Gui handler and basic inventory screen

This commit is contained in:
2026-03-10 17:43:58 -03:00
parent 608ae55db4
commit ada5d80023
17 changed files with 435 additions and 349 deletions
+10 -5
View File
@@ -4,10 +4,11 @@ import { InputManager } from "../input_manager.ts";
import { AnimatedSprite } from "../components/sprite.ts";
import { ClientWorld } from "../client_world.ts";
import { PlayerControls } from "../components/player_controls.ts";
import { PlayerInventory } from "../components/inventory.ts";
import { Camera } from "../components/camera.ts";
import { Position } from "../../common/components/position.ts";
import { canvas } from "../renderer.ts";
import { PlayerComponent } from "../player.ts";
import { GuiPlayerInventory } from "../gui/gui_player_inventory.ts";
export class PlayerControlsSystem extends System {
constructor() {
@@ -18,7 +19,7 @@ export class PlayerControlsSystem extends System {
const [player] = world.get_tag("player")!;
const velocity = player.get(Velocity)!;
const controls = player.get(PlayerControls)!;
const player_inventory = player.get(PlayerInventory)!;
const player_component = player.get(PlayerComponent)!;
if (InputManager.is_key_down(controls.move_left)) {
velocity.vx = -controls.move_speed;
@@ -54,8 +55,11 @@ export class PlayerControlsSystem extends System {
}
if (InputManager.is_key_pressed(controls.open_inventory)) {
const inventory = player.get(PlayerInventory)!;
inventory.is_open = !inventory.is_open;
if (player_component.screens.length === 0) {
player_component.screens.push(new GuiPlayerInventory(player_component.player_inventory));
} else {
player_component.pop_screen();
}
}
if (InputManager.is_key_pressed(controls.open_debug)) {
@@ -70,7 +74,8 @@ export class PlayerControlsSystem extends System {
camera.offset_x = Math.floor(canvas.width / 2);
camera.offset_y = Math.floor(canvas.height / 2);
if (!player_inventory.is_open) {
if (player_component.screens.length === 0) {
const player_inventory = player_component.player_inventory;
const scroll = InputManager.get_wheel_delta();
if (scroll > 0) {
player_inventory.hotbar_selected = Math.min(8, player_inventory.hotbar_selected + 1);