This commit is contained in:
2026-09-24 23:28:01 -03:00
parent 79faa556de
commit bb42dd662e
73 changed files with 2349 additions and 34 deletions
+1
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@@ -6,4 +6,5 @@ EverythingRegistry.register<BlockRegistry>("blocks", "bworld:water", {
has_collision: false,
transparent: true,
alpha: 0.8,
replaceable: true,
});
+8
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@@ -48,6 +48,12 @@ export class EverythingRegistry {
static get_registry<T>(registry: string): T[] {
return this.#id_to_value.get(registry) as T[];
}
// [key, value] pairs in registration order
static entries<T>(registry: string): [string, T][] {
const values = this.#id_to_value.get(registry) ?? [];
return [...(this.#key_to_id.get(registry) ?? [])].map(([key, id]) => [key, values[id] as T]);
}
}
interface TextureSideTopBottom {
@@ -96,6 +102,8 @@ export interface BlockRegistry {
// right clicking it does something instead of placing a block, clients don't predict placing against it.
// behavior runs on the server, see server/game/blocks.ts
interactive?: boolean;
// placing a block into it replaces it, like water
replaceable?: boolean;
compiled_states?: CompiledStateDefinition[];
}
+64
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@@ -0,0 +1,64 @@
// what client scripts get, see "Client scripts" and "GUIs" in MODS.md
import type { Id, KeyCode, ModInfo, Position } from "./shared.ts";
export type { Id, ItemStack, KeyCode, ModInfo, Position } from "./shared.ts";
export interface ClientContext {
mod: ModInfo;
ui: ClientUi;
hud: HudRegistry;
input: { bind(id: Id, default_key: KeyCode, on_press: () => void): void };
net: ClientNet;
player: { readonly name: string; readonly position: Readonly<Position> };
// read only, what this client sees
world: { get_block(x: number, y: number, z: number): Id | undefined };
log(...args: unknown[]): void;
}
export interface ModScreen<Props = unknown> {
on_open?(): void;
on_tick?(dt: number): void;
on_render(g: Graphics): void;
// the server sent new props for this screen
on_props?(props: Props): void;
on_close?(): void;
// return true to keep the screen open when escape is pressed
on_escape?(): boolean;
}
export type Color = [number, number, number, number];
// immediate mode drawing, like the debug ui, styled with assets/sprites/ui.png
export interface Graphics {
readonly width: number;
readonly height: number;
readonly mouse: { x: number; y: number; down: boolean; pressed: boolean };
rect(x: number, y: number, w: number, h: number, color?: Color): void;
panel(x: number, y: number, w: number, h: number): void;
text(text: string, x: number, y: number, options?: { scale?: number; color?: Color }): void;
measure_text(text: string, scale?: number): number;
texture(id: Id, x: number, y: number, w: number, h: number): void;
item(id: Id, x: number, y: number, count?: number): void;
clip(x: number, y: number, w: number, h: number, draw: () => void): void;
button(label: string, x: number, y: number, w: number, h: number): boolean;
text_input(id: string, x: number, y: number, w: number): string;
slider(id: string, x: number, y: number, w: number, min: number, max: number): number;
// server synced slots, same rules as container screens
slots(container: string, layout: { slot: number; x: number; y: number }[], x: number, y: number): void;
key_pressed(key: KeyCode): boolean;
}
export interface ClientUi {
register_screen<Props>(id: Id, create: (props: Props) => ModScreen<Props>): void;
// open a screen that doesn't involve the server, like a settings page
open<Props>(id: Id, props: Props): void;
}
export interface HudRegistry {
register(id: Id, element: { on_render(g: Graphics): void }): void;
}
export interface ClientNet {
on<T = unknown>(channel: Id, handler: (data: T) => void): void;
send(channel: Id, data: unknown): void;
}
+252
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@@ -0,0 +1,252 @@
// what server scripts get, see "Server scripts" in MODS.md
import type { EventSignal, Face, Id, ItemStack, ModInfo, Position } from "./shared.ts";
export type { EventSignal, Face, Id, ItemStack, ModInfo, Position } from "./shared.ts";
export interface ServerContext {
mod: ModInfo;
components: ComponentRegistry; // only during setup
commands: CommandRegistry; // only during setup
events: { before: ServerBeforeEvents; after: ServerAfterEvents };
system: System;
world: ServerWorld;
players: PlayerList;
containers: ContainerApi;
recipes: RecipeApi;
ui: ServerUi;
net: ServerNet;
storage: ModStorage;
log(...args: unknown[]): void;
}
// components
export interface BlockRef {
readonly id: Id;
readonly x: number;
readonly y: number;
readonly z: number;
// tile data, any json value. saved with the world, never sent to clients
// deno-lint-ignore no-explicit-any
data: any;
}
// P is the component's params from the block json
// deno-lint-ignore no-explicit-any
export interface BlockComponent<P = any> {
on_create?(block: BlockRef, params: P): void;
on_break?(block: BlockRef, params: P, player: Player | undefined): void;
on_click?(block: BlockRef, params: P, player: Player): void;
// return true if it did something, so no block gets placed
on_interact?(block: BlockRef, params: P, player: Player): boolean;
on_tick?(block: BlockRef, params: P, dt: number): void;
on_second?(block: BlockRef, params: P, dt: number): void;
}
// deno-lint-ignore no-explicit-any
export interface ItemComponent<P = any> {
on_create?(item: ItemStack, params: P): void;
get_lore?(item: ItemStack, params: P): string;
on_use?(item: ItemStack, params: P, player: Player): void;
}
export interface ComponentRegistry {
register_block<P>(id: Id, component: BlockComponent<P>): void;
register_item<P>(id: Id, component: ItemComponent<P>): void;
}
// commands
export interface Command {
description: string;
usage: string;
run(args: string[], player: Player): void;
}
export interface CommandRegistry {
register(name: string, command: Command): void;
}
// events
export interface Cancelable {
cancel: boolean;
}
export interface BlockBreakEvent {
readonly player: Player;
readonly block: BlockRef;
readonly item: ItemStack | undefined;
}
export interface BlockPlaceEvent {
readonly player: Player;
readonly block: { readonly id: Id } & Position;
readonly face: Face;
readonly item: ItemStack | undefined;
}
export interface BlockInteractEvent {
readonly player: Player;
readonly block: BlockRef;
readonly item: ItemStack | undefined;
}
export interface ChatSendEvent {
readonly player: Player;
message: string;
}
export interface ServerBeforeEvents {
block_break: EventSignal<BlockBreakEvent & Cancelable>;
block_place: EventSignal<BlockPlaceEvent & Cancelable>;
block_interact: EventSignal<BlockInteractEvent & Cancelable>;
chat_send: EventSignal<ChatSendEvent & Cancelable>;
}
export interface ServerAfterEvents {
block_break: EventSignal<BlockBreakEvent>;
block_place: EventSignal<BlockPlaceEvent>;
block_interact: EventSignal<BlockInteractEvent>;
chat_send: EventSignal<Readonly<ChatSendEvent>>;
player_join: EventSignal<{ readonly player: Player }>;
player_leave: EventSignal<{ readonly player: Player }>;
server_start: EventSignal<Record<never, never>>;
tick: EventSignal<{ readonly dt: number }>;
}
// world and players
export interface ServerWorld {
get_block(x: number, y: number, z: number): Id | undefined; // undefined when the chunk isn't loaded
set_block(x: number, y: number, z: number, id: Id): boolean; // runs on_break / on_create, synced to everyone
get_state(x: number, y: number, z: number, name: string): number | undefined;
set_state(x: number, y: number, z: number, name: string, value: number): boolean;
get_block_data<T>(x: number, y: number, z: number): T | undefined;
is_loaded(x: number, z: number): boolean;
readonly seed: string;
}
export interface Player {
readonly id: string;
readonly name: string;
readonly position: Readonly<Position>;
readonly inventory: Container; // 36 slots, hotbar is 0-8
readonly selected_slot: number;
readonly held_item: ItemStack | undefined;
give_item(id: Id, count?: number, data?: unknown): void;
send_message(text: string): void;
teleport(x: number, y: number, z: number): void;
}
export interface PlayerList {
all(): Player[];
get(id: string): Player | undefined;
by_name(name: string): Player | undefined;
}
export interface System {
run_timeout(fn: () => void, ticks: number): number;
run_interval(fn: () => void, ticks: number): number;
clear_run(handle: number): void;
readonly current_tick: number;
}
// small key value store per mod, saved with the world
export interface ModStorage {
get<T>(key: string): T | undefined;
set(key: string, value: unknown): void; // json values only
delete(key: string): void;
}
// containers and recipes
export interface Container {
readonly id: string;
readonly size: number;
get(slot: number): ItemStack | undefined;
set(slot: number, item: ItemStack | undefined): void;
add(item: ItemStack): ItemStack | undefined; // returns what didn't fit
on_change(fn: (slot: number) => void): () => void;
}
export interface ContainerApi {
create(size: number): Container; // saved with the world
get(id: string): Container | undefined;
delete(id: string): void;
}
export interface RecipeApi {
furnace_result(input: Id): { output: ItemStack; cook_time: number } | undefined;
fuel_value(item: Id): number; // burn time in ticks, 0 if it isn't fuel
is_fuel(item: Id): boolean;
is_smeltable(item: Id): boolean;
}
// guis
export interface ActionForm {
title: string;
body?: string;
buttons: { text: string; icon?: Id }[];
}
export interface MessageForm {
title: string;
body: string;
buttons: [string, string];
}
export type FormField =
| { type: "toggle"; label: string; default?: boolean }
| { type: "slider"; label: string; min: number; max: number; step?: number; default?: number }
| { type: "dropdown"; label: string; options: string[]; default?: number }
| { type: "text"; label: string; placeholder?: string; default?: string; max_length?: number };
export interface ModalForm {
title: string;
fields: FormField[];
}
export type FormResult<T> = ({ canceled: true } & Partial<T>) | ({ canceled: false } & T);
export type SlotFilter = "smeltable" | "fuel" | ((item: ItemStack) => boolean);
export interface ContainerScreenOptions {
title: string;
container: Container;
// x and y in slot units
layout: { slot: number; x: number; y: number; filter?: SlotFilter; output_only?: boolean }[];
player_inventory?: boolean;
bars?: { id: string; x: number; y: number; texture: Id }[];
labels?: { x: number; y: number; property: string }[];
}
export interface ScreenHandle<Props = unknown> {
readonly player: Player;
set_property(id: string, value: number): void;
update(props: Props): void; // custom screens only
close(): void;
on_close(fn: () => void): void;
}
export interface ServerUi {
message_form(player: Player, form: MessageForm): Promise<FormResult<{ selection: 0 | 1 }>>;
action_form(player: Player, form: ActionForm): Promise<FormResult<{ selection: number }>>;
modal_form(player: Player, form: ModalForm): Promise<FormResult<{ values: (boolean | number | string)[] }>>;
open_container(player: Player, options: ContainerScreenOptions): ScreenHandle;
open_screen<Props>(
player: Player,
id: Id,
props: Props,
options?: { containers?: Record<string, Container> },
): ScreenHandle<Props>;
}
// mod channels
export interface ServerNet {
on<T = unknown>(channel: Id, handler: (player: Player, data: T) => void): void;
send(player: Player, channel: Id, data: unknown): void;
broadcast(channel: Id, data: unknown): void;
}
+33
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@@ -0,0 +1,33 @@
// types every side of a mod shares. these are the api mods see, not the engine's own classes:
// items are { id, count, data } here, like on the network
export type Id = string;
export interface ItemStack {
readonly id: Id;
count: number;
// any json value, set by server scripts
data?: unknown;
}
export interface ModInfo {
readonly id: string;
readonly version: string;
}
export interface Position {
x: number;
y: number;
z: number;
}
export type Face = "west" | "east" | "bottom" | "top" | "north" | "south";
// KeyboardEvent.code values, like "KeyE" or "Digit1"
export type KeyCode = string;
export type Unsubscribe = () => void;
export interface EventSignal<T> {
subscribe(handler: (event: T) => void): Unsubscribe;
}
+31
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@@ -0,0 +1,31 @@
// what worldgen scripts get, see "World generation" in MODS.md. runs in chunk workers and must be deterministic
import type { Id } from "./shared.ts";
export type { Id } from "./shared.ts";
export interface WorldgenContext {
register_terrain(id: Id, generate: (chunk: TerrainChunk) => void): void;
register_feature(id: Id, generate: (chunk: FeatureChunk) => void): void;
}
export interface FeatureChunk {
// chunk coordinates
readonly x: number;
readonly z: number;
readonly seed: string;
// seeded from the seed, chunk and feature id
readonly rng: { next(): number };
// create_noise_2d(new Alea(seed + "_" + name)), cached per seed and name
noise_2d(name: string): (x: number, z: number) => number;
noise_3d(name: string): (x: number, y: number, z: number) => number;
// surface height and biome, inside this chunk only
height_at(x: number, z: number): number;
biome_at(x: number, z: number): Id;
get_block(x: number, y: number, z: number): Id | undefined; // inside this chunk only
set_block(x: number, y: number, z: number, id: Id): void; // up to one chunk away, like trees
}
export interface TerrainChunk extends FeatureChunk {
set_height(x: number, z: number, height: number): void;
set_biome(x: number, z: number, biome: Id): void;
}
+321
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@@ -0,0 +1,321 @@
// the json formats from MODS.md, and converting them to and from the engine's registry entries.
// the mod loader uses the from_json direction, tools/export_bworld_mod.ts the other one
import type { BlockRegistry, BlockStateDefinition, ItemRegistry } from "./everything_registry.ts";
export const FORMAT_VERSION = 1;
export const ID_PATTERN = /^[a-z0-9_]+:[a-z0-9_]+$/;
export const NAMESPACE_PATTERN = /^[a-z0-9_]{1,32}$/;
export const RESERVED_NAMESPACES = ["bworld", "engine"];
type BlockTextures = BlockRegistry["textures"];
export interface ManifestJson {
format_version: number;
id: string;
name: string;
description?: string;
version: string;
authors?: string[];
game_version?: string;
dependencies?: { id: string; version: string }[];
scripts?: { server?: string; client?: string; worldgen?: string };
credits?: string;
}
export interface BlockJson {
id: string;
textures: BlockTextures;
transparent?: boolean;
alpha?: number;
collision?: boolean;
mining?: { toughness: number; tool?: string; requires_tool?: boolean };
drops?: string;
item?: boolean;
interactive?: boolean;
replaceable?: boolean;
states?: BlockStateDefinition[];
components?: Record<string, unknown>;
}
export interface ItemJson {
id: string;
texture: string;
tool?: string;
places?: string;
max_stack?: number;
lore?: string;
components?: Record<string, unknown>;
}
export type RecipeJson =
| {
type: "shaped";
pattern: string[];
key: Record<string, string>;
result: { id: string; count: number };
}
| { type: "furnace"; input: string; output: { id: string; count: number }; cook_time: number }
| { type: "fuel"; item: string; burn_time: number };
// the crafting grid's format, see server/game/crafting.ts
export interface GridRecipe {
width: number;
height: number;
pattern: (string | undefined)[];
result: { id: string; count: number };
}
// blocks
export function block_to_json(block: BlockRegistry, has_item: boolean): BlockJson {
const json: BlockJson = { id: block.id, textures: block.textures };
if (block.transparent) json.transparent = true;
if (block.alpha !== undefined) json.alpha = block.alpha;
if (!block.has_collision) json.collision = false;
if (block.toughness !== undefined) {
json.mining = { toughness: block.toughness };
if (block.tool_to_break !== undefined) json.mining.tool = block.tool_to_break;
if (block.requires_tool) json.mining.requires_tool = true;
}
if (block.drop_table !== undefined) json.drops = block.drop_table;
if (!has_item) json.item = false;
if (block.interactive) json.interactive = true;
if (block.replaceable) json.replaceable = true;
if (block.states) json.states = block.states;
return json;
}
export function block_from_json(json: BlockJson): { block: BlockRegistry; has_item: boolean } {
const block: BlockRegistry = {
id: json.id,
textures: json.textures,
has_collision: json.collision ?? true,
};
if (json.transparent) block.transparent = true;
if (json.alpha !== undefined) block.alpha = json.alpha;
if (json.mining) {
block.toughness = json.mining.toughness;
block.requires_tool = json.mining.requires_tool ?? false;
if (json.mining.tool !== undefined) block.tool_to_break = json.mining.tool;
}
if (json.drops !== undefined) block.drop_table = json.drops;
if (json.interactive) block.interactive = true;
if (json.replaceable) block.replaceable = true;
if (json.states) block.states = json.states;
return { block, has_item: json.item ?? true };
}
// items that aren't the item form of a block
export function item_to_json(id: string, item: ItemRegistry): ItemJson {
if (typeof item.texture_id !== "string") {
throw new Error(`${id} picks its texture with a function, which json can't hold`);
}
const json: ItemJson = { id, texture: item.texture_id };
if (item.tool_type !== undefined) json.tool = item.tool_type;
if (item.block_id !== undefined) json.places = item.block_id;
return json;
}
export function item_from_json(json: ItemJson): ItemRegistry {
const item: ItemRegistry = { texture_id: json.texture };
if (json.tool !== undefined) item.tool_type = json.tool;
if (json.places !== undefined) item.block_id = json.places;
return item;
}
// shaped recipes <-> the grid format
export function grid_recipe_to_json(recipe: GridRecipe): RecipeJson {
const key: Record<string, string> = {};
const letters = new Map<string, string>();
for (const id of recipe.pattern) {
if (id === undefined || letters.has(id)) continue;
const letter = pick_letter(id, new Set(letters.values()));
letters.set(id, letter);
key[letter] = id;
}
const pattern: string[] = [];
for (let y = 0; y < recipe.height; y++) {
let row = "";
for (let x = 0; x < recipe.width; x++) {
const id = recipe.pattern[y * recipe.width + x];
row += id === undefined ? " " : letters.get(id);
}
pattern.push(row);
}
return { type: "shaped", pattern, key, result: recipe.result };
}
export function grid_recipe_from_json(json: Extract<RecipeJson, { type: "shaped" }>): GridRecipe {
const height = json.pattern.length;
const width = Math.max(...json.pattern.map((row) => row.length));
const pattern: (string | undefined)[] = [];
for (const row of json.pattern) {
for (let x = 0; x < width; x++) {
const letter = row[x] ?? " ";
pattern.push(letter === " " ? undefined : json.key[letter]);
}
}
return { width, height, pattern, result: json.result };
}
// a readable letter for an item in a pattern: its first letter if free, like P for planks
function pick_letter(id: string, taken: Set<string>) {
const name = id.split(":")[1].toUpperCase();
for (const letter of [...name, ..."ABCDEFGHIJKLMNOPQRSTUVWXYZ"]) {
if (/[A-Z]/.test(letter) && !taken.has(letter)) {
return letter;
}
}
throw new Error(`Ran out of letters for ${id}`);
}
// validation. every function returns a list of problems, empty when it's fine
type Problems = string[];
export function validate_manifest(json: unknown, folder_name: string): Problems {
const problems: Problems = [];
if (!is_object(json)) return ["manifest.json must be an object"];
if (json.format_version !== FORMAT_VERSION) {
problems.push(`format_version must be ${FORMAT_VERSION}`);
}
if (typeof json.id !== "string" || !NAMESPACE_PATTERN.test(json.id)) {
problems.push("id must be 1-32 characters of a-z, 0-9 and _");
} else if (json.id !== folder_name) {
problems.push(`id "${json.id}" must match the folder name "${folder_name}"`);
}
if (typeof json.name !== "string" || json.name.length === 0) problems.push("name is required");
if (typeof json.version !== "string" || !/^\d+\.\d+\.\d+/.test(json.version)) {
problems.push("version must be semver, like 1.0.0");
}
if (json.dependencies !== undefined) {
if (!Array.isArray(json.dependencies)) {
problems.push("dependencies must be a list");
} else {
for (const dep of json.dependencies) {
if (!is_object(dep) || typeof dep.id !== "string" || typeof dep.version !== "string") {
problems.push("each dependency needs an id and a version range");
}
}
}
}
if (json.scripts !== undefined) {
if (!is_object(json.scripts)) {
problems.push("scripts must be an object");
} else {
for (const [side, path] of Object.entries(json.scripts)) {
if (!["server", "client", "worldgen"].includes(side)) problems.push(`unknown script "${side}"`);
if (typeof path !== "string") problems.push(`scripts.${side} must be a path`);
}
}
}
return problems;
}
export function validate_block(json: unknown): Problems {
if (!is_object(json)) return ["block must be an object"];
const problems = validate_id(json.id, "id");
const textures = json.textures;
const texture_ok = typeof textures === "string" ||
(is_object(textures) &&
(["top", "bottom", "side"].every((k) => typeof textures[k] === "string") ||
["front", "side"].every((k) => typeof textures[k] === "string")));
if (!texture_ok) problems.push("textures must be a texture id, { top, bottom, side } or { front, side }");
for (const key of ["transparent", "collision", "item", "interactive", "replaceable"]) {
if (json[key] !== undefined && typeof json[key] !== "boolean") problems.push(`${key} must be true or false`);
}
if (json.alpha !== undefined && (typeof json.alpha !== "number" || json.alpha < 0 || json.alpha > 1)) {
problems.push("alpha must be between 0 and 1");
}
if (json.mining !== undefined) {
if (!is_object(json.mining) || typeof json.mining.toughness !== "number" || json.mining.toughness < 0) {
problems.push("mining.toughness must be a number of seconds");
}
}
if (json.drops !== undefined) problems.push(...validate_id(json.drops, "drops"));
if (json.states !== undefined) {
const states = json.states;
if (!Array.isArray(states)) {
problems.push("states must be a list");
} else {
const bits = states.reduce((sum, s) => sum + (is_object(s) && typeof s.bits === "number" ? s.bits : 0), 0);
if (bits > 16) problems.push(`states use ${bits} bits, the most is 16`);
}
}
return problems;
}
export function validate_item(json: unknown): Problems {
if (!is_object(json)) return ["item must be an object"];
const problems = validate_id(json.id, "id");
problems.push(...validate_id(json.texture, "texture"));
if (json.places !== undefined) problems.push(...validate_id(json.places, "places"));
if (json.max_stack !== undefined && (!Number.isInteger(json.max_stack) || (json.max_stack as number) < 1)) {
problems.push("max_stack must be a positive whole number");
}
return problems;
}
export function validate_recipe(json: unknown): Problems {
if (!is_object(json)) return ["recipe must be an object"];
const problems: Problems = [];
switch (json.type) {
case "shaped": {
const pattern = json.pattern;
if (
!Array.isArray(pattern) || pattern.length < 1 || pattern.length > 3 ||
!pattern.every((row) => typeof row === "string" && row.length >= 1 && row.length <= 3)
) {
problems.push("pattern must be 1-3 rows of 1-3 characters");
} else if (is_object(json.key)) {
for (const letter of pattern.join("").replaceAll(" ", "")) {
if (!(letter in json.key)) problems.push(`pattern uses "${letter}" but key doesn't define it`);
}
}
if (!is_object(json.key)) {
problems.push("key must map letters to item ids");
} else {
for (const id of Object.values(json.key)) problems.push(...validate_id(id, "key"));
}
problems.push(...validate_stack(json.result, "result"));
break;
}
case "furnace":
problems.push(...validate_id(json.input, "input"), ...validate_stack(json.output, "output"));
if (!Number.isInteger(json.cook_time) || (json.cook_time as number) < 1) {
problems.push("cook_time must be a positive number of ticks");
}
break;
case "fuel":
problems.push(...validate_id(json.item, "item"));
if (!Number.isInteger(json.burn_time) || (json.burn_time as number) < 1) {
problems.push("burn_time must be a positive number of ticks");
}
break;
default:
problems.push('type must be "shaped", "furnace" or "fuel"');
}
return problems;
}
function validate_id(value: unknown, field: string): Problems {
return typeof value === "string" && ID_PATTERN.test(value) ? [] : [`${field} must be an id like "my_mod:thing"`];
}
function validate_stack(value: unknown, field: string): Problems {
if (!is_object(value)) return [`${field} must be { id, count }`];
const problems = validate_id(value.id, `${field}.id`);
if (!Number.isInteger(value.count) || (value.count as number) < 1) {
problems.push(`${field}.count must be a positive whole number`);
}
return problems;
}
function is_object(value: unknown): value is Record<string, unknown> {
return typeof value === "object" && value !== null && !Array.isArray(value);
}