, REPAIR OR CORRECTION. + + 16. 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Interpretation of Sections 15 and 16. + + If the disclaimer of warranty and limitation of liability provided +above cannot be given local legal effect according to their terms, +reviewing courts shall apply local law that most closely approximates +an absolute waiver of all civil liability in connection with the +Program, unless a warranty or assumption of liability accompanies a +copy of the Program in return for a fee. + + END OF TERMS AND CONDITIONS +```