Gui handler and basic inventory screen

This commit is contained in:
2026-03-10 17:43:58 -03:00
parent 608ae55db4
commit ada5d80023
17 changed files with 435 additions and 349 deletions
+3 -2
View File
@@ -1,5 +1,6 @@
import { EverythingRegistry, TileRegistry } from "$/common/everything_registry.ts";
import { ItemStack, PlayerInventory } from "../components/inventory.ts";
import { ItemStack } from "../inventory.ts";
import { PlayerComponent } from "../player.ts";
EverythingRegistry.register<TileRegistry>("tiles", "bworld:tree", {
texture_id: "bworld:tree",
@@ -7,7 +8,7 @@ EverythingRegistry.register<TileRegistry>("tiles", "bworld:tree", {
on_click(world, tile) {
const [player] = world.get_tag("player")!;
const player_inventory = player.get(PlayerInventory)!;
const player_inventory = player.get(PlayerComponent)!.player_inventory;
const maybe_item = player_inventory.container.get_item(player_inventory.hotbar_selected);
if (maybe_item && maybe_item.type_id === "bworld:axe") {
tile.id = "bworld:grass";