Gui handler and basic inventory screen
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@@ -1,5 +1,6 @@
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import { EverythingRegistry, TileRegistry } from "$/common/everything_registry.ts";
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import { ItemStack, PlayerInventory } from "../components/inventory.ts";
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import { ItemStack } from "../inventory.ts";
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import { PlayerComponent } from "../player.ts";
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EverythingRegistry.register<TileRegistry>("tiles", "bworld:tree", {
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texture_id: "bworld:tree",
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@@ -7,7 +8,7 @@ EverythingRegistry.register<TileRegistry>("tiles", "bworld:tree", {
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on_click(world, tile) {
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const [player] = world.get_tag("player")!;
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const player_inventory = player.get(PlayerInventory)!;
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const player_inventory = player.get(PlayerComponent)!.player_inventory;
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const maybe_item = player_inventory.container.get_item(player_inventory.hotbar_selected);
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if (maybe_item && maybe_item.type_id === "bworld:axe") {
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tile.id = "bworld:grass";
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