Gui handler and basic inventory screen

This commit is contained in:
2026-03-10 17:43:58 -03:00
parent 608ae55db4
commit ada5d80023
17 changed files with 435 additions and 349 deletions
+5 -8
View File
@@ -3,13 +3,13 @@ import { World } from "$/common/ecs/world.ts";
import { Position } from "$/common/components/position.ts";
import { AnimatedSprite, Sprite } from "$/client/components/sprite.ts";
import { Dimension } from "../components/dimension.ts";
import { PlayerInventory } from "$/client/components/inventory.ts";
import { Camera } from "$/client/components/camera.ts";
import { render_animated_sprite, render_sprite } from "./rendering/sprites.ts";
import { render_dimension } from "./rendering/dimension.ts";
import { render_player_hotbar, render_player_inventory } from "./rendering/player.ts";
import { render_player_hotbar } from "./rendering/player.ts";
import { begin_mode_2d, end_mode_2d } from "../renderer.ts";
import { PlayerComponent } from "../player.ts";
export class RenderSystem extends System {
constructor() {
@@ -50,13 +50,10 @@ export class RenderSystem extends System {
end_mode_2d();
for (const entity of world.get_entities()) {
const player_inventory = entity.get(PlayerInventory);
const player_component = entity.get(PlayerComponent);
if (player_inventory) {
render_player_hotbar(player_inventory);
if (player_inventory.is_open) {
render_player_inventory(player_inventory);
}
if (player_component) {
render_player_hotbar(player_component.player_inventory);
}
}
}