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This commit is contained in:
2026-09-25 16:51:23 -03:00
parent d107405f62
commit c750321ced
11 changed files with 646 additions and 152 deletions
+33 -10
View File
@@ -14,8 +14,8 @@ import { GuiPlayerInventory } from "./gui/gui_player_inventory.ts";
import { GuiChat } from "./gui/gui_chat.ts";
import { InputManager } from "./input_manager.ts";
import { Connection } from "./network.ts";
import { canvas, resize_canvas } from "./renderer/mod.ts";
import { show_fatal_error } from "./fatal.ts";
import { PauseScreen } from "./gui/pause_screen.ts";
import { back_to_title } from "./gui/title_screen.ts";
import { TICK_DELTA } from "$/common/constants.ts";
// after a long stall (a hidden tab, a debugger) the game skips ahead instead of running every missed tick at once
@@ -45,13 +45,12 @@ export class Client {
// whether the attack button is held on a block, breaking it advances every tick
#attacking = false;
#stopped = false;
// called once when the connection drops, with why
#on_disconnect: (message: string) => void;
constructor(connection: Connection) {
constructor(connection: Connection, on_disconnect: (message: string) => void) {
this.connection = connection;
self.addEventListener("resize", resize_canvas);
resize_canvas();
canvas.addEventListener("contextmenu", (event) => event.preventDefault());
this.#on_disconnect = on_disconnect;
this.level = new ClientLevel(connection.seed);
for (const [x, y, z, id, state] of connection.initial_changes) {
@@ -88,8 +87,24 @@ export class Client {
this.screens.pop()?.on_close();
}
// leaving on purpose, from the pause screen
disconnect() {
this.#stopped = true;
this.connection.close();
back_to_title();
}
#stop() {
this.#stopped = true;
this.level.dispose();
InputManager.set_mouse_grabbed(false);
}
// one frame: input, as many ticks as are due, then drawing between the last tick and the next
run_frame(delta: number) {
if (this.#stopped) {
return;
}
this.screen?.on_tick(delta);
this.#handle_keybinds();
@@ -114,8 +129,8 @@ export class Client {
tick() {
this.packet_listener.handle_packets();
if (this.connection.closed) {
show_fatal_error("Lost connection to the server");
this.#stopped = true;
this.#stop();
this.#on_disconnect("Lost connection to the server");
return;
}
@@ -144,8 +159,16 @@ export class Client {
if (InputManager.is_key_pressed(options.key_chat) && !this.screen) {
this.push_screen(new GuiChat(this));
}
// browsers eat the escape that lets go of the mouse, so losing the mouse pauses too
const lost_mouse = InputManager.take_lost_pointer_lock();
if (InputManager.is_key_pressed("Escape")) {
this.pop_screen();
if (this.screen) {
this.pop_screen();
} else {
this.push_screen(new PauseScreen(this));
}
} else if (lost_mouse && !this.screen) {
this.push_screen(new PauseScreen(this));
}
if (InputManager.is_key_pressed(options.key_debug)) {
this.debugging = !this.debugging;